11 Apr 2026

feedSlashdot

To Fill Air Traffic Controller Shortage, FAA Turns To Gamers

An anonymous reader quotes a report from the New York Times: As the Trump administration seeks to fill a national shortage of air traffic controllers, officials are targeting a new talent pool: gamers. The Federal Aviation Administration on Friday is making a recruiting push aimed at avid players of video games, as the agency strives to fill thousands of vacancies that lawmakers have said leave the traveling public less safe. In a new YouTube ad, the agency is using flashy graphics and the promise of six-figure salaries to convince video game enthusiasts to apply their trigger fingers in service of air safety. In recent years, video gamers have emerged as a target demographic for recruiters at a number of federal agencies, including the military and the Department of Homeland Security. They are welcomed for their hand-eye coordination, quick decision-making in complex environments and ability to remain focused on screens for hours on end. "To reach the next generation of air traffic controllers, we need to adapt," Transportation Secretary Sean Duffy said in a statement. Focusing recruiting efforts on gamers, he added, "taps into a growing demographic of young adults who have many of the hard skills it takes to be a successful controller." [...] The F.A.A. plans to begin prioritizing recruiting gamers over more traditional avenues like college fairs, officials said, pointing out that only 25 percent of controllers have a traditional college degree, while the vast majority appear to have logged hours gaming. During the presidential transition in 2024, incoming Trump administration officials polled about 250 new air traffic academy graduates over six weeks. Only two of those interviewed were not gamers, according to F.A.A. officials [...]. Students who failed out of the training academy were not similarly queried, officials said, though they have plans to conduct more comprehensive exit interviews in the future. Still, the overwhelming presence of gaming habits among graduates tracked with what they were hearing anecdotally from controllers already certified to work in towers and other air traffic facilities, the officials said, many of whom liked to play video games during breaks in their shifts.

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11 Apr 2026 3:30am GMT

feedArs Technica

The Artemis II mission has ended. Where does NASA go from here?

"The work ahead is greater than the work behind us."

11 Apr 2026 3:24am GMT

Four astronauts are back home after a daring ride around the Moon

"I can't imagine a better crew that just completed a perfect mission right now."

11 Apr 2026 1:21am GMT

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Artemis II Astronauts Splash Down Off California's Coast

NASA's Artemis II crew safely splashed down off the California coast after completing a 10-day trip around the moon and back. "This is not just an accomplishment for NASA," sad NASA Administrator Jared Isaacman. "This is an accomplishment for humanity, again, a historic mission to the moon and back." From a report: Isaacman is aboard the USS John. P Murtha Navy recovery vessel, where the astronauts will be brought once they've been retrieved from the Orion capsule, and he shared "there is a lot to celebrate right now on on a mission well accomplished for Artemis II." Isaacman also complimented the crew as "absolutely professional astronauts, wonderful communicators and almost poets" "" as well as "ambassadors from humanity to the stars." "I can't imagine a better crew than the Artemis II crew that just completed a perfect mission right now. We are back in the business of sending astronauts to the moon and bringing them back safely. This is just the beginning. We are going to get back into doing this with frequency, sending missions to the moon until we land on it in 2028 and start building our base." Isaacman also said it's time to start preparing for Artemis III, expected to launch in 2027. You can watch the moment of the splashdown here.

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11 Apr 2026 1:00am GMT

10 Apr 2026

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Chimpanzees In Uganda Locked In Vicious 'Civil War', Say Researchers

Researchers say the world's largest known wild chimpanzee community in Uganda fractured into rival factions and has been locked in a vicious "civil war" for the last eight years. "It is not clear exactly why the once close-knit community of Ngogo chimpanzees at Uganda's Kibale National Park are at loggerheads, but since 2018 the scientists have recorded 24 killings, including 17 infants," reports the BBC. From the report: [O]ver several decades, [lead author Aaron Sandel] said the nearly 200 Ngogo chimpanzees had lived in harmony. There were divided into two sets - known to researchers as Western and Central - but they had existed overall as a cohesive group. Sandel said he first noticed them polarizing in June 2015, when the Western chimpanzees ran away and were chased by the Central group. "Chimpanzees are sort of melodramatic," he said, explaining that following arguments there would ordinarily be "screaming and chasing" and then later, they would grooming and co-operating. But following the 2015 dispute, the researchers saw that there was a six-week avoidance period between the two sets, with interactions becoming more infrequent. When they did occur, Sandel said they were "a little more intense, a little more aggressive." Following the emergence of the two distinct groups in 2018, members of the Western group started attacking the Central chimpanzees. In 24 targeted attacks since the split, at least seven adult males and 17 infants from the Central chimps have been killed, the study found, although the researchers believe the actual number of deaths are higher. The researchers believe many factors such as the group size and subsequent competition of resources, and "male-male competition" for reproducing may be to blame. But they say there were three likely catalysts: - The first, were the deaths of five adult males and one adult female -- for reasons unknown -- in 2014, which could have disrupted social networks and weakened social ties across the subgroups - The following year, there was a change in the alpha male, which the study says coincided with the first period of separation between the Western and Central groups. "Changes in the dominance hierarchy can increase aggression and avoidance in chimpanzees," it explained - The third factor was the deaths of 25 chimpanzees, including four adult males and 10 adult females, as a result of a respiratory epidemic, in 2017, a year before the final separation. One of the adult males who died was "among the last individuals to connect the groups," the research paper said. The study has been published in the journal Science.

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10 Apr 2026 11:00pm GMT

feedArs Technica

Californians sue over AI tool that records doctor visits

Plaintiffs say transcription tool processed confidential chats offsite.

10 Apr 2026 9:43pm GMT

feedOSnews

The disturbing white paper Red Hat is trying to erase from the internet

It shouldn't be a surprise that companies - and for our field, technology companies specifically - working with the defense industry tends to raise eyebrows. With things like the genocide in Gaza, the threats of genocide and war crimes against Iran, the mass murder in Lebanon, it's no surprise that western companies working with the militaries and defense companies involved in these atrocities are receiving some serious backlash. With that in mind, it seems Red Hat, owned by IBM, is desperately trying to scrub a certain white paper from the internet. Titled "Compress the kill cycle with Red Hat Device Edge", the 2024 white paper details how Red Hat's products and technologies can make it easier and faster to, well, kill people. Links to the white paper throw up 404s now, but it can still easily be found on the Wayback Machine and other places. It's got some disturbingly euphemistic content. The find, fix, track, target, engage, assess (F2T2EA) process requires ubiquitous access to data at the strategic, operational and tactical levels. Red Hat Device Edge embeds captured, analyzed, and federated data sets in a manner that positions the warfighter to use artificial intelligence and machine learning (AI/ML) to increase the accuracy of airborne targeting and mission-guidance systems. Delivering near real-time data from sensor pods directly to airmen, accelerating the sensor-to-shooter cycle. Sharing near real-time sensor fusion data with joint and multinational forces to increase awareness, survivability, and lethality. The new software enabled the Stalker to deploy updated, AI-based automated target recognition capabilities. If the target is an adversary tracked vehicle on the far side of a ridge, a UAS carrying a server running Red Hat Device Edge could transmit video and metadata directly to shooters. ↫ Red Hat white paper titled "Compress the kill cycle with Red Hat Device Edge" I don't think there's something inherently wrong with working together with your nation's military or defense companies, but that all hinges on what, exactly, said military is doing and how those defense companies' products are being used. The focus should be on national defense, aid during disasters, and responding to the legitimate requests of sovereign, democratic nations to come to their defense (e.g. helping Ukraine fight off the Russian invasion). There's always going to be difficult grey areas, but any military or defense company supporting the genocide in Gaza or supplying weapons to kill women and children in Iran is unequivocally wrong, morally reprehensible, and downright illegal on both an international and national level. It clearly seems someone at Red Hat feels the same way, as the company has been trying really hard to memory-hole this particular white paper, and considering its word choices and the state of the world today, it's easy to see why. Of course, the internet never forgets, and I certainly don't intend to let something like this slide. We all know companies like Microsoft, Oracle, and Google have no qualms about making a few bucks from a genocide or two, but it always feels a bit more traitorous to the cause when it's an open source company doing the profiting. It feels like Red Hat is trying to have its cake and eat it too, by, as an IBM subsidiary, trying to both profit from the vast sums of money sloshing around in the US military industrial complex as well as maintain its image as a scrappy open source business success story shitting bunnies and rainbows. It's a long time ago now that Red Hat felt like a genuine part of the open source community. Most of us - both outside and inside of Red Hat, I'm sure - have been well aware for a long time now that those days are well behind us, and I guess Red Hat doesn't like seeing its kill cycle this compressed.

10 Apr 2026 8:04pm GMT

FreeBSD works best on one of these laptops

If you want to run FreeBSD on a laptop, you're often yanked back to the Linux world of 20 years ago, with many components and parts not working and other issues such as sleep and wake problems. FreeBSD has been hard at work improving the experience of using FreeBSD on laptops, and now this has resulted in a list of laptops which work effortlessly with the venerable operating system. There's only about 10 laptops on the list so far, but they do span a range of affordability and age, with some of them surely being quite decent bargains on eBay or whatever other used stuff marketplace you use. If you want to use FreeBSD on a laptop, but don't want to face any surprises or do any difficult setup, get one of the laptops on this list - a list which will surely expand over time.

10 Apr 2026 2:41pm GMT

Fixing AMDGPU’s VRAM management for low-end GPUs

It may sound unbelievable to some, but not everyone has a datacenter beast with 128GB of VRAM shoved in their desktop PCs. Around the world people tell the tale of a particularly fierce group of Linux gamers: Those who dare attempt to play games with only 8 gigabytes of VRAM, or even less. Truly, it takes exceedingly strong resilience and determination to face the stutters and slowdowns bound to occur when the system starts running low on free VRAM. Carnage erupts inside the kernel driver as every application fights for as much GPU memory as it can hold on to. Any game caught up in this battle for resources will surely not leave unscathed. That is, until now. Because I fixed it. ↫ Natalie Vock The solution is to use cgroups to control the kernel's memory eviction policies, so that applications that should get priority when it comes to VRAM allocation - like games - don't get their memory evicted from VRAM to system RAM. Basically, evict everything else from VRAM before touching the protected application. This way, something like a game will have much more consistent access to more VRAM, thereby reducing needless memory evictions that harm performance. It's a clever solution that makes use of a ton of existing Linux tools, meaning it's also much easier to upstream, implement, and support. Excellent work.

10 Apr 2026 1:26pm GMT

03 Apr 2026

feedPlanet Arch Linux

800 Rust terminal projects in 3 years

I have discovered and shared ~800 open source Rust CLI projects over the past 3 years.

03 Apr 2026 12:00am GMT

28 Mar 2026

feedPlanet Arch Linux

Building a guitar trainer with embedded Rust

All I wanted was to learn how to play guitar, but ended up building a DIY kit for it.

28 Mar 2026 12:00am GMT

30 Jan 2026

feedPlanet Arch Linux

How to review an AUR package

On Friday, July 18th, 2025, the Arch Linux team was notified that three AUR packages had been uploaded that contained malware. A few maintainers including myself took care of deleting these packages, removing all traces of the malicious code, and protecting against future malicious uploads.

30 Jan 2026 12:00am GMT