26 Oct 2026
Ars Technica
From impulse purchase to pocket studio: The M-Vave FM-1
M-Vave's cheap FM-1 pocket synth has exploded as a community firmware playground.
26 Oct 2026 11:00am GMT
OSnews
CoW, which (sort-of) brings FVWM to Wayland, reaches version 0.4
Thomas Adam, one of the core developers of FVWM, has been working on CoW for a while now. CoW can best be described as "FVWM for Wayland", which uniquely uses the River compositor. River, in turn, is unique in that it does not combine the compositor and window manager into a single program, allowing for a more traditional X11-like approach. Adam released version 0.4 today, which comes with a load of fixes, changes, and minor improvements, as well as one bigger-ticket item: container windows. This PR introduces the concept of a top-level container window. This means a window can be subdivided into columns and rows (called panes) and can be resized independently of one another. The idea for this has been unashamedly stolen from shod. ↫ Thomas Adam I've been keeping an eye on CoW ever since I learned about it when it was first released, and at some point soon I want to build a desktop around it for myself.
26 Oct 2026 1:07am GMT
The many many missed opportunities of Sonic 06
Speaking of games, if you've ever heard anything about or even played Sonic '06, you know this wasn't the most polished entry in the hedgehog's franchise. In fact, it's probably one of the worst, and considering the average quality of Sonic games, that's quite an achievement. The team that's working on decompiling the game to make it run on the PC obviously had to dive deep into the game's inner workings, and the process learned a lot about why, exactly, the game is so notoriously bad. It really makes you wonder what exactly went wrong? If you look at what limited footage we have of beta content, we can see many effects that aren't present in the final game. Kingdom Valley had full bump maps, Castle Town had more complex geometry and plants, and New City's collision implies a very different building layout at some point in development. It turns out, much of the cut content is actually still in the game, but is simply not enabled for performance reasons in vanilla. Even with the cut-back visuals, the game struggles to reach target FPS on real hardware. It's not surprising that given the crunch Sonic Team were under to get the game out the door, these features were among the first to go. ↫ Isaac Marovitz The article details what, exactly, was turned off for the final release, and it's quite an interesting read. Of course, the team intends to try and address many of these issues, and they think they can push the game and its engine to much greater heights.
26 Oct 2026 12:51am GMT
How to run a city builder on 16 MHz
When thinking about impressive technical achievements in retro games, most people will first point to graphical milestones set by action games like Doom or Quake. Rightfully so, but at least I am personally far more impressed by the early examples of the city builder genre. Simulating whole economies on a large scale with a fraction of today's power seems impossible if modern builder games even struggle on modern machines. Of course this didn't stop developers in the past to develop and run city builder games on significantly weaker hardware. The original SimCity for example lists Intel's 386SX as the CPU in it's system requirements. A CPU which at the time of it's launch ran at magnificent 16 MHz. ↫ Lars Thießen What's even more impressive are some of the other systems the origin al SimCity was ported to, which had even more limited hardware than a 386SX. The Super Nintendo got a SimCity port, which even included fun extras like a Mario statue and Bowser taking up the mantle of the Godzilla disaster, and additional systems the PC version didn't have. Hell, they even worked on a port to the NES, but it was cancelled and thought lost, until a relatively complete and working copy was discovered in 2017. Even this NES version contained features not available in the PC version. Hardware limitations really did breed a lot of innovation back in those days, and sometimes I wonder if programmers and developers could benefit from tasking themselves with working within such limitations today, if only to become a bit more prudent with resources.
26 Oct 2026 12:42am GMT
24 Oct 2026
Ars Technica
A 1,000-mile cloud on Mars may reveal physics never seen in nature
A new model suggests Mars may host ice-forming physics never directly observed before.
24 Oct 2026 11:50am GMT
Ice sheet expansion may have started 2,000 years ago, but we canceled that
The tiny remains of the Laurentide Ice Sheet began getting somewhat less tiny.
24 Oct 2026 11:00am GMT
23 Oct 2026
Slashdot
Singapore Boffins Weave a GUI Into Fabric
Researchers at the National University of Singapore have developed a machine-washable electronic fabric that can turn clothing into an interactive graphical user interface. The prototype reportedly survived 50 gentle machine washes and 1,000 bending cycles, though it still relies on external batteries and controllers. The Register reports: The development could lead - at some point - to a "future in which clothing functions as a pervasive, multimodal human-computer interface," according to the study published in peer-reviewed science journal Nature this week. The paper shows someone interacting with computing devices using the sleeve of a wool sweater (no jokes about the Windows ugly sweater please, this is serious). The researchers, led by Singapore National University research engineer Fu Heng, claim this is a big leap forward. "This fiber-centric approach shifts wearable electronics from flexible panels toward truly textile-native architectures, laying the groundwork for fabrics that visualize, sense, communicate and compute as naturally as the garments they inhabit," the paper says. The researchers claim to have developed a scalable process to make millimeter-thick fibers. Using lasers to strip the insulation from specific spots on the thin copper wires, they attached light-emitting chips to the exposed sections, creating electrical connections to the chips. Thousands of chips were connected to the wires with extreme precision using this process. The fibers were then fed into a transparent plastic tube, and made pressure-sensitive by adding two strips of a compressible, conductive polymer into a second longitudinal channel in the tube. The paper says they could make fibers 10 meters long using this method, and that they are thin and flexible enough to be woven into or attached to fabrics. The researchers were also able to add "peripherals" such as a microphone, a speaker, a temperature sensor and a light sensor.
Read more of this story at Slashdot.
23 Oct 2026 11:00pm GMT
People Are Vibe Coding Their Way to Better TVs
Frustrated by intrusive ads, sluggish interfaces, and data tracking, smart TV owners are using AI coding tools and open-source projects to strip unwanted software from their televisions and build customized home screens. The Verge reports: Several vibe-coded TV-debloating projects exploded in popularity over the weekend. Cleanyourtv (known as tv-vibehack until the 19th), tv-detox, and dumbtv all claim to accomplish similar things -- remove sponsored ads, debloat the TV so it runs faster, and block unwanted data collection that tracks what you're watching -- without hacking, or rooting, the TV. By default, they all also replace the TV's built-in app launcher with simpler ones. Many users are going a step further and vibe-coding their own replacement launchers, like the Pokemon one below. Most of the projects we've seen so far focus on TVs that run on Android and Google TV operating systems (such as TCL, Hisense, Sony, and older Amazon Fire products), using existing developer modes and the Android Debug Bridge (ADB) to tweak settings and apply (and remove) packages. According to the GitHub pages, they can also work with some Fire TV products that use a custom fork of Android (although likely not on the new Vega-based Fire TV Sticks). Because they use built-in developer tools, they don't require root access or firmware hacking, and they're reversible. Even projects that totally change the look of the interface just use Android's ability to install custom launchers -- in many cases with an assist from Claude Code or a similar tool to create the new launcher, too.
Read more of this story at Slashdot.
23 Oct 2026 10:00pm GMT
Greece Enacts Social Media Ban For Kids Under 15
Greece has passed a law banning children under 15 from social media platforms beginning January 1, 2027. The legislation requires platforms to implement reliable age verification and parents to use government-backed apps to restrict access, with penalties for noncompliance under the EU's Digital Services Act. Engadget reports: "It would have been very easy to do absolutely nothing today and wait for the perfect European law. But the challenge is here. Children are sinking into the internet every day, and I believe a responsible government must do what it is obliged to do," said Greece's digital governance and AI minister, Dimitris Papastergiou. The legislation was opposed by Greece's minority parties, so Mitsotakis used his majority government to pass the bill. The nation previously barred mobile phones in schools in 2024, and opinion polls show that the new social media ban for children is widely supported by Greece's adult population. Mitsotakis previously said that his government's "goal is to push the European Union in this direction as well."
Read more of this story at Slashdot.
23 Oct 2026 9:00pm GMT
08 Oct 2026
Planet Arch Linux
Writing parsers is hard
This is a story of how we got from something like this: Failed to deserialize BUILDINFO file: Parser failed with the following error: unknown ^ invalid makepkg build environment option expected `buildflags`, `ccache`, `check`, `color`, `distcc`, `sign`, `makeflags` To this: When the ALPM project started, the goal was fairly simple: Better tooling to interact with the low-level plumbing of Arch Linux Package Management (ALPM). This meant binaries to read/write individual file types, better error messages, extensive specifications and of course exports to common dataformats like JSON. The thing is, although some of us already had experience with low-level dataframe parsing, …
08 Oct 2026 12:00am GMT
09 Aug 2026
Planet Arch Linux
On scripts and hooks
Over the last few weeks, we have been doing research on the integration of our official distribution packages when installed on a target system. In this context we have been looking at the current uses of alpm-install-scriptlet(5) files and alpm-hooks(5) in around 120 package source repositories (alpm-source-repo(7)) to better understand the underlying functionality and use-cases these two integrations offer and target. In this article we are going to look at how these two systems work, how Arch Linux is currently using them and attempt to provide suggestions for when to use which. Learning about alpm-hooks(5) and alpm-install-scriptlet(5) files …
09 Aug 2026 12:00am GMT
01 Jun 2026
Planet Arch Linux
Today is my first day at JetBrains
Good morning from JetBrains Berlin office!
01 Jun 2026 12:00am GMT