08 Jun 2026
Slashdot
OpenAI Files For IPO
OpenAI has confidentially filed for an IPO, "setting it up for what may be the most highly anticipated market debut in recent history and a massive payday for early investors," reports CNN. The decision follows recent IPO announcements from Anthropic and SpaceX. From the report: OpenAI said it has not decided on timing yet. And because the filing is confidential, it's not yet clear how many shares the company plans to sell or at what price. "It may be a while because there are things we want to do that are likely easier as a private company," it said in a post on its newsroom page. But the company said the filing "gives us the option to go public sooner if that ends up being best." The transition to a public company will give Wall Street a window into OpenAI's finances as the company pours billions into AI infrastructure and computing resources. Investors dumped tech stocks last week as they questioned whether a recent run-up in those shares had gone too far. OpenAI was last valued at $852 billion after raising $122 billion in March, but it's faced pressure to demonstrate it can generate the cash to match that valuation.
Read more of this story at Slashdot.
08 Jun 2026 11:00pm GMT
Meta Deletes Face-Recognition System From Its Smart Glasses App
Last Thursday, Wired reported that Meta had quietly embedded an unreleased facial recognition system called NameTag into software installed on millions of phones. In a follow-up report, Wired says the tech giant has now removed the face-recognition-related code, while saying "no final decision" has been made about whether the feature will launch. From the report: On Thursday, WIRED reported that Meta had quietly integrated substantial portions of the NameTag system into the Meta AI app. Though never publicly enabled, the feature was designed to convert faces captured by the glasses into unique biometric signatures, commonly known as faceprints, and compare them against a database of faceprints stored on the user's device. WIRED also found that faces the system failed to recognize were cropped, indexed, and stored locally for future processing. NameTag first surfaced in February, when The New York Times, citing internal Meta documents, reported that the company was developing face recognition for its smart glasses and weighing a launch as soon as this year. One memo reportedly described releasing it during a "dynamic political environment," when privacy and civil liberties advocates would be distracted. Last week, WIRED reported that much of NameTag's machinery was already built into the Meta AI app, downloaded by millions of users, as early as January, even as Meta publicly said it had made no final decision about face recognition. After WIRED's report, Stone dismissed the findings, writing that the company couldn't answer questions about how the system would work because "the feature does not exist." Andrew Bosworth, Meta's chief technology officer, called the reporting "incredibly misleading" and "absolutely dishonest." [...] The newly released version of Meta AI removes nearly all traces of the feature Meta said did not yet exist. Gone is the face-recognition software itself, along with the code that ran the NameTag recognition process and the "Person recognized" alert the app would have shown if someone were identified. The update also strips out a folder where the app would have stored the cropped images and biometric signatures of faces it captured but could not identify. [...] A few fragments of the NameTag system remain in the version of latest Meta AI, including an internal debug menu label and a dormant link meant to open a recognized person's profile. The leftover code points to parts of the system that are no longer there.
Read more of this story at Slashdot.
08 Jun 2026 10:00pm GMT
Ars Technica
Tests suggest Russian satellites can jam GPS on a continental scale
Mystery of GPS interference across Europe raises questions about Russian motives.
08 Jun 2026 9:56pm GMT
OSnews
GentleOS is a love letter to classic operating systems with a lovely retro GUI
In today's climate, I needed this: GentleOS, an operating system targeting both 386 (GentleOS/32) and even processors as old as the 80186 (GentleOS/16), with a lovely retro graphical user interface, usable on bare metal, and, of course, open source. Its goal is to provide a simple platform for tinkering with retro hardware and running graphical interactive apps on bare metal. At minimum, it only requires an i386 CPU, 4MB of RAM, and a VGA display capable of 640x480x16 mode. By design it's entirely monolithic, mostly configured at compile time, and only supports standard PC devices: VGA/SVGA, keyboard, PS/2 mouse, serial mouse, PC speaker. The only future plans are bugfixes, optimizations, and adding more apps. GentleOS/32 has a pure 16-bit spin-off called GentleOS/16, which targets devices as old as 80186. ↫ GentleOS GitHub page While it can be run on real hardware, you can also run it in Qemu to make it easier to test and play around with. It looks great, and the stated goal of just focusing on maintenance and possibly additional applications is music to my heart. With everything that's going on in technology today, this is an ice-cold glass of tonic in a scorching, data center-infested desert.
08 Jun 2026 9:26pm GMT
Ars Technica
macOS 27 requires Apple Silicon, as Apple draws down the Intel Mac era
You'll need an M1 or better to run the next release of macOS.
08 Jun 2026 9:03pm GMT
Slashdot
Xbox Game Exclusivity Will Be Decided on a 'Case-by-Case' Basis, Microsoft Says
Microsoft executive Matt Booty says future Xbox exclusivity will be decided "case-by-case," with Gears of War: E-Day and Clockwork Revolution remaining Xbox console exclusives while major multiplayer, live-service, and previously promised PlayStation releases stay multiplatform. But IGN's Tom Phillips says Microsoft's announcement still leaves numerous questions unanswered, like "why just Gears and Clockwork Revolution?" and "how will this policy be enforced in future?" From the report: Last night's Xbox Showcase featured the return of games specifically earmarked as exclusives for Xbox consoles (though, of course, they'll still also be coming to PC). But why just Gears and Clockwork Revolution? And how will this policy be enforced in future? Microsoft's announcement left numerous questions unanswered. "We want a reason for people to get on board with Xbox, we want them to have a reason to buy an Xbox, we want them to have a reason to be an Xbox fan," Booty said. "At the same time, we want to reward all our players that have been with us for a long time -- we know that exclusives are important, and that's why we've got Gears coming in 2026 and Clockwork [Revolution] coming in 2027." "We also want to be clear that our big multiplayer games and live-service games are going to continue to be multiplatform," he continued. "If we've promised something to players already, we're going to honor that promise. And then -- I think Asha said it -- we're going to make the right decision and not the fast decision. "We're going to keep thinking about this going forward," Booty continued, "and, I think you guys know already, our principle is when we announce the date, we announce the platforms. So, it's going to be case-by-case, but we're going to be clear, that when it's got a date, it's got a platform and you'll know what the choice is going to be." Beyond those games already confirmed for PlayStation (such as the upcoming Halo: Campaign Evolved, and the PS5 version of Forza Horizon 6 due later this year), last night saw Microsoft make the call that other upcoming titles would still be coming to PS5 as well. While it had been assumed that State of Decay 3 would get a PS5 version, yesterday saw it made official. Hellblade threequel Senua was unveiled, and is getting a PS5 version. And, unsurprisingly, Spyro: A Realm Beyond is coming to Xbox, PS5 and Nintendo Switch 2.
Read more of this story at Slashdot.
08 Jun 2026 9:00pm GMT
Ars Technica
iOS 27 and iPadOS 27 don't drop support for any iPhones—and just a few iPads
This promises to be a solid release for aging iPhones.
08 Jun 2026 8:55pm GMT
OSnews
Apple demos macOS 27, iOS 27; EU spared Apple’s Google-powered “AI” slop features
Apple's developer conference started today, and as is tradition, this means it also announced coming updates to its operating systems lineup. macOS is probably one of the two major ones OSNews readers are interested in, so let's start there: Much like Mac OS X Snow Leopard in 2009, Apple said it focused on improving macOS's performance and dozens of underlying technologies this year. macOS Golden Gate has some Liquid Glass design changes. For example, apps now have a unified toolbar at the top, and the sidebar now expands to the edge of the window. A new slider on macOS 27 lets you customize the opacity of Liquid Glass. ↫ Joe Rossignol at MacRumors Effectively, a ton of "Liquid Glass" features touted only a year ago are being changed and fixed, which should make using Liquid Glass less of a frustrating affair. Of course, there's a whole slew of new "AI" stuff built entirely on top of Google's Gemini, but luckily for us Europeans, we won't be getting those features because EU privacy and consumer protection regulations are too strict. Apple, one of the world's most valuable companies, seemingly cannot create "AI" features that comply with some basic consumer protection legislation. As for the other major platform, that's iOS of course. At WWDC 2026 in Cupertino, Apple announced iOS 27, the next mobile operating system for compatible iPhones. The update focuses on tweaking and improving last year's iOS 26, particularly in areas like app launch time, Liquid Glass design, and more. It does not offer a lot of major new features or upgrades, as Apple focused on polishing the experience. However, there are some new upgrades, such as reworked parental controls, new Siri AI, better search, and performance improvements. ↫ Taras Buria at Neowin These new versions, as well as those of Apple's other operating systems, will be available later this year.
08 Jun 2026 7:54pm GMT
Xfce ported to Redox OS
Redox progressed another month, and that means a ton of improvements and new features to talk about. The biggest news this past month is that Xfce has been ported to Redox, which offers a better X11 experience than MATE currently does. There's still some bugs but apparently is works quite well. The porting process for the COSMIC desktop environment also progressed, with COSMIC's new Monitor application making its way to Redox. As part of Google Summer of Code, the EEVDF scheduler has been implemented in Redox, delivering better, more stable scheduling and overall system performance improvements. Also as part of GSoC inode caching has been implemented for RedoxFS, which improves file system performance. Of course, there's a lot more here too, including the usual long list of kernel fixes, relibc improvements, and more.
08 Jun 2026 5:37pm GMT
01 Jun 2026
Planet Arch Linux
Today is my first day at JetBrains
Good morning from JetBrains Berlin office!
01 Jun 2026 12:00am GMT
11 May 2026
Planet Arch Linux
Ratty: A terminal emulator with inline 3D graphics
Just trying to answer one simple question: What if the terminal was 3D?
11 May 2026 12:00am GMT
18 Apr 2026
Planet Arch Linux
Break the loop, move to Berlin
Break the pattern today or the loop will repeat tomorrow.
18 Apr 2026 12:00am GMT