13 Jun 2026

feedSlashdot

Amazon CEO's Talks with U.S. Officials Triggered Crackdown on Anthropic Models

The Wall Street Journal reports: The Trump administration's decision to halt all foreign use of Anthropic's most capable AI models was prompted by conversations between Amazon Chief Executive Andy Jassy and U.S. officials including Treasury Secretary Scott Bessent, people familiar with the matter said. Researchers at Amazon had used a series of prompts to get Anthropic's Fable 5 model to provide them with information that could be used to aid cyberattacks and was supposed to be off limits, Jassy told the officials, according to people familiar with the matter. Tech industry executives have been in regular touch with the administration about the power of cutting-edge AI tools. Shortly afterward, White House officials held a meeting to discuss how to respond and security researchers began testing Amazon's claims. The officials asked Anthropic to fix the vulnerabilities or take down the model, according to administration officials. The officials decided that the most direct way to address that risk was by preventing foreign governments, companies and individuals from accessing the tool, the people said. President Trump later signed off on the action despite reservations about it hindering innovation, a senior White House official said. The administration had long felt that Anthropic, one of the leaders in America's AI race, couldn't be trusted to manage the security risks its new model presented. Friday's call between some administration officials and Anthropic Chief Executive Dario Amodei reinforced that feeling, the people said... Anthropic has said that the vulnerabilities like those flagged by Amazon are relatively basic. The company has said that other publicly available models are capable of discovering them and that they don't represent a full so-called jailbreak, a point of view shared by some security researchers familiar with Amazon's research. The article points out that Amazon is "a big investor in Anthropic, supply Anthropic with chips for data centers.

Read more of this story at Slashdot.

13 Jun 2026 10:34pm GMT

Shutterstock 'Evolves' Into 'Human-Led, AI-Powered Creative Platform'

Slashdot reader BrianFagioli writes: Shutterstock has unveiled what it calls a "human-led, AI-powered" creative platform that combines its massive library of [human] contributor-created content with AI image and video generation, AI editing, conversational search, prompt enhancement, and automated model selection tools. The company says the goal is to help creators move from idea to finished work faster [in a single application] while maintaining commercial licensing protections and contributor royalty payments... While Shutterstock repeatedly emphasizes human creativity, much of the platform's future appears centered on AI-generated and AI-modified content. An article at Nerds.xyz suggests Shutterstock's AI tools let users "transform existing content into something new," while noting Shutterstock's repeated references to human creativity "almost feel defensive." But it points out other companies including Adobe and Canva "and countless startups are all racing to integrate AI into creative workflows."

Read more of this story at Slashdot.

13 Jun 2026 9:34pm GMT

GM Updates 250,000 EVs with Vehicle-to-Grid Firmware, Announces Grid-Scale Sodium-Ion Batteries

"Battery breakthroughs will lessen AI's demand on the electricity grid," argues The Washington Post's editoral board, arguing that GM's latest moves "offer a fresh reminder that resource constraints can be solved by innovation." Or As Fortune put it, "America's electric grid is buckling under extreme weather, aging infrastructure, and an AI build-out that is quietly rewriting U.S. power demand - and General Motors wants to turn that crisis into a business." They describe GM's plan as offering itself "as a distributed utility in disguise... stitching together hundreds of thousands of battery-powered cars, new grid-scale storage, and a unified charging platform into what amounts to a virtual fleet of power plants." The bet puts GM on a collision course with Ford's newly branded Ford Energy unit as both Detroit rivals race to repurpose underused EV capacity for a more urgent problem: keeping the lights on in the AI era. GM's case rests on three planks. The first is its existing fleet. GM says more than 250,000 of its EVs on U.S. roads can already charge bidirectionally - pulling electricity from the grid and sending it back. "Every evening, a quiet transformation occurs across the American landscape," GM Energy vice president Wade Sheffer writes in an open letter to utilities and regulators, describing the EVs sitting in driveways as "a massive opportunity to aggregate energy storage capacity." A firmware update is rolling out to customers with GM Energy's vehicle-to-home hardware, converting those systems into full vehicle-to-grid assets with no new hardware and turning home backup systems into grid resources when utilities need them. GM is piloting the idea in Michigan with DTE Energy at 30 employee homes, and has sketched a 2030 vision with Pacific Gas & Electric in which more than 52,000 GM EVs help balance the grid out of a projected 130,000 vehicles in the area. GM is also "seeking partnerships with utility companies nationwide to assist in offering such vehicle-to-grid services for customers," reports CNBC, noting it's one of two moves "meant to address concerns about rising energy costs amid an artificial intelligence boom." Forbes reports that GM's second goal "is to leapfrog the dominant battery cell tech used for energy storage packs right now" - right past the LFP (lithium-iron phosphate) stage, "which is dominated by China." Sodium batteries are cheaper to use than LFP because they don't need an additional cooling system. They also have a 20-year usable life and are made from materials that can be sourced from within the U.S., the company said at a briefing in San Francisco on Tuesday. "Sodium-ion actually is the better chemistry for that application. And when I say sodium-ion is better, I mean GM's version of sodium-ion," Kurt Kelty, GM's battery chief and a long-time Tesla battery executive, told Forbes. He said GM is seeing great results from its prototypes, even at scorching temperatures of 55 Celsius (131 Fahrenheit). "Sodium-ion-powered energy storage systems have the potential to operate without active cooling and with much less system complexity," Kurt Kelty, GM's vice president of battery and sustainability, said Tuesday in a blog post. "In large energy storage systems, that matters." Not having to cool the battery cells could lead to lower upfront costs as well as operating costs, the automaker said. TechCrunch reports on GM's big new partnership with energy-storage startup Peak Energy to develop GM's sodium-ion battery chemistry for grid-scale deployments: GM wouldn't share with TechCrunch how much money it is investing in this energy-storage effort. But we do know the company has committed $900 million to commercialize new battery chemistries, an investment that includes a new battery-development center. .. The first GM cells are expected to enter trial production at the company's Battery Cell Development Center in 2028. "Our next-generation sodium-ion cell development will drive energy density higher," promises GM's blog post, arguing they're extending the company's battery expertise and technical infrastructure "into the electrical grid itself. If we get this right, we will not just build better batteries. We will help create a more resilient, more affordable and more flexible energy future... Every improvement we make strengthens the development stack that supports both EVs and energy storage." "The message: GM isn't just selling cars into a stressed grid; it's supplying the batteries to stabilize it," argues Fortune. And GM also announced they're augmenting their apps with an "Energy Pass" offering "seamless access to Tesla Supercharger, IONNA, Electrify America, and soon, ChargePoint and EVgo networks." Their goal is to simplify the charging experience with an app "that covers nearly 70% of all DC fast chargers in the United States, plus many Level 2 chargers, all through one app."

Read more of this story at Slashdot.

13 Jun 2026 8:34pm GMT

feedArs Technica

Review: Disclosure Day is big on action, light on ideas

There's nothing new or surprising, but it's still an entertaining film from one of our greatest directors.

13 Jun 2026 5:17pm GMT

Threads of underground fungal networks are long enough to reach beyond the Solar System

Researchers have quantified the length and mass of arbuscular mycorrhizal fungal networks globally.

13 Jun 2026 11:18am GMT

Anthropic shuts down Fable, Mythos models following Trump admin directive

Commerce dept. worries that a Fable 5 "jailbreak" could be a national security threat.

13 Jun 2026 3:00am GMT

12 Jun 2026

feedOSnews

Kyvos is the easiest, cheapest, and possibly fastest way to run AmigaOS 4 and MorphOS

If you want to try out a modern Amiga operating system, your choices are severely constrained. Both MorphOS and AmigaOS 4 need PowerPC hardware, and at the moment, there's little to no modern hardware available for purchase to run these operating systems on. The only AmigaOS 4 hardware you can buy is either incredibly outdated, incredibly expensive, or both, and while MorphOS does run on readily available Apple PowerPC machines, those, too, are getting quite long in the tooth and performance simply isn't keeping up. Until the Mirari becomes available - with the project steadily progressing, I have high hopes - the reality for people wanting to try out AmigaOS or MorphOS is going to be expensive, at best. Or is it? QEMU exists, and QEMU can emulate various PowerPC systems just fine. Shouldn't it be possible to run these two unique operating systems in a virtual environment on your modern PC, thereby making it trivial for those of us interested in the world of Amiga to dip our toes into the water without having to spend inordinate sums for outdated hardware? It turns out that yes, this is entirely possible, and as I highlighted almost a year ago, George Sokianos has made this process effectively foolproof by developing a custom GUI frontend for QEMU specifically designed to make it incredibly easy to set up and run AmigaOS 4 and MorphOS in QEMU virtual machines. We're almost a year since that first version, and in that time, Sokianos has updated the tool, called Kyvos, to version 2. It costs a mere €9, and works on Linux (x86 and ARM), Windows (x86 and ARM) and macOS (x86 and ARM). You also get an incredibly detailed manual with step-by-step instructions for every supported operating system and specific emulated machine, which includes instructions for the convoluted AmigaOS 4 installation process, as well as a bunch of other information and helpful tips. In addition, the manual includes links to where you can buy AmigaOS 4 - be sure to use these specific links to buy AmigaOS 4, because Sokianos gets a commission for sales through these links. AmigaOS 4 costs like €30, so it's not a big investment. MorphOS can be downloaded for free, but after 30 minutes of use, the operating system will slow down and cripple itself, unless you pay for and register your copy for €79. I own a copy for my 17″ PowerBook G4 1.25Ghz, but I think copies are tied to hardware, so I haven't tried registering it with my key yet. The MorphOS registration tool does not accept virtual machines, so you can't use it to buy a copy for a virtual machine. Kyvos' graphical user interface mimics the UI of other virtual machine software like VirtualBox, and it will check to make sure you have all the correct dependencies and requirements installed. The guided setup processes for MorphOS and AmigaOS 4 virtual machines will tell you exactly which operating system ISOs and files you need and makes sure you have them, before setting up the QEMU virtual machines with the optimal settings. Once created, start the virtual machine, and they'll boot from the installation media. Follow the included manual as you install the operating systems, including some post-install help, and you'll end up with fully working, network-capable virtual machines running MorphOS and AmigaOS 4. Both installation and setup procedures worked without any issues on my machine, and within like half an our I had to two fully working copies of MorphOS and AmigaOS 4 running on my Linux desktop gaming PC (I exempted myself from the Windows 11 incentive for this one, since my Linux gaming PC is by far the most powerful computer I own). Networking and sound works - AmigaOS 4 requires some post-install steps for those, listed in the Kyvos manual - and I could browse the web right away with the included web browsers. The online update tool for AmigaOS 4 also works perfectly, allowing me to upgrade to the latest version of the operating system and various included components. I'm anything but a MorphOS or AmigaOS 4 expert, so I can't confidently say much about performance compared to best real compatible hardware out there, but at least for MorphOS I can say it runs considerably faster in this virtual machine than it does on my old 17″ PowerBook G4 1.25Ghz. I feel like AmigaOS 4 runs a bit smoother than MorphOS does, as with the latter I experienced the occasional hiccup and stutter which were absent on AmigaOS 4. Still, both are entirely usable and a pleasure to use. With how limited the hardware selection for these two operating systems is, using QEMU through Kyvos is by far the easiest and most straightforward way to dip your toes into the waters of the modern Amiga operating systems. For a total of around €40, you'll be running AmigaOS 4 in a very capable and straightforward way, and if and when MorphOS allows registration for virtual machines (they really should), an additional €79 will give you a fully working installation of that unique operating system, too. Kyvos is a complete no-brainer for anyone reading OSNews.

12 Jun 2026 2:26pm GMT

11 Jun 2026

feedOSnews

Web browsers on video game consoles

Video game consoles have a long history with web browsers. From the advent of the World Wide Web, consoles have been trying to get online. Browsers on video game consoles were initially very much an attempt to provide a cheap gateway to the web for a casual audience lacking technical expertise, though as time progressed they've become a greater and more integrated part of systems. This article takes a look at browsers on video game consoles in detail, though only covers official web browsers. Many consoles have browsers installable via custom firmware and homebrew, but they're beyond the scope of this post, as are non-web systems such as Satellaview and online services that didn't provide a browser, such as XBAND, Sega Meganet, and Sega Channel. ↫ Declan Chidlow The article starts off with the Philips CD-I, which has always been a fascinating product for technology fans in The Netherlands because that's where Philips is from. Memory that far back is untrustworthy, but I can definitely remember being inundated with commercials, advertising, magazine articles, and newspaper reports about the CD-I, all throughout its rather troubled life. Yet, I don't remember anything about it being capable of browsing a rudimentary web. Of course, we're talking 1995 here, a time when I didn't even have internet at home yet, although I did use the web at a friend's place at that time. We didn't get internet at home until I think 1997 or 1998, followed by the move to broadband cable internet just a year later, since our small rural town happened to be one of the first places to get broadband. Good times. Did anyone ever actually use browsers on consoles, though? I mean, using them always felt incredibly clunky, and by the time they were capable enough to really do anything we all had laptops and later smartphones anyway. I certainly don't remember anyone using them for anything but a gimmick, but perhaps my sample size was far too small and not diverse enough.

11 Jun 2026 5:38pm GMT

MacOS 27 drops Intel support, will be last release with Rosetta 2

With the announcement of an upcoming new macOS release also come the usual changes in which Macs will still be supported. MacOS 27 Golden Gate is an important release in this regard, as it will be the first release of Apple's desktop operating system that will be entirely ARM-only, dropping support for all Intel Macs. It's important to note that Apple will provide three more years of security updates for the final Intel release of macOS, so Intel users won't be dropped like a brick immediately. Still, the Intel Mac Pro was still being sold all the way up until mid-2023, and I'd be royally pissed off if my expensive 2023 Intel Mac went out of support a mere six years after purchase. They weren't cheap machines, and while you can argue everybody knew the writing was on the wall for the Intel Mac Pro in 2023, it still feels way too short of a supported lifespan for such an expensive, high-end piece of equipment. It didn't sell many units, I'm sure, but still. In addition, MacOS 27 will be the last release to include the Rosetta 2 translation layer that allows Intel binaries to run on ARM macOS. I have no idea how many important applications are still Intel-only, but I have a feeling that number is going to be relatively small, and will become even smaller as the first macOS release without Rosetta 2 support nears release. On top op of that, I'm sure enterprising users will find a way to transplant Rosetta 2 onto unsupported macOS releases, and if all else fails, there's always virtual machines.

11 Jun 2026 2:13pm GMT

01 Jun 2026

feedPlanet Arch Linux

Today is my first day at JetBrains

Good morning from JetBrains Berlin office!

01 Jun 2026 12:00am GMT

11 May 2026

feedPlanet Arch Linux

Ratty: A terminal emulator with inline 3D graphics

Just trying to answer one simple question: What if the terminal was 3D?

11 May 2026 12:00am GMT

18 Apr 2026

feedPlanet Arch Linux

Break the loop, move to Berlin

Break the pattern today or the loop will repeat tomorrow.

18 Apr 2026 12:00am GMT