07 Aug 2026
Slashdot
Dress Made of Living Mycelium Can Renew and Repair Itself
Researchers in China have developed a living mycelium textile that can self-clean, renew its surface, and partially repair holes when treated with a nutrient solution and fresh fungus. The material can also gain added properties such as blue pigmentation or UV resistance by co-culturing it with yeast or other fungi. Dezeen reports: The breakthrough from the researchers at the Shenzhen Institutes of Advanced Technology is a type of engineered living material (ELM) -- a material built off living organisms that stay active even after they're fabricated into their final form. [...] By working with living but dormant cordyceps militaris fungus instead, the researchers have been able to take advantage of its biological functions. The result is a material that is self-renewing and responsive to its environment, in ways that could one day transform architecture and clothing -- as seen in a prototype dress created together with material innovation company Peelshere. It can also be adapted by mixing in other fungi or yeast, lead researcher Ke Li and her team detail in a paper in the peer-reviewed journal Science Advances. In it, they describe a "programmable fungal platform" where mycelium is treated like a modular system, with the sheet material forming a base structure and extra biological abilities, such as colour and UV resistance, becoming "plug-and-play" add-ons via other organisms. This gets their textile closer to the self-repair, environmental responsiveness and controllable functionality that is the promise of engineered living materials, they argue. The ELM's self-renewing and semi-repairing functionality comes from the mycelium base structure. Following drying at 45 degrees, the material is not quite living and not quite dead, but instead in a "low-metabolic, dormant-like state", Li told Dezeen, meaning it is not actively growing. However, new growth can be triggered by applying a nutrient solution of potato water, leading the dormant mycelium to germinate, send out new fungal filaments and renew the material's surface. When this nutrient solution is applied over a hole, along with a small patch of fresh fungus, it triggers the living cells to grow across the gap, seamlessly repairing the surface without any adhesives or stitching. The material is also naturally self-cleaning, as it is hydrophobic. "Its distinctive surface texture, biological colouring, controlled repair and biodegradability may be particularly useful in applications where visual expression and a defined product lifetime are important," said Li. "Further improvements in durability, moisture resistance, safety and manufacturing consistency would be needed before it could be considered for routine clothing or permanent architectural use."
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07 Aug 2026 7:00am GMT
Scientists Make First Viruses Designed By AI
An anonymous reader quotes a report from The Guardian: Scientists have made the first viruses designed by artificial intelligence in a milestone that raises hopes for new medicines but also concerns over how to ensure the technology remains safe. The viruses are specific kinds known as bacteriophages, which only infect bacteria and are used around the world to treat patients with persistent infections. In lab tests, a cocktail of the AI-designed viruses killed E coli bugs that were resistant to natural bacteriophages. Dr Brian Hie, a chemical engineer at Stanford University in California, used genome language models, the genetic equivalent of the large language models behind AI chatbots, to design functioning genomes for bacteriophages. The viruses were then made in the laboratory and pitted against E coli in a dish. The ability to "rapidly design" genomes and tune them for specific bugs while overcoming resistance could "transform phage therapy" and "expand biotechnological toolkits," the researchers wrote in the journal Science. But beyond the potential benefits, the scientists said the work raised "important biosafety, biocontainment and biosecurity considerations" and urged others who were designing whole genomes to "consult both safety and security professionals throughout the project." In an accompanying article, Prof Tom Inglesby and Dr Moritz Hanke at the Center for Health Security at Johns Hopkins University in Baltimore, reinforced the warning, writing: "Although this is promising for life sciences applications, it also raises urgent biosafety and biosecurity questions. The ability to compose viral genomes using generative AI now exists; the governance to safely steer it does not." Tom Ellis, a professor of synthetic genome engineering at Imperial College London, said the work was impressive, but revealed how hard it would be to make more complex genomes. "This is literally the smallest and easiest genome to make," he said. An AI trained on the genetic code of dangerous bugs could be used to design more harmful viruses, Ellis said, but controlling access to genetic data and having restrictions on making genomes that look dangerous would help. "Governments are working hard to do this already," he added. "But honestly," he said, "the threat from full AI design and writing of a genome of a virus or bacteria is very overblown when we consider that just taking existing pathogens and making gain-of-function changes to their genomes is so much easier and much more likely to be a real pathogenic threat." Dr Filippa Lentzos, a reader in science and international security at King's College London, said the most important point to intervene at the moment was when DNA was being manufactured. "It's important to see the bigger governance picture and not focus regulation solely on the AI model," she said. "A layered approach makes more sense: safeguards around model development and access, responsible research review, synthesis screening, and established laboratory biosafety and biosecurity."
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07 Aug 2026 3:30am GMT
Court Orders Meta To Establish $567 Million Fund To Abate Harms To Youth
A New Mexico court ordered (PDF) Meta to create a $567 million fund to address harms linked to youth mental health and child sexual exploitation after finding its platforms constituted a public nuisance. "In sum, the Court finds that New Mexico is in the midst of a teen mental health crisis affecting public health and public safety in and throughout the state, and that Meta's platforms are a significant contributing cause to the crisis," wrote Chief Judge Bryan Biedscheid in the decision. The fund comes on top of $375 million in civil penalties, though the judge declined to mandate changes to features such as infinite scroll and autoplay, citing potential First Amendment and Section 230 concerns. Tech Policy Press reports: The decision follows the second phase of in the State of New Mexico v. Meta Platforms Inc., which consisted of a bench trial. Its central question was whether Meta's platforms amounted to a public nuisance in New Mexico, and, if the court found that they did, what remedy would be needed to address it. In March, a Santa Fe jury found Meta liable for violations of New Mexico's Unfair Practices Act, awarding $375 million in civil penalties. The jury deliberated less than a day following that nearly seven-week trial. The $567 million abatement fund would be in addition to the civil penalties, according to today's decision. New Mexico Attorney General Raul Torrez sued Meta in December 2023, alleging the company made false public statements about the safety of its platforms while knowing internally that its products facilitated child sexual exploitation. The court denied Meta's Section 230 defense in May 2024. In today's decision, the court again asserted that "Section 230 does not preclude the State's public nuisance claim," but the decision attempted to thread the needle on issues that the court determined might have run "afoul" of the statute, or of the First Amendment, such as issuing remedies around any particular product feature.
Read more of this story at Slashdot.
07 Aug 2026 1:00am GMT
06 Aug 2026
Ars Technica
Organ donation group accused of trying to take living man's organs faces shutdown
The organization, Network for Hope, "strongly disagrees" with Trump admin's decision.
06 Aug 2026 10:20pm GMT
OSnews
Microsoft CVP explains why killing Windows legacy code takes so long
There's been a small flurry of articles from a variety of sources, all talking about more or less the same thing: Microsoft is trying to explain why Windows 11 is as difficult to develop as it is, in turn justifying why it's become such a mess over the years. I'm picking this one from Windows Central, which is an interview with Microsoft's CVP of Design and Research for Windows and Devices, Marcus Ash. Taking the long, still ongoing transition from the Control Panel to the Settings application as an example, Ash explains why this is such a long and difficult process. Unsurprisingly, Ash says that the reason this has taken so long is that Microsoft prides itself on compatibility with legacy tooling and workflows, so it can't just rush in and modernize everything without first ensuring the modern replacements maintain functionality with what came before. ↫ Zac Bowden at Windows Central This isn't really news to anyone. One of Windows' prized strong points is its often excellent backwards compatibility. This doesn't just apply to individual applications, but also to things like software makers adding settings panels to Control Panel, or complex business applications expecting certain entry points into the Control Panel to exist - and much, much more, all over the operating system. I'm exaggerating, but you can't so much as move a single pixel in the taskbar without breaking some component of some obscure corporate middleware suite from 1999 that somehow still functions as the beating heart of like 187 Fortune 500 companies. Sometimes I wonder if Microsoft is going about this the wrong way entirely. Of course, I have no idea what I'm talking about, but I feel like Microsoft has so man tools at its disposal to deal with this issue that it's not really using to their fullest potential. Specifically, Windows itself has a number of incredibly capable tools in its toolbox to make sure any application ever written for Windows and even DOS, regardless of how many bits it requires, can run. Windows has advanced and highly capable tools for virtualisation and containerisation, and on top of that, Windows NT has a very capable personalities system that feels underutilised, too. Couldn't these tools be harnessed to effectively isolate the entire backwards compatibility problem from the actual Windows operating system people use, and turn them into optional components installed and activated when required by an older application? Isolating backwards compatibility this way would then leave the Windows team much less shackled and more free to improve Windows at every level without having to worry so much about maintaining backwards compatibility. If the components an older application needs are virtualised, containerised, or part of a Windows NT personality and thus frozen in time, the Windows team would be free to work on the "current" version of said component without breaking the application in question. I feel like Microsoft has tried to use these technologies to address backwards compatibility in the past, but in true Microsoft fashion, it always seems to do so halfheartedly, without any real coherent vision behind it. Again, I wish to reiterate I'm by no means qualified enough to make any definitive statements about this, but it sure does feel like Microsoft is underutilising a lot of the tools it already has at its disposal.
06 Aug 2026 10:20pm GMT
Ars Technica
Explosive drone found hovering near Ukrainian cargo aircraft at German airport
Russian attack? Explosive drone targeted parked aircraft at Leipzig airport.
06 Aug 2026 10:01pm GMT
OSnews
Developing a windowed OS for a homebrew Am29000 computer
Once upon a time in the mysterious lands of Mexico, starting in Fall 1996 and through Spring 1997, I coded a windowed operating system in 32-bit machine code, fit it into a floppy, and jumped in excitement as it boot up. Of course, I knew it was a great thing because you couldn't boot Windows 3.1 or GEM from a floppy disk, but I was very far from knowing how so cool it was. Unfortunately, not a thing I could give away for everyone to see, as it was written for a homebrew computer based on the Am29000 processor. Let's go back to my memories, some notes, and the ride of discovering again what I forgotten. ↫ Óscar Toledo Gutiérrez Trying to summarise this absolute gem of an article and all of the amazing effort and skill involved would be a huge disservice to Óscar Toledo Gutiérrez. I enjoyed this so much. Be sure to try out his custom emulator of a custom computer to run his custom operating system.
06 Aug 2026 9:28pm GMT
How to make a Nintendo 64 game in 2026
Two years ago, I was Porting my JavaScript Game Engine to C for No Reason. I have since found a reason: making a new N64 game! The result is Xibalba 64 - a Wolfenstein 3D-like FPS. Modretro agreed to publish the game as a physical launch title for their M64 (a modern N64 clone), complete with cartridge, packaging and manual! ↫ Dominic Szablewski The article details the development process, from setting up the correct tooling to actually getting the game to play on a real Nintendo 64, and everything in between - including optimising the game to get it to run at a steady 60fps. The biggest issue is that the Nintendo 64 is quite a complex and quirky console, and in order to develop for it, you needed access to Nintendo's officially sanctioned platform library, libultra. These days, though, there's an open source alternative, libdragon, enabling homebrew development. It's awesome that, thanks to the hard work of volunteers, people can still develop top-notch games for something like the Nintendo 64. If we had left it up to Nintendo, we'd be seeing nothing of the sort today.
06 Aug 2026 9:06pm GMT
Ars Technica
X wants to keep suing advertisers, asks 5th Circuit to overrule district judge
Musk continues appeal despite court loss and settlement with advertiser group.
06 Aug 2026 8:29pm GMT
01 Aug 2026
Planet Arch Linux
Resigning from Arch Linux
This is just a short note on my blog that I have resigned from Arch Linux a package maintainer, developer and security team. I've spent around 10 years as an AUR maintainer, security team, Package Maintainer and then Developer. I implemented support for debug packages, did the initial POC work that would become the git migration and even somehow managed to pull of an online conference during The Plague with the help of others.
01 Aug 2026 12:00am GMT
01 Jun 2026
Planet Arch Linux
Today is my first day at JetBrains
Good morning from JetBrains Berlin office!
01 Jun 2026 12:00am GMT
11 May 2026
Planet Arch Linux
Ratty: A terminal emulator with inline 3D graphics
Just trying to answer one simple question: What if the terminal was 3D?
11 May 2026 12:00am GMT