07 Aug 2026
Slashdot
ByteDance Is Training a 10-Trillion-Parameter Model To Chase the Frontier
ByteDance is reportedly training an AI model with roughly 10 trillion parameters as it tries to close the gap with leading frontier systems such as Anthropic's Mythos. The model is still in early pre-training, and its eventual performance will depend on more than scale alone, but the project underscores how aggressively Chinese firms are pushing frontier AI despite limits on access to advanced chips. The Next Web reports: The size is itself the statement. At roughly 10 trillion parameters, the model would be more than three times as large as Moonshot's Kimi K3, which sits among the biggest Chinese models today at about 2.8 trillion. [...] Parameter count is not everything, of course. Bigger models are not automatically better, and the industry has learned that data quality, training technique and efficiency often matter as much as raw scale. Even so, committing the compute to train a model this size is a declaration in its own right, a signal that ByteDance wants to compete at the very top rather than ship a capable also-ran.
Read more of this story at Slashdot.
07 Aug 2026 5:07pm GMT
Trump Orders New 15% Tariff On Key Material For Solar Panels, Microchips
President Trump has ordered a 15% tariff on imported products made with polysilicon, a key material for semiconductors and solar panels. The new tariff will take effect on December 4th. The Guardian reports: The executive order signed by the president on Thursday evening said: "The plan of action in this proclamation will, among other things, help ensure the commercial viability of United States production of polysilicon and its derivatives that is necessary to meet United States economic and national security requirements." Polysilicon, an ultra-pure form of silicon, is an important ingredient in making the semiconductors vital for AI processing power, datacentres and solar power generation. US solar factories have long accused Chinese rivals of dumping cheaper panels on the market, which they say have been enabled by excessive government subsidies and by moving manufacturing to other countries to dodge US tariffs. [...] The US has two main polysilicon factories, including Hemlock Semiconductor, which operates a plant in Michigan and is a joint venture between the US tech company Corning and Japan's Shin-Etsu Handotai. The Munich-based Wacker Chemie runs a factory in Tennessee. Trump said in the order that he had accepted recommendations by the commerce secretary, Howard Lutnick, to set minimum import prices of $21 a kilogram for polysilicon, $100 a kilogram for polysilicon ingots and wafers, $0.22 a watt for solar cells, and $0.38 a watt for solar modules or panels. The order also allows the commerce department to create an incentive program for companies that invest in factories to produce polysilicon or derivative products.
Read more of this story at Slashdot.
07 Aug 2026 4:00pm GMT
AMD Buys AI Chip Startup Taalas That Hardwires AI Models Into Its Silicon
An anonymous reader quotes a report from CNBC: On Thursday, AMD said it's entered into an agreement to acquire Taalas, a Toronto-based startup that makes chips for inference. Taalas' accelerators are customized, or hard-wired for a single AI model, rather than being general purpose. In exchange for that loss of flexibility, Taalas' technology promises a less-expensive chip that it says can produce output for specific models thousands of times faster than a traditional GPU. An AMD representative declined to provide a purchase price for the transaction. Taalas has raised a total of $219 million in venture funding since its 2023 founding. Taalas' current chip runs a small version of Meta's Llama 3.1 model, though the company is working on chips for bigger and more advanced models. It's manufactured using an older Taiwan Semiconductor Manufacturing Co. process, and uses speedy SRAM memory on the chip itself. Taalas CEO Ljubisa Bajic says on the startup's website that the company "developed a platform for transforming any AI model into custom silicon." "From the moment a previously unseen model is received, it can be realized in hardware in only two months," Bajic wrote.
Read more of this story at Slashdot.
07 Aug 2026 3:00pm GMT
Ars Technica
Report: White House drafting executive order linking vaccines and autism
Trump determined to link life-saving shots to autism, despite science and political risk.
07 Aug 2026 2:41pm GMT
AI chatbots have failed people in crisis. Can that be fixed?
Clinicians and researchers say AI companies need to open up their safety data.
07 Aug 2026 1:49pm GMT
ByteDance trains massive AI model in bid to rival Anthropic
TikTok owner training a model with 10 trillion parameters.
07 Aug 2026 1:29pm GMT
06 Aug 2026
OSnews
Microsoft CVP explains why killing Windows legacy code takes so long
There's been a small flurry of articles from a variety of sources, all talking about more or less the same thing: Microsoft is trying to explain why Windows 11 is as difficult to develop as it is, in turn justifying why it's become such a mess over the years. I'm picking this one from Windows Central, which is an interview with Microsoft's CVP of Design and Research for Windows and Devices, Marcus Ash. Taking the long, still ongoing transition from the Control Panel to the Settings application as an example, Ash explains why this is such a long and difficult process. Unsurprisingly, Ash says that the reason this has taken so long is that Microsoft prides itself on compatibility with legacy tooling and workflows, so it can't just rush in and modernize everything without first ensuring the modern replacements maintain functionality with what came before. ↫ Zac Bowden at Windows Central This isn't really news to anyone. One of Windows' prized strong points is its often excellent backwards compatibility. This doesn't just apply to individual applications, but also to things like software makers adding settings panels to Control Panel, or complex business applications expecting certain entry points into the Control Panel to exist - and much, much more, all over the operating system. I'm exaggerating, but you can't so much as move a single pixel in the taskbar without breaking some component of some obscure corporate middleware suite from 1999 that somehow still functions as the beating heart of like 187 Fortune 500 companies. Sometimes I wonder if Microsoft is going about this the wrong way entirely. Of course, I have no idea what I'm talking about, but I feel like Microsoft has so man tools at its disposal to deal with this issue that it's not really using to their fullest potential. Specifically, Windows itself has a number of incredibly capable tools in its toolbox to make sure any application ever written for Windows and even DOS, regardless of how many bits it requires, can run. Windows has advanced and highly capable tools for virtualisation and containerisation, and on top of that, Windows NT has a very capable personalities system that feels underutilised, too. Couldn't these tools be harnessed to effectively isolate the entire backwards compatibility problem from the actual Windows operating system people use, and turn them into optional components installed and activated when required by an older application? Isolating backwards compatibility this way would then leave the Windows team much less shackled and more free to improve Windows at every level without having to worry so much about maintaining backwards compatibility. If the components an older application needs are virtualised, containerised, or part of a Windows NT personality and thus frozen in time, the Windows team would be free to work on the "current" version of said component without breaking the application in question. I feel like Microsoft has tried to use these technologies to address backwards compatibility in the past, but in true Microsoft fashion, it always seems to do so halfheartedly, without any real coherent vision behind it. Again, I wish to reiterate I'm by no means qualified enough to make any definitive statements about this, but it sure does feel like Microsoft is underutilising a lot of the tools it already has at its disposal.
06 Aug 2026 10:20pm GMT
Developing a windowed OS for a homebrew Am29000 computer
Once upon a time in the mysterious lands of Mexico, starting in Fall 1996 and through Spring 1997, I coded a windowed operating system in 32-bit machine code, fit it into a floppy, and jumped in excitement as it boot up. Of course, I knew it was a great thing because you couldn't boot Windows 3.1 or GEM from a floppy disk, but I was very far from knowing how so cool it was. Unfortunately, not a thing I could give away for everyone to see, as it was written for a homebrew computer based on the Am29000 processor. Let's go back to my memories, some notes, and the ride of discovering again what I forgotten. ↫ Óscar Toledo Gutiérrez Trying to summarise this absolute gem of an article and all of the amazing effort and skill involved would be a huge disservice to Óscar Toledo Gutiérrez. I enjoyed this so much. Be sure to try out his custom emulator of a custom computer to run his custom operating system.
06 Aug 2026 9:28pm GMT
How to make a Nintendo 64 game in 2026
Two years ago, I was Porting my JavaScript Game Engine to C for No Reason. I have since found a reason: making a new N64 game! The result is Xibalba 64 - a Wolfenstein 3D-like FPS. Modretro agreed to publish the game as a physical launch title for their M64 (a modern N64 clone), complete with cartridge, packaging and manual! ↫ Dominic Szablewski The article details the development process, from setting up the correct tooling to actually getting the game to play on a real Nintendo 64, and everything in between - including optimising the game to get it to run at a steady 60fps. The biggest issue is that the Nintendo 64 is quite a complex and quirky console, and in order to develop for it, you needed access to Nintendo's officially sanctioned platform library, libultra. These days, though, there's an open source alternative, libdragon, enabling homebrew development. It's awesome that, thanks to the hard work of volunteers, people can still develop top-notch games for something like the Nintendo 64. If we had left it up to Nintendo, we'd be seeing nothing of the sort today.
06 Aug 2026 9:06pm GMT
01 Aug 2026
Planet Arch Linux
Resigning from Arch Linux
This is just a short note on my blog that I have resigned from Arch Linux a package maintainer, developer and security team. I've spent around 10 years as an AUR maintainer, security team, Package Maintainer and then Developer. I implemented support for debug packages, did the initial POC work that would become the git migration and even somehow managed to pull of an online conference during The Plague with the help of others.
01 Aug 2026 12:00am GMT
01 Jun 2026
Planet Arch Linux
Today is my first day at JetBrains
Good morning from JetBrains Berlin office!
01 Jun 2026 12:00am GMT
11 May 2026
Planet Arch Linux
Ratty: A terminal emulator with inline 3D graphics
Just trying to answer one simple question: What if the terminal was 3D?
11 May 2026 12:00am GMT