17 Jan 2020

feedplanet.freedesktop.org

Hans de Goede: Plug and play support for (Gaming) keyboards with a builtin LCD panel

A while ago as a spin-off of my project to improve support for Logitech wireless keyboards and mice I have also done some work on improving support for (Gaming) keyboards with a builtin LCD panel.

Specifically if you have a Logitech MX5000, G15, G15 v2 or G510 and you want the LCD panel to show something somewhat useful then on Fedora 31 you can now install the lcdproc package and it will automatically recognize the keyboard and show "top" like information on it. No need to manually write an LCDd.conf or anything, this works fully plug and play:

sudo dnf install lcdproc
sudo udevadm trigger


If you have a MX5000 and you do not want the LCD panel to show "top" like info, you may still want to install the mx5000tools package, this will automatically send the system time to the keyboard, after which it will display the time.

Once the 5.5 kernel becomes available as an update for Fedora you will also be able to use the keys surrounding the LCD panel to control the lcdproc menu-s on the LCD panel. The 5.5 kernel will also export key backlight brightness control through the standardized /sys/class/leds API, so that you can control it from e.g. the GNOME control-center's power-settings and you get a nice OSD when toggling the brightnesslevel using the key on the keyboard.

The 5.5 kernel will also make the "G" keys send standard input-events (evdev events), once userspace support for the new key-codes these send has landed, this will allow e.g. binding them to actions in GNOME control-center's keyboard-settings. But only under Wayland as the new keycodes are > 255 and X11 does not support this.

17 Jan 2020 1:39pm GMT

Iago Toral: Raspberry Pi 4 V3D driver gets OpenGL ES 3.1 conformance

So continuing with the news, here is a fairly recent one: as the tile states, I am happy to announce that the Raspberry Pi 4 is now an OpenGL ES 3.1 conformant product!. This means that the Mesa V3D driver has successfully passed a whole lot of tests designed to validate the OpenGL ES 3.1 feature set, which should be a good sign of driver quality and correctness.

It should be noted that the Raspberry Pi 4 shipped with a V3D driver exposing OpenGL ES 3.0, so this also means that on top of all the bugfixes that we implemented for conformance, the driver has also gained new functionality! Particularly, we merged Eric's previous work to enable Compute Shaders.

All this work has been in Mesa master since December (I believe there is only one fix missing waiting for us to address review feedback), and will hopefully make it to Raspberry Pi 4 users soon.

17 Jan 2020 10:02am GMT

Iago Toral: Raspberry Pi 4 V3D driver gets Geometry Shaders

I actually landed this in Mesa back in December but never got to announce it anywhere. The implementation passes all the tests available in the Khronos Conformance Tests Suite (CTS). If you give this a try and find any bugs, please report them here with the V3D tag.

This is also the first large feature I land in V3D! Hopefully there will be more coming in the future.

17 Jan 2020 9:45am GMT