06 Aug 2026

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Google's $15 Billion India Data Center Project Battles Water, Wildlife Concerns

Google's $15 billion data-center project in Visakhapatnam is facing protests and legal challenges over fears that it will worsen local water shortages and disturb wildlife near the Kambalakonda sanctuary. Google says the campus will use advanced air cooling and comply with Indian law, while state officials deny that residential or rural water supplies will be tapped. Reuters reports: The southern state of Andhra Pradesh, governed by an ally of Prime Minister Narendra Modi who has hailed the project as historic and transformational, has denied allegations that the project was fast-tracked without weighing risks to water supplies and wildlife. But the growing opposition could become an early test for Google's biggest-ever India investment, which is facing several legal challenges over its impact on water supplies and proximity to a wildlife sanctuary that is home to leopards and pangolins. In recent weeks, activists and children have marched in Visakhapatnam city, holding banners saying "We cannot drink DATA" and painting handcuffs on the Google logo, social media posts show. On Sunday, Reuters attended a public gathering where activists chalked out plans for holding door-to-door awareness campaigns and beach protests in coming days. "Development should not be at the cost of livelihood of the people," Raja Rama Mohan Roy, founder of non-profit Green Visakha said at the event where he presented statistics on Visakhapatnam's stressed water supply and demand. The government says the city receives 410 million liters of water a day from its reservoirs and rivers, against a requirement of 480 million. Rationing of water supplies is common in the city with a population of 2.5 million people. [...] The state's top court on Monday asked the government to defend against allegations leveled by activist group Jal Biradari (Water Community), which says the project will strain water availability by putting stress on a nearby reservoir. The Andhra Pradesh High Court will next hear the public interest litigation on August 24.

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06 Aug 2026 11:00pm GMT

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Organ donation group accused of trying to take living man's organs faces shutdown

The organization, Network for Hope, "strongly disagrees" with Trump admin's decision.

06 Aug 2026 10:20pm GMT

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Microsoft CVP explains why killing Windows legacy code takes so long

There's been a small flurry of articles from a variety of sources, all talking about more or less the same thing: Microsoft is trying to explain why Windows 11 is as difficult to develop as it is, in turn justifying why it's become such a mess over the years. I'm picking this one from Windows Central, which is an interview with Microsoft's CVP of Design and Research for Windows and Devices, Marcus Ash. Taking the long, still ongoing transition from the Control Panel to the Settings application as an example, Ash explains why this is such a long and difficult process. Unsurprisingly, Ash says that the reason this has taken so long is that Microsoft prides itself on compatibility with legacy tooling and workflows, so it can't just rush in and modernize everything without first ensuring the modern replacements maintain functionality with what came before. ↫ Zac Bowden at Windows Central This isn't really news to anyone. One of Windows' prized strong points is its often excellent backwards compatibility. This doesn't just apply to individual applications, but also to things like software makers adding settings panels to Control Panel, or complex business applications expecting certain entry points into the Control Panel to exist - and much, much more, all over the operating system. I'm exaggerating, but you can't so much as move a single pixel in the taskbar without breaking some component of some obscure corporate middleware suite from 1999 that somehow still functions as the beating heart of like 187 Fortune 500 companies. Sometimes I wonder if Microsoft is going about this the wrong way entirely. Of course, I have no idea what I'm talking about, but I feel like Microsoft has so man tools at its disposal to deal with this issue that it's not really using to their fullest potential. Specifically, Windows itself has a number of incredibly capable tools in its toolbox to make sure any application ever written for Windows and even DOS, regardless of how many bits it requires, can run. Windows has advanced and highly capable tools for virtualisation and containerisation, and on top of that, Windows NT has a very capable personalities system that feels underutilised, too. Couldn't these tools be harnessed to effectively isolate the entire backwards compatibility problem from the actual Windows operating system people use, and turn them into optional components installed and activated when required by an older application? Isolating backwards compatibility this way would then leave the Windows team much less shackled and more free to improve Windows at every level without having to worry so much about maintaining backwards compatibility. If the components an older application needs are virtualised, containerised, or part of a Windows NT personality and thus frozen in time, the Windows team would be free to work on the "current" version of said component without breaking the application in question. I feel like Microsoft has tried to use these technologies to address backwards compatibility in the past, but in true Microsoft fashion, it always seems to do so halfheartedly, without any real coherent vision behind it. Again, I wish to reiterate I'm by no means qualified enough to make any definitive statements about this, but it sure does feel like Microsoft is underutilising a lot of the tools it already has at its disposal.

06 Aug 2026 10:20pm GMT

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Explosive drone found hovering near Ukrainian cargo aircraft at German airport

Russian attack? Explosive drone targeted parked aircraft at Leipzig airport.

06 Aug 2026 10:01pm GMT

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'Tower Dump' Warrants Ruled Unconstitutional

alternative_right shares a report from The Hill: A federal judge in Mississippi ruled Wednesday that "tower dump" warrants are unconstitutional, declining to reverse a lower court decision refusing the government's request to obtain the search warrants in a series of violent crime investigations. A "tower dump" involves cellphone companies providing law enforcement with access to the time and location data of all mobile devices connected to specific cell towers during a designated time window. Law enforcement had sought approval for several of these search warrants as part of criminal investigations into gang-related activity in the Jackson, Miss., area last year, arguing the data could help identify all those potentially involved, particularly in incidents with unknown suspects. A magistrate judge denied the applications, holding that "tower dumps" are impermissible general warrants. The district judge agreed. The order repeatedly referenced the Supreme Court's recent decision in Chatrie v United States, in which the majority held that geofence warrants require constitutional privacy protections. "With this information, the Government asserts that it will be able to identify all potential suspects," Judge Carlton Reeves wrote in a 30-page order (PDF). "Even so, law enforcement would also have access to the cellular records of countless individuals, the vast majority of whom were merely passing by a location at the 'wrong' time." "That is an unreasonable search under the Fourth Amendment," the judge concluded.

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06 Aug 2026 10:00pm GMT

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Developing a windowed OS for a homebrew Am29000 computer

Once upon a time in the mysterious lands of Mexico, starting in Fall 1996 and through Spring 1997, I coded a windowed operating system in 32-bit machine code, fit it into a floppy, and jumped in excitement as it boot up. Of course, I knew it was a great thing because you couldn't boot Windows 3.1 or GEM from a floppy disk, but I was very far from knowing how so cool it was. Unfortunately, not a thing I could give away for everyone to see, as it was written for a homebrew computer based on the Am29000 processor. Let's go back to my memories, some notes, and the ride of discovering again what I forgotten. ↫ Óscar Toledo Gutiérrez Trying to summarise this absolute gem of an article and all of the amazing effort and skill involved would be a huge disservice to Óscar Toledo Gutiérrez. I enjoyed this so much. Be sure to try out his custom emulator of a custom computer to run his custom operating system.

06 Aug 2026 9:28pm GMT

How to make a Nintendo 64 game in 2026

Two years ago, I was Porting my JavaScript Game Engine to C for No Reason. I have since found a reason: making a new N64 game! The result is Xibalba 64 - a Wolfenstein 3D-like FPS. Modretro agreed to publish the game as a physical launch title for their M64 (a modern N64 clone), complete with cartridge, packaging and manual! ↫ Dominic Szablewski The article details the development process, from setting up the correct tooling to actually getting the game to play on a real Nintendo 64, and everything in between - including optimising the game to get it to run at a steady 60fps. The biggest issue is that the Nintendo 64 is quite a complex and quirky console, and in order to develop for it, you needed access to Nintendo's officially sanctioned platform library, libultra. These days, though, there's an open source alternative, libdragon, enabling homebrew development. It's awesome that, thanks to the hard work of volunteers, people can still develop top-notch games for something like the Nintendo 64. If we had left it up to Nintendo, we'd be seeing nothing of the sort today.

06 Aug 2026 9:06pm GMT

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Azure CTO Pastes Doom Into Paint One Frame At a Time

Microsoft Azure CTO Mark Russinovich used Claude to build a gloriously impractical setup that runs Doom in the background and pastes each rendered frame into Microsoft Paint through the Windows clipboard. The project is referred to as "DoomPaint" or "MS Paint Doom" on GitHub. The Register reports: To be clear, Microsoft Paint isn't doing anything other than serving as a place to paste from the game. [...] ViZDoom runs the Doom .wad file and renders it headlessly. Each frame is passed through the Windows clipboard and pasted onto Paint's canvas. A low-level keyboard hook captures and swallows game inputs while Paint is in the foreground, and sound effects come from the game engine. A glance at the code shows Russinovich was more than happy to use Claude to whip it up. In a LinkedIn post, he said: "I've been using Fable 5 on serious research projects and find it a noticeable improvement over Opus 4.8." Using Microsoft Paint as a display for Doom is not, however, a serious research project, as Russinovich acknowledged. "I've also been having fun with it on frivolous ones," he added, so here we are. "Paint renders the game but does not compute it," said Russinovich. "Paint computes nothing. Paint has never computed anything. That's the joke."

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06 Aug 2026 9:00pm GMT

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X wants to keep suing advertisers, asks 5th Circuit to overrule district judge

Musk continues appeal despite court loss and settlement with advertiser group.

06 Aug 2026 8:29pm GMT

01 Aug 2026

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Resigning from Arch Linux

This is just a short note on my blog that I have resigned from Arch Linux a package maintainer, developer and security team. I've spent around 10 years as an AUR maintainer, security team, Package Maintainer and then Developer. I implemented support for debug packages, did the initial POC work that would become the git migration and even somehow managed to pull of an online conference during The Plague with the help of others.

01 Aug 2026 12:00am GMT

01 Jun 2026

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Today is my first day at JetBrains

Good morning from JetBrains Berlin office!

01 Jun 2026 12:00am GMT

11 May 2026

feedPlanet Arch Linux

Ratty: A terminal emulator with inline 3D graphics

Just trying to answer one simple question: What if the terminal was 3D?

11 May 2026 12:00am GMT