23 Jan 2026
Slashdot
South Korea Launches Landmark Laws To Regulate AI
An anonymous reader quotes a report from the Korea Herald: South Korea will begin enforcing its Artificial Intelligence Act on Thursday, becoming the first country to formally establish safety requirements for high-performance, or so-called frontier, AI systems -- a move that sets the country apart in the global regulatory landscape. According to the Ministry of Science and ICT, the new law is designed primarily to foster growth in the domestic AI sector, while also introducing baseline safeguards to address potential risks posed by increasingly powerful AI technologies. Officials described the inclusion of legal safety obligations for frontier AI as a world-first legislative step. The act lays the groundwork for a national-level AI policy framework. It establishes a central decision-making body -- the Presidential Council on National Artificial Intelligence Strategy -- and creates a legal foundation for an AI Safety Institute that will oversee safety and trust-related assessments. The law also outlines wide-ranging support measures, including research and development, data infrastructure, talent training, startup assistance, and help with overseas expansion. To reduce the initial burden on businesses, the government plans to implement a grace period of at least one year. During this time, it will not carry out fact-finding investigations or impose administrative sanctions. Instead, the focus will be on consultations and education. A dedicated AI Act support desk will help companies determine whether their systems fall within the law's scope and how to respond accordingly. Officials noted that the grace period may be extended depending on how international standards and market conditions evolve. The law applies to three areas only: high-impact AI, safety obligations for high-performance AI and transparency requirements for generative AI. Enforcement under the Korean law is intentionally light. It does not impose criminal penalties. Instead, it prioritizes corrective orders for noncompliance, with fines -- capped at 30 million won ($20,300) -- issued only if those orders are ignored. This, the government says, reflects a compliance-oriented approach rather than a punitive one. Transparency obligations for generative AI largely align with those in the EU, but Korea applies them more narrowly. Content that could be mistaken for real, such as deepfake images, video or audio, must clearly disclose its AI-generated origin. For other types of AI-generated content, invisible labeling via metadata is allowed. Personal or noncommercial use of generative AI is excluded from regulation. "This is not about boasting that we are the first in the world," said Kim Kyeong-man, deputy minister of the office of artificial intelligence policy at the ICT ministry. "We're approaching this from the most basic level of global consensus." Korea's approach differs from the EU by defining "high-performance AI" using technical thresholds like cumulative training compute, rather than regulating based on how AI is used. As a result, Korea believes no current models meet the bar for regulation, while the EU is phasing in broader, use-based AI rules over several years.
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23 Jan 2026 3:30am GMT
Intel Struggles To Meet AI Data Center Demand
Intel says it struggled to satisfy demand for its AI data-center CPUs while new PC chips squeeze margins. CEO Lip-Bu Tan framed the turnaround as supply-constrained, not demand-constrained, with manufacturing yields (18A) improving but still below targets. Reuters reports: The forecast underscores the difficulties faced by Intel in predicting global chip markets, where the company's current products are the result of decisions made years ago. The company, whose shares have risen 40% in the past month, recently launched a long-awaited laptop chip designed to reclaim its lead in personal computers just as a memory chip crunch is expected to depress sales across that industry. Meanwhile, Intel executives said the company was caught off guard by surging demand for server central processors that accompany AI chips. Despite running its factories at capacity, Intel cannot keep up with demand for the chips, leaving profitable data center sales on the table while the new PC chip squeezes its margins. "In the short term, I'm disappointed that we are not able "to fully meet the demand in our markets," Chief Executive Officer Lip-Bu Tan told analysts on a conference call. The company forecast current-quarter revenue between $11.7 billion and $12.7 billion, compared with analysts' average estimate of $12.51 billion, according to data compiled by LSEG. It expects adjusted earnings per share to break even in the first quarter, compared with expectations of adjusted earnings of 5 cents per share.
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23 Jan 2026 2:02am GMT
Epic and Google Have a Secret $800 Million Unreal Engine and Services Deal
A federal judge revealed a previously undisclosed ~$800 million, six-year partnership between Epic Games and Google tied to Unreal Engine services and joint marketing. It raises questions about whether the deal influenced Epic's willingness to settle its antitrust case over Android. The Verge reports: [California District Judge James Donato] allowed Epic and Google to keep most of the details of the plan under wraps. But during the hearing, he quizzed witnesses, including Epic CEO Tim Sweeney and economics expert Doug Bernheim, on how it might impact settlement talks -- revealing some hints in the process. "You're going to be helping Google market Android, and they're going to be helping you market Fortnite; that deal doesn't exist today, right?" Donato asked Bernheim, who answered in the affirmative. He also described it as a "new business between Epic and Google." Sweeney's testimony cracked the mystery a little further. He referred to the agreement as relating to the "metaverse," a term Sweeney has used to refer to Epic's game Fortnite. "Epic's technology is used by many companies in the space Google is operating in to train their products, so the ability for Google to use the Unreal Engine more fullsome... sorry, I'm blowing this confidentiality," Sweeney said. Donato then offered a hard dollar figure on one part of the deal: "An $800 million spend over six years, that's a pretty healthy partnership," he said. We soon learned that refers to Epic spending $800 million to purchase some sort of services from Google: "Every year we've decided against Google, in this year we're deciding to use Google at market rates," he said. Sweeney did throw cold water on the idea that Epic and Google are jointly building a single new product together, though. "This is Google and Epic each separately building product lines," he clarified, when Judge Donato asked what the term sheet referred to with the line "Google and Epic will work together." Donato seemed potentially leery of the partnership, asking Bernheim whether it could constitute a "quid pro quo" that reduced Epic's incentive to push for terms that would benefit other developers. Currently, Epic is backing a settlement that would see Google reduce its standard app store fees worldwide and allow alternative app stores to register for easy installation on Android. Sweeney disputed the notion that Epic might be getting paid off to soften its terms, when it's the one paying out. "I don't see anything crooked about Epic paying Google off to encourage much more robust competition than they've allowed in the past," he said. "We view this as a significant transfer of value from Epic to Google." He also says the Epic Games Store won't get any special treatment from Android in the future under this deal. It appears that the settlement arrangement is tied to the business deal. Judge Donato suggested that Epic and Google would only make the deal if the settlement goes through. Sweeney says the specific terms of the deal have not yet been reached, but admitted that he expects them to. He told Judge Donato that yes, he considers the settlement and deal "an important part of Epic's growth plan for the future."
Read more of this story at Slashdot.
23 Jan 2026 1:25am GMT
22 Jan 2026
Ars Technica
US officially out of WHO, leaving hundreds of millions of dollars unpaid
US did not pay $278 million in 2024-2025 dues and millions more in promised funds.
22 Jan 2026 11:07pm GMT
Overrun with AI slop, cURL scraps bug bounties to ensure "intact mental health"
The onslaught includes LLMs finding bogus vulnerabilities and code that won't compile.
22 Jan 2026 10:46pm GMT
Hacker who stole 120,000 bitcoins wants a second chance—and a security job
Crypto theft was "the worst thing I had ever done."
22 Jan 2026 10:23pm GMT
OSnews
ReactOS turns 30
ReactOS is celebrating its 30th birthday. Happy Birthday ReactOS! Today marks 30 years since the first commit to the ReactOS source tree. It's been such a long journey that many of our contributors today, including myself, were not alive during this event. Yet our mission to deliver "your favorite Windows apps and drivers in an open-source environment you can trust" continues to bring people together. Let's take a brief look at some of the high and low points throughout our history. ↫ Carl Bialorucki at the ReactOS website OSNews has been following ReactOS since about 2002 or so (the oldest reference I could find, but note that our 1997-2001 content isn't available online, so we may have mentioned it earlier), so you can definitely say we all grew up alongside ReactOS' growth and development. All of the events the team mentions in their retrospective on 30 years of ReactOS were covered here on OSNews as well, which is wild to think about. Personally, I don't really know how to feel about the project. On the one hand, I absolutely adore that dedicated, skilled, and talented individuals dedicate their precious free time to something as ambitious as creating a Windows NT-compatible operating system, and there's no denying they've achieved incredible feats of engineering few people in the world are capable of. ReactOS is a hobby operating system that survived the test of time where few others have - AtheOS, Syllable, SkyOS , and so many others mentioned in that oldest reference I linked to are long dead and gone - and that alone makes it a massively successful project. On the other hand, its sheer ambition is also what holds the project down. If you say you're going to offer a Windows NT-compatible operating system, you set expectations so insanely high you'll never even come close to meeting them. Every time I've seen someone try ReactOS, either in writing or on YouTube, they always seem to come away disappointed - not because ReactOS isn't impressive, but because it's inevitably so far removed from its ambitious goals. And that's a real shame. If you take away that ambitious goal of being Windows NT-compatible, and just focus on what they've already achieved as it stands now, there's a really impressive and fun alternative operating system here. I really hope the next 30 years will be kind to ReactOS.
22 Jan 2026 9:11pm GMT
Nekoware resurrected: freeware and open source repository for IRIX
If you have any interest in SGI's IRIX or used IRIX back when it was still current, you're undoubtedly aware of Nekoware, a collection of freeware for IRIX, maintained and kept up-to-date as much as possible. After stagnating in 2015 and a few failed restarts and some infighting (apparently), the project finally relaunched somewhere last year, and a new quarterly release was pushed out. Nekoware 2025Q4 is a clean break from previous releases, and requires that users fully remove any traces of previous installations. It contains the kinds of packages these freeware/open source collections for classic UNIX tended to contain: tons of common open source libraries, command-line tools, and more, including a few emulators. You'll need IRIX 6.5.21 or newer, running on at least a MIPS R5000 processor-equipped SGI machine. Planning for and work on the next release is already underway, and a brand new Nekoware SDK has been released as well, which provides bootstrap functionality and addresses the problem of having to build Nekoware on unstable IRIX environments. Seeing Nekoware resurrected is great news for the surprisingly active IRIX community. As a HP-UX user, I feel some envy.
22 Jan 2026 4:11pm GMT
KIM-1 turns 50
In January 1976, MOS Technologies presented a demonstration computer for their recently developed 6502 processor. MOS, which was acquired by Commodore later that year, needed to show the public what their low-cost processor was able to. The KIM-1 single board computer came fully assembled with an input keypad, a six-digit LED display, and complete documentation. It was intended for developers, but it turned out that at a price of only $249 the computer was the ideal playground for hobbyists, who could now afford a complete computer. The unforgettable Jim Butterfield described it like this back in 1999: But suddenly there was the KIM-1. It was fully assembled (although you had to add a power supply). Everybody's KIM-1 was essentially the same (although the CPU added an extra instruction during the KIM-1's production life). And this created something that was never before part of the home computer phenomenon: users could quite happily exchange programs with each other; magazines could publish such programs; and people could talk about a known system. We knew the 6502 chip was great, but it took quite a while to convince the majority of computer hobbyists. MOS Technology offered this CPU at a price that was a fraction of what the other available chips cost. We faced the attitude that "it must be no good because it's too cheap," even though the 6502, with its pipelined architecture, outperformed the 8080 and the 6800." ↫ Jim Butterfield Even though there would soon be better equipped and faster home computers (mostly based on the 6502) and the KIM-1 vanished from the collective minds, the home computer revolution started 50 years ago in Jan 1976. Hans Otten keeps the memory alive on his homepage, where you can find a full collection of information about single-board computers and especially the KIM-1.
22 Jan 2026 3:44pm GMT
19 Jan 2026
Planet Arch Linux
Personal infrastructure setup 2026
While starting this post I realized I have been maintaining personal infrastructure for over a decade! Most of the things I've self-hosted is been for personal uses. Email server, a blog, an IRC server, image hosting, RSS reader and so on. All of these things has all been a bit all over the place and never properly streamlined. Some has been in containers, some has just been flat files with a nginx service in front and some has been a random installed Debian package from somewhere I just forgot.
19 Jan 2026 12:00am GMT
11 Jan 2026
Planet Arch Linux
Verify Arch Linux artifacts using VOA/OpenPGP
In the recent blog post on the work funded by Sovereign Tech Fund (STF), we provided an overview of the "File Hierarchy for the Verification of OS Artifacts" (VOA) and the voa project as its reference implementation. VOA is a generic framework for verifying any kind of distribution artifacts (i.e. files) using arbitrary signature verification technologies. The voa CLI ⌨️ The voa project offers the voa(1) command line interface (CLI) which makes use of the voa(5) configuration file format for technology backends. It is recommended to read the respective man pages to get …
11 Jan 2026 12:00am GMT
10 Jan 2026
Planet Arch Linux
A year of work on the ALPM project
In 2024 the Sovereign Tech Fund (STF) started funding work on the ALPM project, which provides a Rust-based framework for Arch Linux Package Management. Refer to the project's FAQ and mission statement to learn more about the relation to the tooling currently in use on Arch Linux. The funding has now concluded, but over the time of 15 months allowed us to create various tools and integrations that we will highlight in the following sections. We have worked on six milestones with focus on various aspects of the package management ecosystem, ranging from formalizing, parsing and writing of …
10 Jan 2026 12:00am GMT