30 Aug 2026

feedTalkAndroid

Aviator APK Download for Android

If you're new to Aviator, prepare to be hooked because it's really simple and super fun - basically, you're there to hold your nerve and watch the multiplier rise, trying to cash out just before the plane flies off

30 Aug 2026 7:00am GMT

AI voice just solved my chaotic grocery lists – is this the breakthrough we’ve been waiting for?

Messy grocery lists might have finally met their match, and no, this isn't your usual "AI is coming…

30 Aug 2026 6:00am GMT

Boba Story Lid Recipes – 2026

Look no further for all the latest Boba Story Lid Recipes. They are all right here!

30 Aug 2026 4:04am GMT

29 Aug 2026

feedPlanet Maemo

An In-Depth Look at the LiberNovo Omni SE

Two months, one chair, and a cushion that had to be replaced - twice. This isn't a review in the strict sense. The only other chair I've used long-term is an IKEA Nominell, so I can't offer broad comparisons. What I can offer is an honest account of living with the Omni SE - plus a few observations most reviews skip.

Where I'm coming from

My background shapes what I look for in a chair, so it's worth stating up front.

I never had back problems with my old IKEA chair, but I credit that to regular exercise rather than to the chair. In my experience, exercise is by far the most effective way to prevent back pain - closely followed by changing posture throughout the day: standing up now and then and putting your leg muscles to work.

The upshot: for me, the specific chair matters less than people assume. What I value instead are quality-of-life features - freedom to move and the ability to recline deeply for a quick moment of relaxation. That's the lens I judged the Omni SE through.

The Omni chairs hardly need an introduction; they're among the most aggressively marketed chairs on social media. So rather than rehash the spec sheet (Dan Ahn's YouTube channel covers that well), I'll stick to my own experience.

Ordering

I paid the 10€ deposit, ordered on 16 June for 589€, and received the chair on 23 June - so about two months of use at the time of writing.

The 10€ "deposit" turned out to be a one-year warranty extension rather than a deposit. Fine by me.

The seat cushion problem

The downside of ordering early and cheap: at least the first batch shipped with foam that was too soft in the seat cushion.

The Omni cushion combines three foam densities, with the firmest section only near the backrest. Even that section wasn't firm enough - once the foam warmed up, you'd sink through to the plastic pan. Steve, the Anthros CEO, summarises the issue neatly - keep in mind though, that this is coming from a rival.

If you're reading this in a seemingly fine Omni and wonder what this feels like, sit on the front edge for a few minutes: the softer foam lets you bottom out. Sit with your lumbar against the backrest and you're on the firm section, where it should feel comfortable.

At the time of writing, it's still unclear whether all new deliveries ship with the updated cushion.

How support handled it

Sitting with my lumbar against the backrest was exactly where the problem showed up for me, so after a few uncomfortable weeks I contacted support via email. They replied within 24 hours, and their first suggestion was that I should sit closer to the backrest. Once I confirmed I already was, they promised a revised cushion - and noted that my return window would restart on the day the replacement arrived.

A week later a new cushion arrived - the Pro version, sent by mistake. Since the correct replacement was another month out, I used the Pro cushion in the meantime; its firmer foam didn't bottom out. I also received a small compensation package for the inconvenience, including the StepSync Mat, which turned out to be surprisingly handy - more on that below.

The correct SE cushion arrived at the end of August, so at the time of writing I've used the Pro cushion for about a month and the revised SE cushion for three days.

On the two replacement cushions

The revised SE cushion is noticeably stiffer than the one my chair originally shipped with, across all three foam zones.

The Pro uses Gabriel Atlantic fabric, which the active ventilation requires because it allows more airflow. It's also more durable. The trade-off is the coarser weave: less soft and slightly scratchy compared to the standard fabric.

In terms of firmness, the two replacement cushions feel about the same to me - the fabric is the main difference. Upgrading to the Pro just for the fabric isn't worth it in my view.

The backrest and recline

The backrest is what LiberNovo builds its marketing around, and deservedly so. Sitting down for the first time, it was the most noticeable difference to my IKEA chair: it hugs you around the lumbar region and you immediately feel supported, without limiting your range of motion.

The second standout is the recline. If you've ever wanted to lie back for a moment of relaxation and quick back relief, that's what the 160° position gives you. Even at maximum recline the chair feels stable - but to be genuinely comfortable, you'll want to raise your legs. Whether that calls for the official footrest is up to you; I put the StepSync Mat on the subwoofer under my desk and called it a day.

Day to day, though, I keep the chair locked at 135° with the tension tightened up - that lets me move freely back and forth while still getting the back support.

The Armrests

These get called out as a weak point, so I'll say plainly that I like them. Yes, they slide forward and backward very easily - but for me that's an advantage: I can pull up to the desk and the armrests simply move out of the way. If you prefer them to stay put, I can see it being annoying.

Material-wise, the firmness and smooth surface are pleasant. Keep in mind, though, that my old chair had no armrests at all.

The standout: parts availability

The cushion swap points to what I consider LiberNovo's real strength - not the chair itself, but what you can do with it after you buy it.

Competing brands may advertise a 12-year warranty instead of six, but their spare-parts selection is very limited. With LiberNovo you can order every individual component - and, unusually, at fair prices: building an Omni SE from parts comes to €681, against €679 for the finished chair (current price). Most brands price their spares steeply enough to make that comparison absurd.

What that enables is customization: want a headrest in a different colour? Order that spare part. Worried about the motorized lumbar? Swap in the manual one from the SE.

Verdict

After two months, I'm happy with the upgrade. The Omni SE is far more comfortable than my IKEA chair, and I use the recline often - reading a book, or just taking the load off my back.

The biggest drawback is probably the fixed seat depth. You can change it later by buying the 45 cm / 48 cm cushion replacement, but that still doesn't let different people share the same chair.

LiberNovo recently extended the warranty to six years for everyone, which makes seven with my deposit. Since the SE has no electronic components, that covers the whole chair in my case.

My cushion wasn't right out of the box, and it still took two months and two shipments to sort out. But the parts availability and the support response mean you're not stuck with a problem you can't fix - and that, more than any spec, is what won me over.

I'll update this post if anything changes.

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29 Aug 2026 11:27am GMT

27 Aug 2026

feedAndroid Developers Blog

How WhatsApp Upgraded to Secure, Seamless Sign-In for 1 Billion Users with Passkeys

Posted by Niharika Arora, Senior Developer Relations Engineer, Tracy Agyemang, Product Marketing Manager, Google and Mayank Manuja, Android Engineer, Meta
WhatsApp passkey banner

WhatsApp is the world's largest messaging platform, serving billions of users globally. It is the default communication tool for people across diverse regions, connecting users through private, reliable, and secure messaging.

"What excites me most is the sheer scale of WhatsApp's impact. Even a small improvement to WhatsApp touches billions of users worldwide," says Mayank Manuja, an Android Engineer on the WhatsApp Registration and Access team who led the design and implementation of passkey-based authentication for WhatsApp.

Building for an audience of this magnitude requires navigating a vast range of network conditions, device capabilities, and levels of digital literacy. Recognizing the potential early, WhatsApp committed to adopting passkeys in 2023, becoming one of the first major consumer apps to integrate the technology. By implementing passkeys, WhatsApp aimed to provide a fast, phishing-resistant option that significantly reduces user friction while providing robust protection against account takeovers and credential theft.

Passkey setup walkthrough animation
A user creating a passkey on WhatsApp for faster, more secure sign-ins.

The Decision to Adopt Passkeys

For WhatsApp, offering multiple access methods is key to making it easier for users to stay connected and regain access when needed. Passkeys offer users a streamlined, one-tap login experience that eliminates phishing risks and functions reliably even in regions where OTP message delivery can be inconsistent.

Underneath, passkeys leverage public-private key cryptography to replace manual entry with biometric or screen lock authentication. This workflow drastically improves sign-in speeds by reducing the process to a single tap via a unified, bottom-sheet interface that keeps users engaged within the app's context. The benefits are twofold: passkeys offer users a streamlined login experience while simultaneously providing robust, native protection against phishing attacks. Crucially, they function reliably even in regions where traditional SMS OTP delivery can be inconsistent.

Public-private key cryptography flow
How passkeys are saved and used to authenticate using public-private key cryptography
Passkeys security architecture overview

Having robust and diverse account access methods ensures that users are never locked out of what matters most to them.

Client-Side Integration

From the WhatsApp developer perspective, the Credential Manager API provided a clean, unified interface that abstracted away the complexity of underlying credential providers. Once initial integration flows were mapped out, the API surface became straightforward, with credential creation and retrieval following well-defined request and response patterns. Find the implementation guide in the Android developer documentation.

While the happy path worked from the start, navigating a diverse user base across OEMs, multiple Android versions, and varied device configurations (such as PIN-only versus biometric, or Android 13 versus 14+) surfaced unprecedented edge cases. These included users without a screen lock, unexpected exception types, outdated Play Services, and inconsistent credential provider behavior.

To overcome these hurdles, the WhatsApp and Google teams collaborated deeply and tackled several challenges:

Note: For further guidance, explore the Passkeys best practices blog to learn how to optimize the user experience when adopting passkeys.

Refining the User Experience

Because passkeys were an entirely new concept in early 2023, there were no established patterns for prompting their creation. Through extensive A/B testing, WhatsApp developed a contextual framework targeting users who would benefit most. This strategy continuously evolved: as Android OS flows matured into a streamlined, single-screen experience, WhatsApp simplified its own prompts to avoid redundant or confusing UI.

WhatsApp passkey screen setup
WhatsApp's streamlined, single-screen passkey creation flow

Server-Side Architecture and Cross-Platform Hurdles

On the backend, WhatsApp's server implements the standard WebAuthn/FIDO2 ceremonies. The backend is written in Erlang and calls the Rust webauthn-rs library through a native interface. This Rust library handles signature verification and credential parsing, allowing the internal code to remain focused on orchestration, storage, and product rules like eligibility, rate-limiting, and credential lifecycle.

The server architecture orchestrates these core ceremonies through four primary entry points, paired into Begin and Finish sequences for both Registration and Authentication:

1. Passkey registration

This sequence handles issuing creation options to the client, verifying the attestation once the client acknowledges successful creation, and securely persisting the credential.

The server & client interaction architecture during passkey registration
The server & client interaction architecture during passkey registration

Erlang: Begin Registration

begin_registration(UserId) ->
    Existing = list_credentials(UserId),
    %% reuse the existing user handle, or mint a new one
    {UserHandle, IsNew} = user_handle(Existing),
    %% returns the client creation options and the server-side challenge state
    #{client_safe := CreationOptions, server_only := ChallengeState} =
        webauthn:start_registration(UserId, UserHandle, rp_config()),
    %% excludeCredentials: the user's existing credential IDs, so the device won't re-enroll one
    Options = with_exclude_credentials(CreationOptions, credential_ids(Existing)),
    store_challenge(UserId, ChallengeState),          %% short TTL
    IsNew andalso reserve_user_handle(UserId, UserHandle),
    Options.

Erlang: Finish Registration

finish_registration(UserId, Attestation) ->
    ChallengeState = get_challenge(UserId),          %% must exist and be unexpired
    #{credential_id := CredId, public_key := PubKey} =
        webauthn:finish_registration(Attestation, ChallengeState, rp_config()),
    ok = index_credential(CredId, UserId),            %% map credential_id -> account
    case multi_passkey_enabled(UserId) of
        true  -> add_credential(UserId, CredId, PubKey);      %% append (oldest evicted past the cap)
        false -> replace_credential(UserId, CredId, PubKey)   %% single-passkey mode
    end,
    notify_client(UserId, {passkey_created, CredId}),
    ok.

2. Credential Authentication

Similar to creation, the app server handles the authentication flow by orchestrating the login sequence. This includes verifying the assertion after successful client authentication, and dynamically updating stored credentials whenever WebAuthn signals a refresh is necessary.

Erlang: Begin Authentication

begin_authentication(UserId) ->
    Credentials = list_valid_credentials(UserId),
    #{client_safe := RequestOptions, server_only := ChallengeState} =
        webauthn:start_authentication(Credentials, rp_config()),
    store_challenge(UserId, ChallengeState),          %% short TTL
    RequestOptions.

Erlang: Finish Authentication

finish_authentication(UserId, Assertion) ->
    ChallengeState = get_challenge(UserId),
    Credentials = list_valid_credentials(UserId),
    case webauthn:finish_authentication(Credentials, Assertion, ChallengeState) of
        #{user_verified := true, credential_id := CredId, needs_update := NeedsUpdate} = Result ->
            %% webauthn tells us when the stored credential should be refreshed
            NeedsUpdate andalso refresh_credential(UserId, CredId, Result),
            mark_credential_used(UserId, CredId),
            {ok, CredId};
        _ ->
            {error, not_allowed}
    end.
Step-by-step passkey login experience
The step-by-step passkey login experience on the WhatsApp app.

To know more about server registration, follow the integration guide here.

Advanced Architectural Considerations

Implementing passkeys on the server at scale presented unique challenges, particularly concerning account architecture and device synchronization. Ashish Choudhary from the WhatsApp backend team highlighted the primary hurdles they faced:

Rethinking Cross-Device Synchronization

This robust multi-passkey architecture also allowed WhatsApp to completely rethink cross-platform usability. The standard WebAuthn cross-device flow requires scanning a QR code on one device and authenticating over Bluetooth on another. However, WhatsApp found the Bluetooth dependency unreliable, and users often confused the new QR codes with the existing WhatsApp Web linking process.

Instead of forcing a fragile cross-device transport mechanism, WhatsApp allows users to hold passkeys natively across multiple ecosystems such as Google Password Manager on Android and iCloud Keychain on iOS. When users migrate to a new platform, they simply generate a fresh passkey during their next sign-in. This approach is completely frictionless for the user and operates seamlessly on top of the new multi-passkey server infrastructure.

Looking Ahead

Since launching passkeys, WhatsApp has witnessed robust organic adoption across its vast user base. By transforming the traditional multi-step sign-in process into a single, frictionless biometric gesture, the app has dramatically improved the user experience. Building on this momentum, WhatsApp is now expanding passkey utility beyond initial sign-ins, exploring seamless in-app re-authentication for sensitive account actions like passkey-encrypted backups.

Looking ahead, WhatsApp is actively collaborating with platform partners to pioneer lower-friction credential creation paths, anticipating that barriers to entry will naturally diminish as device biometric capabilities expand.

Recommendation for Developers Building at Scale

For developers preparing to integrate passkeys at scale, the WhatsApp team shares these critical recommendations:

WhatsApp passkey summary diagram

Get Started with Passkeys and Credential Manager

Get hands on with passkeys and Credential Manager on Android using our integration guide and public sample code.

If you have any questions or issues, you can share with us through the Android Credentials issues tracker.

27 Aug 2026 5:00pm GMT

26 Aug 2026

feedAndroid Developers Blog

Elevating app quality: Reducing memory usage and improving device migration

Posted by Raghavendra Hareesh Pottamsetty, GM, Google Play Developer & Monetization

Maintaining a healthy Android ecosystem is a shared commitment where every app and game has a role to play. To help you deliver the premium experiences users expect, Google Play is introducing two new quality requirements: one focused on reducing app memory footprint, and another on providing a secure, seamless device migration experience.

First, to help developers navigate industry-wide hardware constraints and Android's broader memory limits, Google Play is establishing new performance thresholds.

Second, as part of our broader commitment to elevate app quality, we are introducing a new onboarding standard to simplify and secure login during device upgrades.

Reducing app memory usage and optimizing code

The mobile industry is navigating significant hardware supply constraints that are altering device memory availability that over time can negatively impact the user experience. Android is addressing this challenge head-on with broader memory limits that aim to protect the overall user experience from apps using excess memory and causing system-wide slowdowns.

Building on this, today Google Play is establishing performance thresholds to help developers ensure their apps continue to deliver the premium experience users expect. This includes new thresholds across dynamic memory usage, bitmap usage, and code optimization to prevent unexpected on-device performance throttling and app terminations.

Review the thresholds and technical details to better understand applicability differences specific to apps and games, RAM buckets, and process states.

New tools to help you take action

To enable you to proactively discover, investigate, and optimize your app or game to meet the new bad behavior thresholds, we've already begun rolling out new tools in Play Console to get you started.


New memory metrics in Android vitals to identify and resolve memory bloat

Review DEX code optimization insights in Play Console

Later this year, you can expect additional diagnostic tools, including metrics on how long your app spends in each state and deeper insights into the Android Memory Limiter, a feature that prevents individual apps from using too much device memory. Through our ongoing investment in these enhancements, our goal is to help you continuously optimize your footprint and elevate the experience you provide your users.

Enforcement timeline

Starting in February 2027, apps and games must meet their respective bad behavior thresholds for Memory usage (Anonymous RSS + Swap), Bitmap memory usage and DEX code optimization. Similar to existing Android vitals metrics, exceeding thresholds is a strong indicator of degraded app experiences and on-device Android app terminations.

Apps and games that do not meet these thresholds may see reduced app visibility and publishing capabilities on Google Play. Additional details will be provided later this year.

Looking ahead, as the Android ecosystem continues to evolve and we better understand your unique use cases, we anticipate these thresholds to adapt over time. Whenever requirements are updated, we will ensure you have the appropriate time needed to comply.

Providing a secure & seamless device migration experience

When users switch to a new device, moving their apps over should be secure and effortless. To provide a better onboarding experience, we're introducing a requirement for app developers to make log-ins faster and safer during device transfers.

The Zero-Tap Sign-In standard will require any app supporting user sign-in, optional or mandatory, to automatically restore a user's sign-in state when they move from one Android device to another with the Android Restore Credentials API. This API ensures that when a user opens your app on their new Android device for the very first time, they are instantly recognized and securely signed in without additional taps.

Starting in April 2027, Google Play will require apps to meet the Zero Tap Sign-In requirement to maintain full publishing capabilities and optimal visibility in the Play Store.

While games are currently exempt from the Zero-Tap Sign-In requirement, developers should expect dedicated guidance and tailored solutions for complex gaming authentication use cases coming in 2027. For games who support single-account sign-in, we strongly encourage usage of the Restore Credentials API to support zero-tap sign-in. Please visit our help center for more information.

Plan your roadmap: Review Play's requirements

Start preparing for the upcoming enforcement deadlines by reviewing the details of each requirement:

Meeting these quality requirements on Google Play is a crucial step toward building a faster, more reliable experience for our users. We appreciate your partnership and everything you do to keep the Android community thriving.

26 Aug 2026 5:00pm GMT

25 Aug 2026

feedAndroid Developers Blog

Ensuring Safety in the Generative AI Ecosystem: Protecting Users from Non-Consensual Intimate Content

Posted by Ron Aquino, Senior Director, Trust & Safety, Chrome, Android, and Play

At Google Play, user safety and developer success go hand in hand. We continue to see growth in apps with AI generated features, and indeed, adding generative AI into your apps is a great way to unlock incredible creative possibilities. However, AI features also bring new safety challenges - such as the rise of AI-facilitated generation of non-consensual intimate imagery (NCII). Google Play's policies prohibit the facilitation, creation, or distribution of non-consensual sexual content. Harmful applications designed to target, harass, or exploit individuals have absolutely no place on Google Play, and we are committed to enforcing our policies to keep the store a safe space for developers to thrive.

We know that the vast majority of you are dedicated to building positive, ethical tools. To protect both your hard work and our shared user base, we are investing heavily in platform protections, technical defenses, and developer resources to stop abuse.

How we're safeguarding our shared ecosystem

Protecting the platform is a continuous effort. Bad actors attempt to exploit distribution channels, monetization paths, and model boundaries. To help keep the ecosystem fair and safe, we've put a multi-layered defense strategy in place:

Practical best practices for your Generative AI features

To help you build safer apps and have a smoother publishing experience, here are a few straightforward ways to design and test your app, aligned with our Sexual Content Policy and AI-Generated Content Policy.

1. Help us streamline your app review

To maintain the integrity of the Play Store, we are reiterating our enhanced requirements specifically targeting Generative AI applications. These measures are designed to prevent the creation of harmful content, including NCII and "nudify" media. Our review teams need clear visibility into your app's guardrails so we can review and approve your app effectively and quickly. You can prevent unnecessary review delays by:

Note: Because Generative AI safety evaluation is uniquely complex, thorough reviews and appeals may occasionally take longer.

2. Design your app for Safety

Stress-testing your Generative AI app against adversarial prompts - especially those attempting to force non-consensual explicit edits - is essential. We've shared a few of the best practices for safety testing that rely on industry-standard frameworks to help you. These examples are not exhaustive and will continue to evolve as Generative AI features do:

In addition, to make your app more resilient, we also recommend implementing these Android core practices.

Building responsibly, together

AI innovation should always go hand in hand with safety and user trust. Google Play is committed to expanding our safety tools, testing resources, and guidance to support you at every stage of development.

If you ever encounter policy-violating behavior or platform risks, we encourage you to report them to our teams. Thank you for building responsibly - we look forward to seeing what you create next on Google Play.

25 Aug 2026 5:00pm GMT

04 Jul 2026

feedPlanet Maemo

Reticulum is interesting

It all started innocently enough: sometime last summer, I ran into the blog post Start your own Internet Resiliency Club on Hacker News.

…communicate with each other across a few kilometers without any centralized infrastructure using cheap, low-power, unlicensed LoRa radios and open source Meshtastic text messaging software.

The idea of a local, infrastructure-free communications mesh sounded useful, especially as we were about to sail into the Pacific.

Meshtastic

While conflicts and natural disasters are hopefully far away, on the smaller atolls there is no cellular network. With Meshtastic we could communicate over LoRa.

Using Meshtastic on a boat

Over the hurricane season, the Meshtastic setup became quite extensive. Our boat has a Meshtastic node, plus a mast-mounted solar repeater. We both have Meshtastic cards that we carry with us. With these we can communicate with text messages over quite a long distance. And we get telemetry and alerts from the boat.

In Cartagena, Colombia we could hear the boat pretty much across the city. And since some of our buddy boats also run Meshtastic, we've even had conversations while offshore.

While the existing Meshtastic setup is serving us well, there is always room for improvement and new ideas.

Reticulum

Reticulum is a project that seeks to take this to a whole new level. It is a whole decentralized networking stack that allows anything from instant messaging and voice calls to full-on SSH sessions to be carried over a multitude of different interfaces. You can transport Reticulum over LoRa, Bluetooth, and also over regular TCP/IP networks. And if authorities didn't take a dim view on encryption in ham radio, it would also work over our HF radio. With store-and-forward mechanisms it can deal with intermittent connectivity.

Because your identity is portable, your connectivity can be fluid. You can be sitting at a desk connected to a fiber backbone one moment, and walking through a field connected only to a long-range LoRa mesh the next. To the rest of the network, nothing has changed. Your friends do not need to update your contact info. The messages they send do not bounce back. The network senses the shift in the medium and reroutes the flow of data automatically.
You are no longer a stationary node in a fixed grid. You are a wanderer in a fluid medium.
- The Zen of Reticulum

As it stands now, Reticulum is still quite an early system with rudimentary and tech-heavy user interfaces. But that seems to be about to change: the Columba app for Android seems about as user-friendly as Meshtastic or something like Signal. There's a lot of potential in that once it reaches a stable version.

Distributed development over Reticulum

In the meanwhile, there is one aspect of Reticulum we developers can benefit from immediately: Distributed development. With it, any rngit node running on Reticulum can be your "GitHub". Git history, issue tracking, release distribution is already there.

I recently switched my various programming projects over. We have rngit running on the boat NAS, and VPS running a mirror behind more consistent connectivity. And for now I also mirror the work periodically to GitHub for backwards compatibility.

Reticulum for software

What I think is worthwhile to explore is having machines interface with Reticulum. Just like we can tell our boat to switch lights on via a Meshtastic message, we should be able to do the same with Reticulum. And maybe there should be a NomadNet "site" for the boat showing status of the various systems.

Going further, maybe boats could share chart data, depth soundings, weather information with each other over this. The promise of VDES, but built from the grassroots perspective.

And maybe things like NoFlo should be able to communicate over Reticulum? Reticulum implementations exist for multiple programming languages, but for this we'd need a JavaScript port.

There's still a lot to study and to think about. Watch this space. Last time I noted that something is interesting, it took me to a ten year rabbit hole.

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04 Jul 2026 12:00am GMT

26 Jan 2026

feedPlanet Maemo

Igalia Multimedia contributions in 2025

Now that 2025 is over, it's time to look back and feel proud of the path we've walked. Last year has been really exciting in terms of contributions to GStreamer and WebKit for the Igalia Multimedia team.

With more than 459 contributions along the year, we've been one of the top contributors to the GStreamer project, in areas like Vulkan Video, GstValidate, VA, GStreamer Editing Services, WebRTC or H.266 support.

Pie chart of Igalia's contributions to different areas of the GStreamer project: other (30%) vulkan (24%) validate (7%) va (6%) ges (4%) webrtc (3%) h266parse (3%) python (3%) dots-viewer (3%) tests (2%) docs (2%) devtools (2%) webrtcbin (1%) tracers (1%) qtdemux (1%) gst (1%) ci (1%) y4menc (1%) videorate (1%) gl (1%) alsa (1%)
Igalia's contributions to the GStreamer project

In Vulkan Video we've worked on the VP9 video decoder, and cooperated with other contributors to push the AV1 decoder as well. There's now an H.264 base class for video encoding that is designed to support general hardware-accelerated processing.

GStreaming Editing Services, the framework to build video editing applications, has gained time remapping support, which now allows to include fast/slow motion effects in the videos. Video transformations (scaling, cropping, rounded corners, etc) are now hardware-accelerated thanks to the addition of new Skia-based GStreamer elements and integration with OpenGL. Buffer pool tuning and pipeline improvements have helped to optimize memory usage and performance, enabling the edition of 4K video at 60 frames per second. Much of this work to improve and ensure quality in GStreamer Editing Services has also brought improvements in the GstValidate testing framework, which will be useful for other parts of GStreamer.

Regarding H.266 (VVC), full playback support (with decoders such as vvdec and avdec_h266, demuxers and muxers for Matroska, MP4 and TS, and parsers for the vvc1 and vvi1 formats) is now available in GStreamer 1.26 thanks to Igalia's work. This allows user applications such as the WebKitGTK web browser to leverage the hardware accelerated decoding provided by VAAPI to play H.266 video using GStreamer.

Igalia has also been one of the top contributors to GStreamer Rust, with 43 contributions. Most of the commits there have been related to Vulkan Video.

Pie chart of Igalia's contributions to different areas of the GStreamer Rust project: vulkan (28%) other (26%) gstreamer (12%) ci (12%) tracer (7%) validate (5%) ges (7%) examples (5%)
Igalia's contributions to the GStreamer Rust project

In addition to GStreamer, the team also has a strong presence in WebKit, where we leverage our GStreamer knowledge to implement many features of the web engine related to multimedia. From the 1739 contributions to the WebKit project done last year by Igalia, the Multimedia team has made 323 of them. Nearly one third of those have been related to generic multimedia playback, and the rest have been on areas such as WebRTC, MediaStream, MSE, WebAudio, a new Quirks system to provide adaptations for specific hardware multimedia platforms at runtime, WebCodecs or MediaRecorder.

Pie chart of Igalia's contributions to different areas of the WebKit project: Generic Gstreamer work (33%) WebRTC (20%) Regression bugfixing (9%) Other (7%) MSE (6%) BuildStream SDK (4%) MediaStream (3%) WPE platform (3%) WebAudio (3%) WebKitGTK platform (2%) Quirks (2%) MediaRecorder (2%) EME (2%) Glib (1%) WTF (1%) WebCodecs (1%) GPUProcess (1%) Streams (1%)
Igalia Multimedia Team's contributions to different areas of the WebKit project

We're happy about what we've achieved along the year and look forward to maintaining this success and bringing even more exciting features and contributions in 2026.

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26 Jan 2026 9:34am GMT

18 Sep 2022

feedPlanet Openmoko

Harald "LaF0rge" Welte: Deployment of future community TDMoIP hub

I've mentioned some of my various retronetworking projects in some past blog posts. One of those projects is Osmocom Community TDM over IP (OCTOI). During the past 5 or so months, we have been using a number of GPS-synchronized open source icE1usb interconnected by a new, efficient but strill transparent TDMoIP protocol in order to run a distributed TDM/PDH network. This network is currently only used to provide ISDN services to retronetworking enthusiasts, but other uses like frame relay have also been validated.

So far, the central hub of this OCTOI network has been operating in the basement of my home, behind a consumer-grade DOCSIS cable modem connection. Given that TDMoIP is relatively sensitive to packet loss, this has been sub-optimal.

Luckily some of my old friends at noris.net have agreed to host a new OCTOI hub free of charge in one of their ultra-reliable co-location data centres. I'm already hosting some other machines there for 20+ years, and noris.net is a good fit given that they were - in their early days as an ISP - the driving force in the early 90s behind one of the Linux kernel ISDN stracks called u-isdn. So after many decades, ISDN returns to them in a very different way.

Side note: In case you're curious, a reconstructed partial release history of the u-isdn code can be found on gitea.osmocom.org

But I digress. So today, there was the installation of this new OCTOI hub setup. It has been prepared for several weeks in advance, and the hub contains two circuit boards designed entirely only for this use case. The most difficult challenge was the fact that this data centre has no existing GPS RF distribution, and the roof is ~ 100m of CAT5 cable (no fiber!) away from the roof. So we faced the challenge of passing the 1PPS (1 pulse per second) signal reliably through several steps of lightning/over-voltage protection into the icE1usb whose internal GPS-DO serves as a grandmaster clock for the TDM network.

The equipment deployed in this installation currently contains:

For more details, see this wiki page and this ticket

Now that the physical deployment has been made, the next steps will be to migrate all the TDMoIP links from the existing user base over to the new hub. We hope the reliability and performance will be much better than behind DOCSIS.

In any case, this new setup for sure has a lot of capacity to connect many more more users to this network. At this point we can still only offer E1 PRI interfaces. I expect that at some point during the coming winter the project for remote TDMoIP BRI (S/T, S0-Bus) connectivity will become available.

Acknowledgements

I'd like to thank anyone helping this effort, specifically * Sylvain "tnt" Munaut for his work on the RS422 interface board (+ gateware/firmware) * noris.net for sponsoring the co-location * sysmocom for sponsoring the EPYC server hardware

18 Sep 2022 10:00pm GMT

08 Sep 2022

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Harald "LaF0rge" Welte: Progress on the ITU-T V5 access network front

Almost one year after my post regarding first steps towards a V5 implementation, some friends and I were finally able to visit Wobcom, a small German city carrier and pick up a lot of decommissioned POTS/ISDN/PDH/SDH equipment, primarily V5 access networks.

This means that a number of retronetworking enthusiasts now have a chance to play with Siemens Fastlink, Nokia EKSOS and DeTeWe ALIAN access networks/multiplexers.

My primary interest is in Nokia EKSOS, which looks like an rather easy, low-complexity target. As one of the first steps, I took PCB photographs of the various modules/cards in the shelf, take note of the main chip designations and started to search for the related data sheets.

The results can be found in the Osmocom retronetworking wiki, with https://osmocom.org/projects/retronetworking/wiki/Nokia_EKSOS being the main entry page, and sub-pages about

In short: Unsurprisingly, a lot of Infineon analog and digital ICs for the POTS and ISDN ports, as well as a number of Motorola M68k based QUICC32 microprocessors and several unknown ASICs.

So with V5 hardware at my disposal, I've slowly re-started my efforts to implement the LE (local exchange) side of the V5 protocol stack, with the goal of eventually being able to interface those V5 AN with the Osmocom Community TDM over IP network. Once that is in place, we should also be able to offer real ISDN Uk0 (BRI) and POTS lines at retrocomputing events or hacker camps in the coming years.

08 Sep 2022 10:00pm GMT

Harald "LaF0rge" Welte: Clock sync trouble with Digium cards and timing cables

If you have ever worked with Digium (now part of Sangoma) digital telephony interface cards such as the TE110/410/420/820 (single to octal E1/T1/J1 PRI cards), you will probably have seen that they always have a timing connector, where the timing information can be passed from one card to another.

In PDH/ISDN (or even SDH) networks, it is very important to have a synchronized clock across the network. If the clocks are drifting, there will be underruns or overruns, with associated phase jumps that are particularly dangerous when analog modem calls are transported.

In traditional ISDN use cases, the clock is always provided by the network operator, and any customer/user side equipment is expected to synchronize to that clock.

So this Digium timing cable is needed in applications where you have more PRI lines than possible with one card, but only a subset of your lines (spans) are connected to the public operator. The timing cable should make sure that the clock received on one port from the public operator should be used as transmit bit-clock on all of the other ports, no matter on which card.

Unfortunately this decades-old Digium timing cable approach seems to suffer from some problems.

bursty bit clock changes until link is up

The first problem is that downstream port transmit bit clock was jumping around in bursts every two or so seconds. You can see an oscillogram of the E1 master signal (yellow) received by one TE820 card and the transmit of the slave ports on the other card at https://people.osmocom.org/laforge/photos/te820_timingcable_problem.mp4

As you can see, for some seconds the two clocks seem to be in perfect lock/sync, but in between there are periods of immense clock drift.

What I'd have expected is the behavior that can be seen at https://people.osmocom.org/laforge/photos/te820_notimingcable_loopback.mp4 - which shows a similar setup but without the use of a timing cable: Both the master clock input and the clock output were connected on the same TE820 card.

As I found out much later, this problem only occurs until any of the downstream/slave ports is fully OK/GREEN.

This is surprising, as any other E1 equipment I've seen always transmits at a constant bit clock irrespective whether there's any signal in the opposite direction, and irrespective of whether any other ports are up/aligned or not.

But ok, once you adjust your expectations to this Digium peculiarity, you can actually proceed.

clock drift between master and slave cards

Once any of the spans of a slave card on the timing bus are fully aligned, the transmit bit clocks of all of its ports appear to be in sync/lock - yay - but unfortunately only at the very first glance.

When looking at it for more than a few seconds, one can see a slow, continuous drift of the slave bit clocks compared to the master :(

Some initial measurements show that the clock of the slave card of the timing cable is drifting at about 12.5 ppb (parts per billion) when compared against the master clock reference.

This is rather disappointing, given that the whole point of a timing cable is to ensure you have one reference clock with all signals locked to it.

The work-around

If you are willing to sacrifice one port (span) of each card, you can work around that slow-clock-drift issue by connecting an external loopback cable. So the master card is configured to use the clock provided by the upstream provider. Its other ports (spans) will transmit at the exact recovered clock rate with no drift. You can use any of those ports to provide the clock reference to a port on the slave card using an external loopback cable.

In this setup, your slave card[s] will have perfect bit clock sync/lock.

Its just rather sad that you need to sacrifice ports just for achieving proper clock sync - something that the timing connectors and cables claim to do, but in reality don't achieve, at least not in my setup with the most modern and high-end octal-port PCIe cards (TE820).

08 Sep 2022 10:00pm GMT