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22 Aug 2025
Android Developers Blog
The latest Gemini Nano with on-device ML Kit GenAI APIs
Posted by Caren Chang - Developer Relations Engineer, Joanna (Qiong) Huang - Software Engineer, and Chengji Yan - Software Engineer
The latest version of Gemini Nano, our most powerful multi-modal on-device model, just launched on the Pixel 10 device series and is now accessible through the ML Kit GenAI APIs. Integrate capabilities such as summarization, proofreading, rewriting, and image description directly into your apps.
With GenAI APIs we're focused on giving you access to the latest version of Gemini Nano while providing consistent quality across devices and model upgrades. Here's a sneak peak behind the scenes of some of the things we've done to achieve this.
Adapting GenAI APIs for the latest Gemini Nano
We want to make it as easy as possible for you to build AI powered features, using the most powerful models. To ensure GenAI APIs provide consistent quality across different model versions, we make many behind the scenes improvements including rigorous evals and adapter training.
- Evaluation pipeline: For each supported language, we prepare an evaluation dataset. We then benchmark the evals through a combination of: LLM-based raters, statistical metrics and human raters.
- Adapter training: With results from the evaluation pipeline, we then determine if we need to train feature-specific LoRA adapters to be deployed on top of the Gemini Nano base model. By shipping GenAI APIs with LoRA adapters, we ensure each API meets our quality bar regardless of the version of Gemini Nano running on a device.
The latest Gemini Nano performance
One area we're excited about is how this updated version of Gemini Nano pushes performance even higher, especially the prefix speed - that is how fast the model processes input.
For example, here are results when running text-to-text and image-to-text benchmarks on a Pixel 10 Pro.
Prefix Speed - Gemini nano-v2 on Pixel 9 Pro | Prefix Speed - Gemini nano-v2* on Pixel 10 Pro | Prefix Speed - Gemini nano-v3 on Pixel 10 Pro | |
Text-to-text | 510 tokens/second | 610 tokens/second | 940 tokens/second |
Image-to-text | 510 tokens/second + 0.8 seconds for image encoding | 610 tokens/second + 0.7 seconds for image encoding | 940 tokens/second + 0.6 seconds for image encoding |
The future of Gemini Nano with GenAI APIs
As we continue to improve the Gemini Nano model, the team is committed to using the same process to ensure consistent and high quality results from GenAI APIs.
We hope this will significantly reduce the effort to integrate Gemini Nano in your Android apps while still allowing you to take full advantage of new versions and their improved capabilites.
Learn more about GenAI APIs
Start implementing GenAI APIs in your Android apps today with guidance from our official documentation and samples: GenAI API Catalog and ML Kit GenAI APIs quickstart samples.
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21 Aug 2025
Android Developers Blog
64-bit app compatibility for Google TV and Android TV
Posted by Fahad Durrani Product Management, Google TV
Google TV and Android TV will require 64-bit app compatibility to support upcoming 64-bit TV devices starting August 2026.
Following other Android form factors, Google TV and Android TV devices will soon support 64-bit app compatibility. 64-bit apps will offer improved performance, shorter start times, and new viewing experiences on upcoming 64-bit Google TV and Android TV devices.
Starting August 1st, 2026:
- Any new app or app update that includes native code is required to provide 64-bit (arm64) versions in addition to 32-bit (armeabi-v7a) versions when submitted to Google Play. You can mitigate the size increase of your App Bundle. For more details, see Support 64-bit architectures.
- If you're targeting Android 15 (API level 35) or higher, your 64-bit app version must be compatible with 16 KB memory page sizes. For more details, see Prepare your apps for Google Play's 16 KB page size compatibility requirement.
We're not making any changes to 32-bit support, and Google Play will continue to deliver apps to 32-bit devices. The 64-bit requirement means that apps with 32-bit native code will need a 64-bit version as well. You should continue to provide 32-bit binaries alongside 64-bit binaries by using ABI splits in App Bundles.
How to transition
This requirement only impacts apps that utilize native code. You can check if your app has native code (.so files) with the APK Analyzer. For ARM devices, you can find native libraries in lib/armeabi-v7a (32-bit) or lib/arm64-v8a (64-bit).
For detailed guidance on transitioning to 64-bit, see Support 64-bit architectures.
How to test
- The Google TV emulator image for macOS devices with Apple Silicon is configured for a 64-bit userspace and may be used for app testing and verification.
- The Nvidia Shield (models P2571, P2897 and P2897) have both 32-bit and 64-bit userspace compatibility and may be used for testing on physical hardware. If your app contains 64-bit libraries, they will be used automatically.
- 64-bit TV apps may be sideloaded to Pixel (7 or newer) phones after constraining the view window to TV resolution and DPI:
-
adb shell wm size 1080x1920adb shell wm density 231 #tvdpiadb install <package.apk>
Next steps
Prepare your TV apps to comply with 64-bit requirements by August 1st, 2026:
- Use the APK Analyzer to check if your app has native code.
- Update your native code to support 64-bit and 16 KB memory page size.
- Test and verify that your changes work as intended.
- Submit your app update to Google Play.
21 Aug 2025 9:30pm GMT
Build your app to meet users in every moment on the newest Pixel devices, from wearables to foldables, and more
Posted by Fahd Imtiaz - Senior Product Manager and Kseniia Shumelchyk - Engineering Manager, Developer Relations
This week at Made by Google, we introduced the new suite of Pixel devices, including the Pixel 10 Pro Fold and Pixel Watch 4. These devices are more than just an evolution in hardware; they are built to showcase the latest updates in Android, creating new possibilities for you to build experiences that are more helpful, personal, and adaptive than before.
Let's explore what this moment means for your apps and how you can start building today.
Give your app more room to shine on foldable and large screens

The new Pixel 10 Pro Fold represents the next step in mobile computing, inviting you to think beyond a single screen. With a stunning 8-inch inner display that unfolds to create an immersive, large screen experience and a fully-capable 6.4-inch outer display, your apps have a powerful and flexible stage to shine. Its advanced durability and all-day battery life make this form factor ready for everyday use, raising user expectations for premium app experiences.
Building a truly adaptive app is how you unlock the full potential of this hardware. On the new Pixel 10 Pro Fold, users will multitask with enhanced Split Screen and drag-and-drop, or use hands-free tabletop modes for entertainment. Your app must support resizability and both portrait and landscape orientations to deliver the seamless, dynamic layouts these new experiences demand. Following the best practices on adaptive development is the key to providing an optimal experience on every screen and in every posture.

To help you build these adaptive experiences, we offer a suite of powerful tools. You can use existing tools like Jetpack Window Manager and the Compose Adaptive Layouts Libraries today. And coming soon to beta, Compose Adaptive Layout Library 1.2 will introduce new adaption strategies like Levitate and Reflow, plus support for Large and Extra Large width Window Class Sizes.
The goal is to not be confined to a single screen, but build one app that works great everywhere, from phones and foldables to tablets and other large screens. This is your opportunity to expand your app's reach and deliver the dynamic experiences users now expect. With the tools at your fingertips, you can start building for every screen today. Learn how you can unlock your app's full potential with adaptive development at developer.android.com/adaptive-apps.
Bring your most expressive apps to the wrist

The new Pixel Watch 4 is here, and it's the first smartwatch built to showcase the full power of Material 3 Expressive on Wear OS 6. This is where the vision for the platform truly comes to life, allowing you to build stunning, modern apps and tiles without compromising on performance. With this release, you no longer have to choose between beautiful animations and battery life; with Wear OS 6, you can build experiences that are beautiful, helpful, and powerful, all at once.
To get that modern look, you can use the new Material 3 Expressive libraries for Compose on Wear OS, which provide powerful components like the TransformingLazyColumnuid lists and the EdgeButton to create UIs that feel natively built for the wrist.

This focus on design naturally extends to the centerpiece of the user's experience, the watch face itself. To give you more creative control, we've introduced version 4 of the Watch Face Format, which unlocks possibilities like fluid, animated state transitions and lets users select their own photos for the background. And to help developers create their own watch face marketplaces, we've introduced the Watch Face Push API. We've partnered with well-known watch face developers - including Facer, TIMEFLIK, WatchMaker, and Pujie - who are bringing their unique watch face experiences to the new devices that users can already get today.
All of this is built on a more reliable and efficient foundation, with watches updating to Wear OS 6 seeing up to a 10% improvement in battery life and quicker app launches. This gives you the confidence to use these new creative tools, knowing your app will perform beautifully. Start building apps for the wrist using the resources and guidance at developer.android.com/wear.
Ready to build for every screen today?

The opportunities for your app are bigger than ever, and you can start today. See how your app performs across screen sizes by using the resizable emulator in Android Studio, and explore our large-screen design gallery for inspiration.
For your wearables, the best way to begin is by upgrading your UI with the new Material 3 Expressive libraries for Compose on Wear OS and exploring the engaging experiences you can build with the Watch Face Push API. Finally, use the Wear OS 6 emulator to test and verify your app's experience.
You can find all the resources you need, including documentation, samples, and guides at developer.android.com/adaptive-apps and developer.android.com/wear.
We can't wait to see what you develop next!
21 Aug 2025 4:00pm GMT