06 Jul 2026
Slashdot
Nintendo Switch 2 Is Getting a Replaceable Battery in Europe
Nintendo will stop selling the original Switch in Europe in mid-February 2027, nearly 10 years after the console's launch. In its place, the company will release updated versions of the Switch 2 and several controllers with user-replaceable batteries to comply with new EU regulations. The Verge reports: The news comes as Nintendo is making a bunch of changes to the rest of its lineup due to EU regulations requiring user-replaceable batteries. Starting this summer, the company says it will start introducing updated versions of various devices on "a rolling basis," ahead of the regulations coming into effect on February 18th, 2027. "There is no difference in functionality between current products and revised products containing user-replaceable batteries," Nintendo says. The Switch 2 is the most notable product being updated -- the new version is expected to start rolling out in the fall -- but there will also be versions of the Joy-Con controllers, Joy-Con 2, Switch 2 Pro Controller, and N64 and GameCube Switch controllers with user-replaceable batteries. "Due to a variety of factors, revised products may not become available in all European countries simultaneously," Nintendo notes.
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06 Jul 2026 5:00pm GMT
Ars Technica
The incredible shrinking Xbox: Five studios, 3,200 employees let go
Move affects ~20% of the gaming division, which will refocus on its biggest franchises.
06 Jul 2026 4:01pm GMT
Slashdot
Americans of All Ages Are Spending Less Time Socializing
Americans now spend an average of 35 minutes a day socializing, down from 45 minutes two decades ago, according to American Time Use Survey data. The decline spans all age groups but is sharpest among 15- to 24-year-olds, whose daily socializing has fallen from about an hour to 35 minutes. Axios reports: Sociologists and psychologists point to several trends driving this phenomenon, which Substack writer Derek Thompson dubbed "The Anti-Social Century" in the Atlantic last year. We're all on our smartphones, often interacting through screens instead of face to face -- even though social media is no substitute for spending time together in person. Teens, in particular, spend an average of 4.8 hours a day on apps like TikTok, Instagram and Snapchat, according to Gallup. The shift to remote work -- and life -- during the pandemic has persisted, keeping more of us homebound. Longer-term trends are reshaping daily life in ways that make isolation easier. Homes are bigger and more comfortable, with larger TVs. Virtually every restaurant is on a food delivery app, making it easier than ever to stay in. Also contributing to the trend is the decline of gathering spaces, Axios' Avery Lotz writes. A 2025 report from CU Boulder researchers uncovered widespread closures of all kinds of hangout spots -- from libraries to coffee shops to museums -- in the last decade or so. Churches are also shuttering at unprecedented rates, Axios' Russell Contreras reports.
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06 Jul 2026 4:00pm GMT
Ars Technica
F1 in Britain: Automated software to blame for crushing expectations
Sometimes races finish behind a safety car, but it's not always satisfying.
06 Jul 2026 3:45pm GMT
There were not one, but two asteroid encounters this weekend
The Torifune asteroid turns out to be shaped like a peanut.
06 Jul 2026 3:15pm GMT
Slashdot
Fines Doubled As Teens Outsmart Australia's Social Media Ban
Australia plans to double fines for social media platforms that fail to keep under-16s off restricted services, after regulators found 70% of children with accounts remained active three months after the ban took effect. The government says the changes will also give the eSafety Commissioner more power to demand information from platforms and age-assurance providers as teens continue finding ways around the law. Euronews reports: The government said Sunday it would introduce draft legislation this week doubling the maximum penalty to 99 million Australian dollars (63 million euros) for platforms -- including Facebook, Instagram, Snapchat and TikTok -- that do not take reasonable steps to comply with the ban, which became law on 10 December. Communications Minister Anika Wells blamed the platforms directly. "We can all agree we would like the scheme to work better than it is currently, but that is on Big Tech taking the Mickey," she said, speaking to the Australian Broadcasting Corp on Monday. Wells added that she had received monthly updates from the online safety regulator since March and "we are not seeing improvements." The amendments would also expand the powers of eSafety Commissioner Julie Inman Grant to demand information and documents from platforms -- and from third parties such as age assurance technology providers -- to test claims made by companies about how under-16s continued to circumvent the ban. The government had initially reported more than 5 million children had accounts removed, deactivated or restricted after the legislation passed. But eSafety found in March that 70% of children who held accounts on restricted platforms on the day the ban took effect remained active on Facebook, Instagram, Snapchat and TikTok. Inman Grant said in April she was considering court action against those platforms and YouTube, alleging they were not taking reasonable steps to exclude children. She said she was satisfied with progress made by the remaining restricted platforms: X, Kick, Reddit, Threads and Twitch. Senior opposition lawmaker Jane Hume said her party would consider supporting the reforms, but pinned blame on the original legislation. "The legislation was clearly undercooked in the first place. The eSafety Commissioner wasn't given the powers to be able to pursue these Big Tech companies," she said.
Read more of this story at Slashdot.
06 Jul 2026 3:00pm GMT
05 Jul 2026
OSnews
Review: iodéOS offers a frictionless de-Googled Android experience
Wherever in the world you go, the smartphone landscape is dominated by Android and iOS, and while this has always been problematic, recent events have made the dependency on two American tech giants for what is probably our most personal computing device even more problematic than it already was. We use our smartphones to keep our secrets, do our banking, interact with our governments, share our deepest thoughts with our friends and family, and a whole lot more. Having this invaluable tool the vast majority of us depend on tied entirely to Google and Apple is not just bad for the market, it's also a downright threat to the national security of anyone not living in the US. Here in Europe, there's been an awakening lately, with governments, companies, and people alike finally realising that having our entire digital infrastructure controlled by foreign, adversarial interests is a terrible idea. Sadly, breaking free from our Android and iOS chains is not so easy. The most ideal solution would be a truly open source alternative smartphone operating system, but that's a hard sell for 99.9% of smartphone users who need the applications required to do their finances, talk to their friends, or interact with their governments. The cold and harsh truth is that with very few exceptions, these applications simply do not (yet) exist for smartphone operating systems that aren't Android or iOS. The only viable alternative at this point in time is to take whatever's left of the Android Open Source Project, remove anything that ties it to Google and its services, fill in the gaps with alternative services and applications, and sell it as a Google-free or de-Googled Android platform. There's several projects in this space, and with Europe drunkenly stumbling out of the technological hole it dug itself into, it's no surprise that two of the more popular alternatives to Apple or Google-controlled smartphones come from Europe (and from the same country, no less). Today, we're taking a look at one of these: iodéOS. Iodé is a company based in Toulouse, France, which focuses on offering a Google-free Android called iodéOS, either preinstalled on phones you can buy, or as a ROM you can install yourself on supported devices. As a company, iodé makes its money through selling devices with iodéOS preinstalled, through an optional premium subscription (that I didn't take a look at), and through donations, and all of their code is published as open source on their Gitlab instance hosted in France. Iodé loaned me a Fairphone 6 with iodéOS preinstalled, one of he many smartphones and tablets they sell through their online store for review. This isn't going to be an Android review; you already know what Android is like, and there's no need for me to rehash any of that. Instead, I want to focus on the things that make using de-Googled Android different from using Google Android. Don't be afraid of microG There are various ways to go about making a de-Googled Android variant, and iodéOS chose the LineageOS route, with microG installed on top. For those unaware, microG is a project which aims to replace the various proprietary parts of Google Play Services, required by many Android applications, with open source reimplementations. While it doesn't offer 100% compatibility, it works exceptionally well, and you'll be hard-pressed to find applications just don't work at all with microG. IodéOS updates its microG installation through a dedicated F-Droid repository that's obviously enabled by default, so you don't have to do anything yourself. Using microG instead of Google Play Services doesn't mean you have to rely solely on whatever's available in F-Droid, since there are a variety of alternative Play Store frontends available. IodéOS ships with the Aurora Store, which is an open-source frontend to the Play Store that can be used with or without a Google account. If you use it with your Google account, you'll gain access to whatever applications you already own, including paid ones, but you won't be able to buy applications inside Aurora. You can, however, buy an application on the Play Store website, after which it will show up in Aurora as well, assuming you're logged in with the same account. Aurora also comes with something something called FakeStore, which is sadly an important part of the puzzle; it's a stub application that has the same package name as the real Play Store. Some applications check whether the Play Store is available before working properly, so this is sadly needed to ensure maximum compatibility. The only issue I sometimes ran into with Aurora is that it would load up its listings, but then any application I tapped on said it was unavailable. When this happened, reloading the Aurora application always fixed the issue. Annoying, but not gamebreaking. A few things did not work for me when using microG on iodéOS, and they're exactly the things you'd expect not to work. If you have a WearOS device, you're out of luck; WearOS devices simply do not work when using microG, but there is a bounty to add support for it. If you want to use a smartwatch with iodéOS, there are various options available, such as Garmin devices, which is what I used during my testing and it worked flawlessly. Another feature from "regular" Android that simply won't work is RCS. There's only one RCS client available on Android, Google Messages, and as you can imagine, Google is in no rush to allow devices without Google Play Services to register for and use RCS messaging. Tying to register with Google Messages will fail, and there are no other RCS clients available (save for a few China and India-specific clients). There's a microG bounty for this, too, but no luck so far. Of course, there are countless messaging platforms that work just fine on iodéOS - regular SMS, WhatsApp, Facebook Messenger, Signal, and so on - and especially if you're European, it's unlikely RCS support matters to you at all. I just don't
05 Jul 2026 9:29pm GMT
Improved DEC Alpha emulator runs Windows 2000 for Alpha and OpenVMS and Tru64 with X11
Colour me positively surprised, as I had no idea Alpha emulation had progressed this much. As you might know, I'm involved a bit in the OpenVMS community and the Alpha emulation side via AXPBox. AXPBox (github) is a fork of the es40 alpha emulator by Camiel Vanderhoeven (who is now Chief Architect at VSI, the company that makes OpenVMS, for x86 nowdays). There have been many forks of es40 in the past and recently a new one has popped up with some great new features. Like speedups via a JIT compiler, S3 graphics port from MAME and ARC support, resulting in the ability to run Windows 2000 for the DEC Alpha. ↫ Remy van Elst Not only can you run the unreleased Alpha version of Windows 2000 on this forked emulator, it's also capable of running OpenVMS and Tru64 UNIX. In fact, both OpenVMS and Tru64 can run their full X11 CDE desktops on the emulator as well, which is incredibly cool and a huge milestone. As the name of the original emulator implies, it's emulating an AlphaServer Es40 from the turn of the century, which should be fast enough for enthusiast use. The last AlphaStation ever made, the ES47, is still very high on my list of computers I desperately want but will never have - they are incredibly rare, and whenever they do come up for sale, incredibly expensive. If you have one, consider yourself lucky, and please, write about it! Tell the world!
05 Jul 2026 8:27pm GMT
LineageOS and Android’s upcoming developer verification: what it is, and how it affects you
LineageOS, the de-Googled Android ROM that serves as the backbone for pretty much the entire custom Android ROM community, has published an article about what the Android developer verification changes mean for them. I really like the factual tone of their article, especially this part: Critics such as F-Droid, EFF, and "Keep Android Open" point out that this also happens to route every install path through Google-controlled infrastructure, hands Google a kill switch over any app or developer worldwide, and arrives shortly after Google's antitrust lawsuits. Both things can be true at once: real fraud is a problem and the restriction of developers is a convenient side effect of solving it this way - and we're not in a position to pretend we know Google's internal reasoning. We're just telling you what they've said and what it changes; you can weigh the "why" yourself. ↫ Nolen Johnson on the LineageOS website For LineageOS, these new verification measures don't really mean much, as they don't affect the project's work or software. The developer verification infrastructure is a separate application that is part of Google Mobile Services, and LineageOS does not ship GMS nor does it ever intend to. As such, they don't have to do anything, as this won't be an issue unless LineageOS users choose to install a GApps package that happens to include the developer verification infrastructure. If Google were to move the developer verification infrastructure into Play Services in the future, LineageOS makes it clear they'll disable it globally, as they have done with a number of other "annoying Play Services-provided over-the-air update implementations". There really isn't much more they can do; the rest is up to users and projects that use LineageOS as their base.
05 Jul 2026 8:11pm GMT
01 Jun 2026
Planet Arch Linux
Today is my first day at JetBrains
Good morning from JetBrains Berlin office!
01 Jun 2026 12:00am GMT
11 May 2026
Planet Arch Linux
Ratty: A terminal emulator with inline 3D graphics
Just trying to answer one simple question: What if the terminal was 3D?
11 May 2026 12:00am GMT
18 Apr 2026
Planet Arch Linux
Break the loop, move to Berlin
Break the pattern today or the loop will repeat tomorrow.
18 Apr 2026 12:00am GMT