01 Nov 2026

feedSlashdot

Meta Discussed 'Whisper Strategy' to Discredit Social Media Critic Jonathan Haidt, Files Show

The Guardian reports: Meta staff discussed deploying a "whisper strategy" to undermine the influential US academic whose work has inspired a global social media crackdown, according to court documents. Employees at the parent group of Facebook and Instagram sought to discredit Jonathan Haidt, the social psychologist and author of The Anxious Generation, a book that helped tip the debate about online safety towards more stringent measures such as the under-16 ban in Australia. Minutes of internal meetings contained in a recent legal filing in the US showed that staff discussed how to "get the academic community to disavow Haidt". They appear in a document titled "Well-being Meeting Sound-check Notes", which refers to discussions of how Meta could "turn other academics against Haidt" and to a "whisper strategy" aimed at achieving that goal. It also mentions "debunking" his work. Minutes from a meeting on 8 March 2023 mention "Curtiss", an apparent reference to Meta's then vice-president of research, Curtiss Cobb. It states: "Curtiss's goal for this work: how do we get the academic community to disavow Haidt. Can't co-opt them, so how do we enrage them ... so the media finds him not credible." It then adds: "Not thinking about this as a loud strategy. A below-the-line campaign...." The minutes were produced before Haidt published his book in 2024 and discuss responding to a Substack post written by the academic in which he reviews "a bunch of articles". "It is not clear whether Meta acted on the ideas outlined in the minutes."

Read more of this story at Slashdot.

01 Nov 2026 11:34am GMT

America's Clocks Are Still Falling Back Tonight Despite Trump's Daylight Saving Push

Clocks "fall back" one hour tonight to end Daylight Saving Time - though many Americans want to end the twice-yearly clock change, reports Axios. But the U.S. Congress "remains deadlocked about how to make that happen." The clocks are falling back despite a bipartisan House vote in July to make daylight saving time permanent and Trump's subsequent push for Senate action... While most Americans want to end the twice-yearly clock changes, they don't necessarily favor Trump's solution. Gallup found 48% of Americans support permanent standard time the entire year, compared with 24% who prefer permanent daylight saving time, as Trump wants... In 1974, the U.S. experimented with year-round daylight saving time but reversed course amid concerns about children going to school in the dark>. Experts still debate whether permanent DST is good for people. Supporters argue that permanent daylight saving time would provide more afternoon and evening sunlight, encouraging outdoor activities. But sleep experts warn that darker mornings and lighter evenings can disrupt sleep cycles, while permanent daylight saving time could force millions of children to travel to school in the dark. The bottom line: The American Academy of Sleep Medicine says it prefers permanent standard time because it better aligns with natural sleep cycles. "Hawaii and most of Arizona don't observe daylight saving time, so their clocks won't change," the article points out, adding that eliminating it for the rest of America "still faces opposition in the Senate and isn't expected to be considered by the end of the year. But "the upcoming midterms could change the balance of power in Congress, potentially shifting the debate."

Read more of this story at Slashdot.

01 Nov 2026 7:34am GMT

Xbox Manager: AI Already Being Used In Xbox Game Development - And Throughout the Game Industry

Should generative AI be used for videogame development? Brandon Stirrup, a strategy manager at Xbox, claims Xbox is already using AI, reports Engadget. And he also says that those who say they aren't are merely "pretending." Stirrup deactivated his social media account shortly after (though his posts have been archived elsewhere), igniting conversations about what role generative AI actually has or should have in game development. In some ways, it would be unsurprising to learn that Xbox is using AI to the extent that Stirrup implies. Xbox recently announced the formation of Xbox Labs at least in part as a response to a rising trend of AI-coded game ports; the announcement heavily implied that the new team would use AI as well but didn't say it outright. Xbox owner Microsoft is also a major player in AI development... Developers including Capcom, Square Enix, Sega, Nexon and Activision have all either used AI in their games or pledged to do so. Fortnite developer Epic Games has been particularly up-front about its AI use, and CEO Tim Sweeney has aggressively promoted it on social media... On the other hand, there are large pockets of the game industry vocally opposed to generative AI. Notably, these tend to be smaller, independent studios without shareholders to impress by touting the cost-savings of AI. These studios include Tunic publisher Finji, Stardew Valley developer ConcernedApe and Clickolding developer Strange Scaffold, among many more. Due to the sheer number and variety of game studios, it's impossible to say just how much of the industry actually uses AI at this point, but claims that "everyone" is using it are clearly false. There's a similar divide among players about whether generative AI should be embraced or avoided at all costs. While some simply accept AI as part of games going forward, others have pledged to avoid games that use the technology outright due to its environmental costs, labor issues or pure aesthetic preference. That's led to the popularity of tools like a browser extension that makes Steam's AI disclosures more visible and grassroots efforts by developers to implement labels certifying their games as AI-free... Many players and developers alike justify the use of AI in generating code, even if they're opposed to it in other areas. "Gaming is the only industry slow-walking the transition," Xbox's Stirrup allegedly said, "because users have negative sentiment. Everyone else accepts reality." "Gaming is the only industry pretending to not use AI."

Read more of this story at Slashdot.

01 Nov 2026 4:34am GMT

31 Oct 2026

feedArs Technica

Seabirds racing home over the ocean can get jet-lagged

A long flight home from feeding grounds messes with birds' internal clocks.

31 Oct 2026 11:15am GMT

The FDA wants to pull its approval of a drug. It’s not so easy.

The regulator says Tavneos was approved on the basis of manipulated study data. Should patients still have access to it?

31 Oct 2026 11:02am GMT

feedOSnews

Sculpt OS 26.10 releases

Sculpt OS 26.10 brings quite a few new features, like scalable cursors, support for UK keyboards, better webcam support, and more, but the real meat of this release is much tastier. First, Sculpt 26.10 is the first version based on Genode's custom microkernel instead of relying on a 3rd-party kernel. This kernel - designed from the ground up for the needs of Genode and Sculpt OS in particular - is not only more "micro" than any other of the microkernels supported by Genode, it also solves long-standing deficiencies concerning CPU scheduling and kernel-memory management. Sculpt OS finally stands on Genode's own footing! Finally, Sculpt OS 26.10 pays tribute to this year's overall theme of "building bridges" by featuring our software development kit (Goa SDK) running directly on Sculpt OS without virtualization. This entails a wealth of tooling including GCC, Binutils, Git, Sequoia, Expect, Curl, man, Make, and CMake having landed on Genode. Although still young and not time-tested yet, it shows what's possible today and allows us developers to gradually shift more and more development routine into this self-hosted environment, stressing the general-purpose qualities of Genode and motivating further optimizations. ↫ Sculpt OS release 26.10 announcement This new release also completes the transition from XML to Genode's own HID language for configuration, moves from VirtualBox 6 to 7, and upgrades a whole slew of its Linux-based drivers

31 Oct 2026 8:02am GMT

How long do you need to hold down the power button to turn off a PC?

Raymond Chen published another story from the Windows development trenches, this time about what happens when you hold down the power button. If you hold a PC's power button for 12 seconds, it will turn off at the hardware level without notifying the operating system. This is a safety feature so that you can turn of the computer even if the operating system's "Shut down" command isn't working. After eight seconds of the power button being held down, the Windows kernel realizes that the user is trying to do a force-power-off of the system, and it quickly takes a kernel dump that can be uploaded to the Windows Error Reporting service the next time you turn the system on. ↫ Raymond Chen I'm a bit confused by these numbers, because I have never seen a PC take this long to power off when holding down the power button; usually it takes only a few seconds to do so, meaning Windows would never generate said kernel dump. I tried reading through the various ATX specification documents to find more information on this, but then I remembered I'm not an electrical engineer so I have no idea what I'm looking at. The baseline is that ATX always provides standby power to the motherboard, and pressing the power button shorts the power button pin to ground, telling the PSU to power on fully. Pressing the power button if the computer is running tells the operating system to initiate a shutdown (although you can change this behaviour), but if you hold the button down for a certain number of seconds, it forces a power-off. So far, so good; basic information. It seems that the length of time you need to hold down the power button to force a power-off is dependent on the motherboard in question, handled by a microcontroller or some other IC. Virtually every source I can find says this timing is set to about 4-5 seconds, which is quite a bit shorter than the number of seconds given by Chen. Perhaps motherboard manufacturers consider the 12 seconds to be too long, and just do their own thing, regardless what the ATX specification suggests? What further complicates matters is that Chen details how the kernel dumps created after pressing the power button for 8 seconds do, in fact, get sent to Microsoft once the computer turns on again. In fact, he is one of the people who gets to see these dumps and respond to them, so obviously they are indeed rolling in. Does this mean there's a huge number of computers out there that require you to hold down the power button for 12 seconds to force a shutdown that nobody's ever seen? These emergency kernel dumps are internally classified as "long power button hold" (LPBH) failures. One of the pieces of information recorded in these emergency kernel dumps is whether the screen consists entirely of black pixels. Those failures are sub-classified as "black screen LPBH", and they go to a special virtual team for analysis. (I happen to be a member of this black screen LPBH team.) ↫ Raymond Chen What's going on here? Obviously, I'm not going to doubt Chen, so there must be something here I don't quite understand or that I'm missing. The ATX specification might suggest 12 seconds, but could Windows perhaps adapt its kernel dump behaviour - dumping much sooner than 8 seconds - based on the motherboard it's running on, maybe through information provided by the chipset drivers? I would love it if someone more knowledgeable than me can help us unravel this small mystery.

31 Oct 2026 7:54am GMT

How curl was accidentally Turing-complete for nine months

From curl 8.12 through 8.16, config files could slice variable values and include other config files without an explicit depth cap. Together, these features let curl simulate any two-counter Minsky program. Under the usual idealization of unbounded strings and resources, this construction was Turing-complete. Curl 8.17.0 added a five-level include cap that breaks this reduction. ↫ Nicolas Seriot Neat.

31 Oct 2026 7:10am GMT

feedArs Technica

Once again, NASA is asking for ideas to rescue Hubble from certain death

The space agency solicited ideas for reboosting Hubble four years ago, but they didn't go anywhere.

31 Oct 2026 12:07am GMT

08 Oct 2026

feedPlanet Arch Linux

Writing parsers is hard

This is a story of how we got from something like this: Failed to deserialize BUILDINFO file: Parser failed with the following error: unknown ^ invalid makepkg build environment option expected `buildflags`, `ccache`, `check`, `color`, `distcc`, `sign`, `makeflags` To this: When the ALPM project started, the goal was fairly simple: Better tooling to interact with the low-level plumbing of Arch Linux Package Management (ALPM). This meant binaries to read/write individual file types, better error messages, extensive specifications and of course exports to common dataformats like JSON. The thing is, although some of us already had experience with low-level dataframe parsing, …

08 Oct 2026 12:00am GMT

09 Aug 2026

feedPlanet Arch Linux

On scripts and hooks

Over the last few weeks, we have been doing research on the integration of our official distribution packages when installed on a target system. In this context we have been looking at the current uses of alpm-install-scriptlet(5) files and alpm-hooks(5) in around 120 package source repositories (alpm-source-repo(7)) to better understand the underlying functionality and use-cases these two integrations offer and target. In this article we are going to look at how these two systems work, how Arch Linux is currently using them and attempt to provide suggestions for when to use which. Learning about alpm-hooks(5) and alpm-install-scriptlet(5) files …

09 Aug 2026 12:00am GMT

01 Jun 2026

feedPlanet Arch Linux

Today is my first day at JetBrains

Good morning from JetBrains Berlin office!

01 Jun 2026 12:00am GMT