16 Aug 2026
Slashdot
Bluesky's Active User Base Shrinks 52% Over 18 Months, But Its Protocol is Spreading
An anonymous reader shared this report from TechCrunch: According to data from digital intelligence provider Similarweb, Bluesky's mobile app had 10.4 million monthly active users worldwide in June 2026, down 27.2% year-over-year. In addition, mobile daily active users continued to decline, falling 25.6% year-over-year in July to around 3 million... Bluesky's app has lost more than half its monthly active users from its late-2024 high... Its quarterly average was around 22.1 million monthly active users in the fourth quarter of 2024, Similarweb's data indicates, and it declined to 10.7 million in the second quarter of 2026. That's a decline of around 52%. While Bluesky's numbers are down, those who stuck around are committed. Its smaller community remains relatively active, with a stickiness rate (the ratio of daily to monthly active users) of roughly 29% in June, about the same as Threads. For Bluesky's new CEO, Toni Schneider, these numbers may not be as concerning. The company is not entirely focused on making Bluesky (the app) succeed, but on making it possible for the underlying protocol (AT Proto) to power a growing number of social apps, services, and communities. That's something that is now taking place, as projects like BlackSky and Eurosky are growing, while some AT Proto apps like the video-focused Skylight have found early traction, too. In addition, the company has launched new products, like the AI-powered research tool Attie, and is now working on adding support for private data to Bluesky. The latter could generate new interest in Bluesky from a different type of user - those less interested in the public square, and more interested in private networking and communities. But on Threads in July of 2026, daily active users were up 21.3% year-over-year to 147 million, the article points out, and website visits were up 112% year-over-year to 471.6 million. And Threads now appears to have roughly 66% more monthly active users than X.
Read more of this story at Slashdot.
16 Aug 2026 4:34pm GMT
Disneyland Announces Star Wars/Fortnite Collaboration, 'Avatar' Attraction, and a Newer Tomorrowland
Saturday Disneyland announced a special Star Wars-themed collaboration with third-person shooter game Fortnite - including a slick new trailer for its Star Wars: Smuggler's Gambit quest. Visitors to Disneyland's Smuggler's Run attraction at Disney's theme parks in Orlando and in Anaheim can accept a special mission while waiting in line for the ride, according to The Hollywood Reporter. And "If they succeed, they will get a unique Forsworn Trooper Outfit in a newly-created Fortnite adventure called Smugglers Gambit set in that same universe." "Millennium Falcon: Smugglers Run | Fortnite marks the first time this attraction has reached beyond its physical walls into a connected game world - a story that starts in a queue in Orlando or Anaheim can now continue on a screen almost anywhere," said Sean Shoptaw, executive VP of Disney Games and Digital Entertainment.... "Together these experiences reflect our ambition to connect stories and worlds across formats into one converged entertainment ecosystem...." The cockpit technology in the ride was actually created using Epic's Unreal Engine, which allows for many assets from the ride to appear in Smugglers Gambit.... "Whether you're at a Disney Park or playing Fortnite with your friends, fans have new ways to keep their Star Wars adventures going," [said Adam Sussman, president of Epic Games]. "This is only the beginning of what's possible when world-class storytellers bring their creativity into Fortnite." Disney, of course, is an investor in Epic Games, and the two companies have been at work building a new world that will connect to Fortnite with all of the Disney's beloved characters... This new collaboration, however, extends to the real world for the first time, bringing some video game magic to Disney's parks, and some of that theme park magic to the video game. Disneyland will also launch a new area based on James Cameron's Avatar: The Way of Water, reports The Orange County Register - which even has a picture of the Avatar Destination ride's model, showing an enormous (and very colorful) waterfall. The model was part of Saturday's Disney fan expo "D23", showing the Disneyland Monorail traveling around the edge of the attraction (which reportedly involves a 30-person vehicle). Saturday's event also included details on the long-awaited "reimagining" of the park's Tomorrowland area, with their official blog promising "Yesterday's tomorrow, today!" Tomorrowland has some history, explains the Orange County Register: The land's first update in 1967 was dubbed the New Tomorrowland with the 1998 makeover jokingly referred to as the New, New Tomorrowland. The latest iteration is already being called the New, New, New Tomorrowland. Disneyland's Land of Tomorrow has plenty of empty spaces in need of some Imagineering magic with the Tomorrowland Theater, Star Wars Launch Bay and PeopleMover track all sitting underused. Or, as The Wrap puts it, "The problem with Tomorrowland, of course, has been keeping up with tomorrow." 1967 introduced New Tomorrowland, with Adventures Thru Inner Space, Carousel of Progress and the PeopleMover giving it the "World on the Move" theme. In 1975 Space Mountain opened and in the 1980's the Tomorrowland stage was enclosed to become a 3D theater, where "Magic Journeys" and "Captain EO" played. Star Tours also opened in the 1980's, giving the area some additional adrenaline. But an elaborate redo of the area, planned for the 1990's, was cut short due to financial woes following the opening of Disneyland Paris and were largely shuttered. (In Florida, a new Tomorrowland was approximated in the mid-1990's but not really followed through on, adopting some of the timelessness of the Jules Verne-inspired Discoveryland from Paris.) Since the 1990's, Tomorrowland in Disneyland has become largely defunct or outright abandoned... In the late 1990's, Disney tried to use the [PeopleMover] track for a high-speed attraction called Rocket Rods. The attraction never worked properly and was shuttered after just a few years. Rumor has it that the intensity of the ride vehicles actually weakened the PeopleMover track and removing the track would be time consuming and costly. So since the turn of the millennium, there has just been track above and all around Tomorrowland that sits, untouched.
Read more of this story at Slashdot.
16 Aug 2026 3:34pm GMT
Researchers Use Ordinary WiFi Connections to Create Images of Nearby People and Their Surroundings
Science Daily reports: Researchers showed that unencrypted signals routinely exchanged between WiFi devices and routers can be used to create radio-based images of people and recognize them within seconds. In tests involving 197 participants, the system identified individuals with nearly 100% accuracy, even from different angles and regardless of how they walked. "By observing the propagation of radio waves, we can create an image of the surroundings and of persons who are present," says Professor Thorsten Strufe from KASTEL, KIT's Institute of Information Security and Dependability. "This works similar to a normal camera, the difference being that in our case, radio waves instead of light waves are used for the recognition," explains the cybersecurity expert. Because the technique analyzes radio waves moving through a space, a person does not need to have a phone, smartwatch, or other WiFi enabled device with them. "Thus, it does not matter whether you carry a WiFi device on you or not." Even turning off your own device would not necessarily prevent the system from working. "It's sufficient that other WiFi devices in your surroundings are active...." Connected devices routinely send information back to the router to help optimize wireless communication. These signals, known as beamforming feedback information (BFI), are transmitted without encryption, meaning that anyone within range can potentially read them. By analyzing that information, the system can generate images of people from multiple viewpoints. Those images can then be used to determine a person's identity. Once the machine learning model has already been trained to recognize individuals, the identification process takes only a few seconds.
Read more of this story at Slashdot.
16 Aug 2026 2:34pm GMT
15 Aug 2026
Ars Technica
VisionQuest trailer kicks off Disney's D23 fan event
Also: Ahsoka S2 teaser, Doomsday trailer, news about MCU's X-Men and Star Wars: Starfighter
15 Aug 2026 9:21pm GMT
Ukraine strikes major Russian rocket factory with cruise missiles
"Flamingo missiles were used. A good achievement."
15 Aug 2026 3:46pm GMT
So much solar: Digging into the list of every US power plant that went online this year
Utility-scale solar leads by a mile, followed by batteries. Fossil fuels, not so much.
15 Aug 2026 11:09am GMT
14 Aug 2026
OSnews
The worst PDA of all time
Today, you can get low-quality knockoffs of just about any popular smartphone on sites like AliExpress or Temu, whether they be iPhones, Galaxy phones, or whatever else. They have terrible build quality, bottom-of-the-barrel components and specifications, and all run outdated versions of Android - badly. At the same time, various consumer electronics brands, once popular in a bygone era, sell the rights to their brand name to unknown companies, who then put these brands on generic hardware to give their products a sheen of legitimacy. That's why today, you can still buy Nokia smartphones, Polaroid cameras, and low-effort Hi-Fi equipment from various once-respected brands. None of this is new, however. In the late '90s and early 2000s, companies were already doing the same thing. In fact, there's one device from this era which combines both business practices - it's both a cheap knockoff of a wildly successful device, and it carries a once-revered brand name. Also, just to add some juice, this story involves stolen source code. Let's take a look at the worst PDA of all time, the Olivetti daVinci. In 1997, Palm launched the Palm Pilot, and it and its successors proved to be a massive hit. Where countless before it had failed, Palm found the magic formula to make pocket computing work. I wrote an in-depth article about Palm over 13 years ago which goes into much (much) more detail, but the reason the Palm Pilot succeeded where things like the Newton, PenPoint OS, and Windows for Pen Computing failed, is that Palm's founder, Jeff Hawkins, realised that they were competing with paper, not with desktop computers. Instead of trying to shove the capabilities of a full personal computer into a (barely) pockatable device, a pocket computer had to be as fast and convenient as paper, and therefore extremely strict about which features to add, and which to omit. To this day, the entirety of smartphone computing stands on the shoulders of Palm. Palm's ideas, implementations, approaches, paradigms, and even people were absorbed by Apple and Google, where they shaped both iOS and Android. The phone you're looking at right now has a ton of Palm DNA in it, still. After all, you're still using the homescreen-with-apps paradigm Palm already perfected in the late '90s and early 2000s. The success of the Palm Pilot and its successors did not go unnoticed. Microsoft, most prominently, felt incredibly threatened by Palm's success: The success of Palm's products got the attention of Microsoft, and the company pretty much announced it was going to crush Palm. According to Hawkins, Microsoft had a sales conference, where, at some point, a big target appeared on the projector screen, with the Palm logo dead in the centre of it: "we are going to crush and kill these guys", was the central message. Hawkins recalls that he got condolence letters after that, stating things like "Sorry Jeff. Too bad." ↫ Thom Holwerda While Microsoft proved to be unable to "kill and crush" Palm, it did manage to build a relatively successful business selling PDAs running various incarnations of Windows CE. Together, Palm and Microsoft dominated the PDA market pretty much throughout its entire existence, and while the market was a mere fraction of the smartphone market of today, other companies still wanted a piece of this pie too. One of these companies was Olivetti, a storied Italian company with a long history making typewriters, computers, and other electronics. I'm not going into detail about Olivetti's history, but the company was renowned for its attention to design, creating iconic products like the Lexikon 80, Lettera 22, Elea 9003, Programma 101, and so, so many more. Olivetti also entered the personal computer market, first with a variety of custom machines featuring Z80 and later Motorola 68000 processors running a variety of custom operating systems developed by Olivetti (including its own UNIX variant, X/OS). After a few machines using MIPS and Alpha processors in the early '90s, the company would eventually focus entirely on Intel-based PCs (including this amazing failure) running Windows. Like so many other computer makers from that era, Olivetti eventually left the PC business by selling it off in 1997. To this day, Olivetti PCs tend to cost more on the used market than those from other brands, despite no technical merits dictating so. At around this time, our current story begins. Seeing the success of the Palm Pilot and the emergence of copycat devices running Microsoft's Windows CE, Olivetti wanted in on the action. And so, in the late '90s, the company introduced the Olivetti daVinci, a line of PDAs whose software looked suspiciously like Palm OS. There's not a ton of information out there about the development history, but it seems that while Olivetti designed the hardware, it contracted the development of the operating system out to a company from Hong Kong, Echolink Design. And this is where things went horribly wrong for Olivetti. The software Echolink Design developed for the daVinci didn't just look like Palm OS, it was Palm OS - at least, according to Palm. After being on the market for about a year, the Palm Pilot maker, then a subsidiary of 3Com, filed for an injunction, alleging that the daVinci operating system designed by Echolink Design contained actual Palm OS source code. In addition, Palm also filed suit against CompanionLink Software, the company that developed the Outlook synchronisation software for the daVinci. Palm won handily, and within a day of the filing, temporary restraining orders were put in place on both Olivetti and CompanionLink, stopping sales of the daVinci and its software dead in its tracks. It seemed to have been a pretty clear-cut case. From The Wall Street Journal at the time: U.S. District Judge James Ware ruled Olivetti's Royal daVinci organizer contains software that appears to have been copied from the operating system for 3Com's Palm organizers. Judge Ware said a review by a software expert found the daVinci software contains private Palm code and even grammatical
14 Aug 2026 7:18pm GMT
Making a game on a custom bytecode VM in 7 days and 3kB
In the last few days, I built a shoot 'em up game by embedding a tiny custom bytecode VM and rendering the graphics using a fullscreen pixel shader. The result is a 3kB Windows executable. This was done for Langjam Gamejam, a 7-day challenge where you create a programming language and then use it to build a game. The project combines several interests of mine: language tooling, game development, procedural graphics, and demoscene-style size constraints. The game jam format forced me to keep the scope small and explore new ideas. Also, it was fun! ↫ Laurent Le Brun In seven days, Le Brun created a brand new programming language, compiler, bytecode interpreter, a game written in the new language, and rendered it, ending up with a 3kB self-contained executable. It's amazing what humans can do.
14 Aug 2026 6:57pm GMT
Why tiny JPEGs look different in Chrome
A while back, when chatting with a colleague over their computer, I noticed that a logo did not look exactly the same as it did on mine. It looked thinner on theirs and more faithful to the original image. It was rendered at 15px; here is an upscaled version. If you squint, or take a step back, the one from Chrome looks thicker. A bit weird, but swapping the image for an SVG fixed it. Still, I was curious: why was it rendering like this in the first place? I did some digging and found a nifty optimization that Chrome uses when rendering JPEGs at small scales. ↫ Guillaume Técher I love it when people detail their discoveries like this.
14 Aug 2026 6:50pm GMT
09 Aug 2026
Planet Arch Linux
On scripts and hooks
Over the last few weeks, we have been doing research on the integration of our official distribution packages when installed on a target system. In this context we have been looking at the current uses of alpm-install-scriptlet(5) files and alpm-hooks(5) in around 120 package source repositories (alpm-source-repo(7)) to better understand the underlying functionality and use-cases these two integrations offer and target. In this article we are going to look at how these two systems work, how Arch Linux is currently using them and attempt to provide suggestions for when to use which. Learning about alpm-hooks(5) and alpm-install-scriptlet(5) files …
09 Aug 2026 12:00am GMT
01 Aug 2026
Planet Arch Linux
Resigning from Arch Linux
This is just a short note on my blog that I have resigned from Arch Linux a package maintainer, developer and security team. I've spent around 10 years as an AUR maintainer, security team, Package Maintainer and then Developer. I implemented support for debug packages, did the initial POC work that would become the git migration and even somehow managed to pull of an online conference during The Plague with the help of others.
01 Aug 2026 12:00am GMT
01 Jun 2026
Planet Arch Linux
Today is my first day at JetBrains
Good morning from JetBrains Berlin office!
01 Jun 2026 12:00am GMT