24 Jun 2010
linuX-gamers.net
Insight into Osmos linuX sales
Homepage | Download
Companies producing games for linuX still go for some risks when it comes to sales and money. So its always very interesting to get some insider information about some numbers.
We got a mail from Dave Burke mentioning that Hemisphere games did this kind of analysis of their sales. And we from linuX-gamers.net are happy to get the information to you.
Read the article here.
24 Jun 2010 4:16am GMT
20 Jun 2010
linuX-gamers.net
PlaneShift 0.5.4 release!!
PlaneShift team is very proud to announce a new update for our clients and servers!! The new release is called 0.5.4 and is a solid upgrade from previously available 0.5.3. Here is a detailed list of changes. Please note that you can upgrade from 0.5.3 but follow the instructions in our download page for this.
Art
- A very nice expansion of Ojaveda has been added: Dsar Kore. Many thanks to Xoel for building this new area!! With this addition the enkidukai will finally have enough place to live and prosper. There also be new space for guildhouses.
- Completely new user interface for the character creation, much more readable and usable! A new login screen as well on the same theme.
- First implementation of wizard robes! For now it's only available to NPCs, see Levrus, but soon will be available to players as well.
- Introduction in game of bracers! They are not only new items, but they are also visible when you char wears them. We are adding now quests which will provide the bracers to you.
- The male and female enkidukai heads have been improved by adding more polygons.
- The hairs of all characters have been changed to avoid having a plastic look
- Water reflections! Added in few places as test, allows the water surfaces to reflect the environment. Still need some improvement to look more realistic.
Engine
- Ability to support maps with image backgrounds. To be used as maps of major cities, given to new players.
- New soundmanager, which allows us to have monsters emit sounds! Thanks to Agy for the hard work on this.
- Implementation of ranged weapons. They are fully functional now!
- Expansion of the tribes system! The NPCs are getting smarter, and are now aware of being part of a larger tribe. They can call for help if attacked, and they can expand. This feature is still under testing, but will be largely used in the future to make our world more interactive.
Music
- More sounds and more music added to the game
Known bugs
- The client crashes on exit (we are working on it)
- The sound on linux seems to malfunction on certain systems (Pulse audio).
This update is a follow up of a major release of PlaneShift happened at the beginning of the year, which introduced the following changes:
Art
- Added nolthrir female plate armor
- Added ylian male hair variations
- Added many new monsters variations
- Added drifters and rivnaks as mounts
- Many fixes to icons and items
Engine
- ITEM STORAGE!! You can now ask certain NPCs to store your items. You can enable this function by the proper NPCs. /storage Jirosh, Taemian, Harnquist, and Gardr (thanks weltall).
- UTF8 (Unicode) support for any input box (this means you can write with most languages) and characters like àùèò and the german ones are supported now.
- Additional updates to translations
- Implemented texture change in meshes when dropping/equipping or when dropped on ground. It's possible to add different textures on the same item by doing changes in the server database data.
- Fixed crashes caused by not entirely loaded items.
- Added additional information for gm in info and bugs with offline support.
- Fixed basic cloth armor for mobs and npcs to be set per race/type correctly.
- The updater now uses curl for downloading updates and should be more reliable than before.
- Damaging spell will be stopped on yield when dueling.
- Added an /fps command which will show the current fps. This should help with bugtracker entries giving better feedback.
- Improved performance of in game windows which should improve performance on slow computer when training.
- Now the quest and event button don't switch anymore.
- Made checkboxes of pslaunch bigger to be easier to click.
- Now it's possible to check easily progress on the updater with a progress bar.
- The updater will fetch the update mirror from the server in place of giving precedence on the local list. should improve download speed of updates.
- Now it's possible to have single named pets and mounts fixing PS#3721 - pet name adds "familiar"
- Now it's possible to use storage and merchants even when overweight exhausted or while sitting.
- Fixed wrong basic ctrl setting in windows and Linux clients it seems the macosx only ctrl setup got in place of lctrl.
- Fixed a bug which didn't allow some quest paths to be executed if not a gm or dev character (e.g. two paths assigning the same quest).
- Fixed movement dead lock without re-log if you stop before being exhaust but end up exhaust anymore.
- Various fixes to text-boxes and scrollbars.
- Added an eta in pslaunch while updating.
- Allow to mine and fish with the tool in any hand
- Allow to get messages about login/logoff of people in the other guilds of the alliance.
Settings
- Added quest for rivnak and drifter (mounts) acquisition.
- Many quests are fixed and more fixing continues.
- Npc re-factor phase one is done and phase two is ongoing. Phase one included the addition of new NPCs and an overall balancing/redistribution of about 320 NPCs in game. About 150 are still missing the refactor.
Music
- Added 3 tracks in game
- Improved sounds in nearly all levels, by adding new ones and repositioning old ones.
20 Jun 2010 3:05pm GMT
FreeCol 0.9.3 released
We have just released FreeCol 0.9.3. This release fixes several bugs,
including a combat bug that made it possible to capture colonies that
still had armed defenders. The handling of keyboard accelerators was
improved in several ways. Keyboard accelerators are now available for
virtually all mapboard actions, including movement, a feature that was
requested by several users who use keyboards without a key pad. And
keyboard accelerators are now (optionally) localized.
FreeCol has had the ability to include graphical "mods" (bundles of
images that replace standard images) for some time now. But FreeCol
0.9.3 is the first release that actually includes such a mod, a bundle
of images for goods, ships and native settlements by "hutzli". Please
note that you will have to restart FreeCol after selecting a mod
before the setting becomes active.
20 Jun 2010 3:05pm GMT
WINE 1.2-rc4 out now
Homepage
The fourth release candidate of WINE 1.2 has been released by the wine project.
Many bugfixes and translation updates have been incorporated into this version.
20 Jun 2010 6:57am GMT
Warzone 2.3.1 released
Homepage
Version 2.3.1 has been released by the developer team.
Changelog:
General
- Change: Add the Playstation music track (r10905)
- Change: Put date and time in screenshot file names (r10951)
- Fix: If setting the chosen fullscreen video mode fails, retry in windowed mode (r10683)
- Fix: Power calculations (r10770, r10772, r10794, r10885)
- Fix: Crash when loading saved games with different mods than currently loaded (r10531, r10723)
UI
- Change: Draw subtitles with shadows (r10681)
- Change: Add "scout" and "disembark" cursors (r10723)
- Change: Improved AI slider (r10725)
- Change: Fast build queueing by holding down shift (r10795)
- Change: Improved map preview (r10901, r10944, r10947, r10962)
- Change: Show backdrops with correct aspect ratio, cut off the part that doesn't fit the screen (r10945, r10948)
- Change: Show videos with correct aspect ratio, with black borders (r10946)
- Change: Show an optional description for challenges (r10950)
- Fix: Subtitles menu option works again (r10682)
- Fix: Make double-click interval game-speed independent (r10736)
- Fix: Display "build" cursor while building (r10764)
Multiplayer
- Fix: New improved scav script that operates scavengers individually, helps when they are station in multiple scav bases (r10717)
DyDo AI (r10773, r10774, r10775, r10776, r10786)
- Update to 2.1.4: Improved initial building sequence and speed, improved the way trucks are moved between groups (r10786)
- Challenges use maps included in the game
- More range for for twin assault cannon, less mg damage against all buildings, a slower tank and cyborg production at start (r10861)
1.10 balance
- Less hit points for artillery, they are all on 25-35% now (r10879)
- remove the lancer rof upgrades to keep the old balance (r10953)
Translations
- Fix: Make subtitles translateable (r10685, r10686)
- Change: Disable translations below 50% (r10919)
- Updated: Ukrainian (r10696), German (r10711, r10733), French (r10738, r10768), Spanish (r10742), Italian (r10777), Brazilian (r10785, r10887, r10949), Estonian (r10792), Polish (r10864, r10881), Croatian (r10915), Russian (r10942, r10957)
20 Jun 2010 6:54am GMT
BOH update12 released
Campobasso, Italy - June 18, 2010
The previous update brought to surface a couple of nasty bugs, but with this update they will not show up anymore. But that's not all: the occasion has been seized also to raise the number of missions to 40 and to add a new translation!
More specifically, this update:
- fixes 2 bugs that could cause crashes;
- adds 2 new secret missions;
- adds the Polish translation;
- applies various other changes.
The update can be downloaded for free from the DOWNLOADS page of the official website at http://www.bohthegame.com.
The demos have been updated to reflect the changes.
About BOH
BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.
Website: http://www.bohthegame.com
Facebook: http://www.facebook.com/pages/BOH/99598418583
Twitter: http://twitter.com/bohthegame
EDITEL snc
via Duca d'Aosta, 30/i - 86100 Campobasso (CB) - Italy
VAT no.: IT00814390704
20 Jun 2010 6:50am GMT
11 Jun 2010
linuX-gamers.net
Echolon Books II for Linux available
Homepage
Echolon Books II has been released.
Eschalon: Book II is the sequel to 2007s award winning RPG Eschalon: Book I, although no previous experience is needed to play and enjoy Book II.
♦ Book II will be available for Windows, Macintosh (Universal Binary) and Linux-based computers.
♦ Play as a male or female character.
♦ 1024 x 768 native resolution.
♦ DRM Free! We respect our customers.
♦ New weather effects: snow, rain, and thunderstorms. Weather isnt just an effect; severe weather effects gameplay stats and skills.
♦ Additional skills and improved skill balancing.
♦ Improved GUI including additional save game slots, increased number of Inventory and Quick Slot spaces, Key Ring and Recipe book, and much more!
♦ Equipment configuration presets for convenient swapping of entire armor and weapons sets.
♦ New difficulty modes and tracked statistics add to replay value.
11 Jun 2010 6:50am GMT
Summoning Wars 0.5.1 released
Homepage
Summoning Wars is an open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players.
11 Jun 2010 6:45am GMT
Linuxtag 2010 Berlin
Hi there!
Just wanted to let you know that you can find us at hall 7.2a booth 117 at Berlin fair grounds. Exhibition lasts until tomorrow evening 18.30h. So don't be shy and visit us to test the new version of our new linux-gamers live distribution or just have a little talk with us.
11 Jun 2010 5:30am GMT
08 Jun 2010
linuX-gamers.net
linuX-gamers.net live DVD 0.9.6 released
Homepage | Download
We recently released a new version of our games distribution.
New features:
- host system in local network
New games:
- Osmos demo
- LinCityNG
- OpenTTD
All other games are based on their most recent version.
08 Jun 2010 1:54pm GMT
10 Dec 2008
LinuxGames
ATI Catalyst Display Driver 8.12
AMD has released their monthly Linux ATI Catalyst display driver package for their graphics cards; the requisite release notes delineate the bugfixes in this build. Download: [ amd.com ]
10 Dec 2008 6:50pm GMT
Savage 2 Now Free
The Savage 2 website has been updated with the news that game is now free. However, it appears that their new business model is one of offering premium accounts ($9.99 USD): Savage 2: A Tortured Soul is totally free to play, but you have the option of creating a Prime account for just $9.99. There are [...]
10 Dec 2008 2:43am GMT
08 Dec 2008
LinuxGames
Jets’n'Guns Gold is Gold with Demo
The side scrolling shoot 'em up Jets'n'Guns by Rake in Grass, which Linux Game Publishing agreed to publish just in October, went Gold last tuesday and is expected to be released in two weeks. To showcase the game, they have also released a demo of Jets'n'Guns today. Screenshots: [ View ] Download: [ linuxgamepublishing.com ]
08 Dec 2008 12:47am GMT
07 Dec 2008
LinuxGames
Prey for Linux Retail Now Available
Ryan "icculus" Gordon updated us with the news that 3D Realms and Human Head's portal crawling FPS Prey is now available for Linux users who own any version for Windows: We have released the retail version of Prey for Linux. You will need our downloadable installer, a valid and unique CD key, and a copy of [...]
07 Dec 2008 11:50pm GMT
Wine 1.1.10
The latest development release of Wine, the Windows emulator for Unix, has been released. This release has the following new features and fixes: Support for virtual memory write watches. Workarounds for the WINAPI compiler bug on Mac OS. Several fixes for the 64-bit build. Some more GdiPlus functions. Various bug fixes. Download: [ Wine 1.1.10 ]
07 Dec 2008 1:43pm GMT
06 Dec 2008
LinuxGames
X³: Reunion Released for Linux
Linux Game Publishing has finally, after a week of delay, announced that X³: Reunion and X³: Reunion Special Edition (including a T-shirt, the book Farnham's Legend and all copies signed by his majesty Michael Simms) have arrived today and are now shipping. X³: Reunion is a space combat and trading simulator developed by Egosoft. X²: The [...]
06 Dec 2008 3:04am GMT
04 Dec 2008
LinuxGames
Nexuiz: Looking for developers, modelers, artists, YOU
Nexuiz, an open-source first-person shooter based on the DarkPlaces engine, sent in the following news: Like FPS games and Open Source? Nexuiz project is looking for developers, modelers, artists, etc! The Nexuiz project is looking for new contributors to join its growing community. Nexuiz is a fast paced futuristic FPS (First Person Shooter) that [...]
04 Dec 2008 8:41am GMT
Celetania: Modules of the S.E.C.C.T.S.
Vulcando Games sent in a new update regarding their upcoming massive multiplayer game Celetania: All of the ships within the upcoming 4X MMOG Celetania, which will be released by Vulcando Games on February 13th 2009, are going to be designed in a comfortable and tactically sophisticated toolbox. Important parts of the constructions are the individual modules which [...]
04 Dec 2008 8:25am GMT
02 Dec 2008
LinuxGames
A Tale in the Desert 4 Open Beta
Announced in their latest newsletter is the launch of A Tale in the Desert 4 and their open beta which will begin on December 6th (thanks Nemoder!): "As always, there are a ton of new things to discover in our next Tale. You'll notice significant improvements to the user interface and graphics. The mining system is [...]
02 Dec 2008 7:40am GMT
26 Nov 2008
LinuxGames
Updated Prey Demo
Ryan "icculus" Gordon has once again updated his .plan to bring us news of an updated demo for Prey: Did I say a few days? :) Here are some updated files for the demo. It fixes all known bugs. http://icculus.org/prey/downloads/prey-demo-latest-files.tar.bz2 Bugs fixed: - Stencil shadows now render. - Updated [...]
26 Nov 2008 6:55pm GMT