Android Studio Panda 3 is now stable and ready for you to use in production. This release gives you even more control and customization over your AI-powered workflows, making it easier than ever to build high-quality Android apps.
Whether you're bringing new capabilities to an existing app or standing up a brand new app, these updates elevate your development experience by allowing your AI Agent in Android Studio to learn your specific practices and giving you granular control over its permissions.
Lastly, in addition to AI skills and Agent Mode enchantments, Android Studio Panda 3 also includes updated support for build Android apps for cars.
Here's a deep dive into what's new:
Agent skills
Create a more helpful AI agent by using agent skills in Android Studio. Agent skills are specialized instructions that teach the agent new capabilities and best practices for a specific workflow, which the agent can then leverage as needed. This significantly reduces the level of detail required for your day-to-day prompts. Agent skills work with Gemini in Android Studio or with other remote 3rd party LLMs you integrate into the agent framework in Android Studio.
You and members of your team can create skills that tell the agent exactly how you want to handle specific tasks in your codebase. For example, you could create a custom "code review" skill tailored to your organization's coding standards, or custom skill to provide the agent with more information on using an in-house library.
Once you have created a skill, the agent will be able to use it automatically, or you can manually trigger it by typing @ followed by the skill name. Check out the documentation to learn more about how to create skills for your codebase, or better yet-ask your agent to help you build a new skill and it will guide you through the details!
Manually Trigger Agent Skill in Android Studio
Getting Started
To build a skill for your project, do the following:
Create a .skills directory inside your project's root folder.
Place a SKILL.md file inside this new directory.
Add a name and description to the file to define your custom workflow, and your skill is ready.
Optionally include scripts,assets, and references to provide even more guidance to your agent.
Agent skills in Android Studio
Manage permissions for Agent Mode
You control your codebase, and you can now be more deliberate with which data and capabilities you choose to share with AI agents. The new granular agent permissions in Android Studio let you decide exactly what agents can do for you.
When Agent Mode needs to read files, run shell commands, or access the web, it explicitly asks for your permission. We know that 'approval fatigue' is a real risk in AI workflows-when a tool asks for permission too often, it's easy to start clicking 'Allow' without fully reviewing the action. By offering granular 'Always Allow' rules for trusted operations and an optional sandbox for experimental ones, Android Studio helps you stay focused on the high-stakes decisions that actually require your manual sign-off.
Agent Permissions
Agent permissions are intuitive to set up and use. For example, granting high-level permissions automatically authorizes related sub-tools, while commands you have previously approved will run automatically without interrupting your flow. Rest assured, accessing sensitive files like SSH keys will always require your explicit sign-off.
For even more security, you can also use an optional sandbox to enforce strict, isolated control over the agent.
Agent Shell Sandbox
Empty Car App Library App template
We're making it easier to build Android apps for cars. Building apps for the car used to mean wrestling with complex configurations just to get the project to build successfully.
Now, you can accelerate your development with the new "Empty Car App Library App" template in Android Studio. This template takes care of the required boilerplate code for a driving-optimized app on both Android Auto and Android Automotive OS, saving you significant time and effort. Instead of getting bogged down in setup, you can focus on creating the best experience for your users on the road.
Getting Started
To use the new template:
Select New Project on the Welcome to Android Studio screen (or File > New > New Project from within a project).
Search for or select the Empty Car App Library App template.
Name your app and click Finish to generate your driving-optimized app.
Empty Car App Library App template
Android Studio Panda releases
Panda 3 builds off last month's AI-focused Panda 2 release. Check out Go from prompt to working prototype with Android Studio Panda 2 post to learn more about new Android Studio features, including the AI-powered New Project Flow that takes you from prompt to prototype and the Version Upgrade Assistant that takes the toil out of updating your dependencies.
Get started
Dive in and accelerate your development. Download Android Studio Panda 3 and start exploring these powerful new agentic features today.
Posted by Matthew McCullough, VP of Product Management Android Development
Today, we are enhancing Android development with Gemma 4, our latest state-of-the-art open model designed with complex reasoning and autonomous tool-calling capabilities.
Our vision is to enable local agentic AI on Android across the entire software lifecycle, from development to production. Android supports a range of Gemma 4 models, from the most efficient ones running directly on-device in your apps to more powerful ones running on your development machine to help you build apps. We are bringing Gemma 4 to Android developers through two pillars:
Local-first Agentic coding: Experience powerful, local AI code assistance with Gemma 4 in Android Studio in your development computer.
On-device intelligence: Build intelligent experiences using the ML Kit GenAI Prompt API to run Gemma 4 directly on Android device hardware.
Coding with Gemma 4 in Android Studio
When building Android apps, Android Studio can use Gemma 4 to leverage its state-of-the-art reasoning power and native support for tool use, while keeping the model and inference contained entirely on your local machine.
Gemma 4 was trained on Android development and designed with Agent Mode in mind. This means that when you select Gemma 4 as your local model, you can leverage the full suite of Agent Mode capabilities for a variety of Android development use cases, including refactoring legacy code, building an entire app or new features, and applying fixes iteratively.
Learn more about the possibilities Gemma 4 brings to your app development flow and how to get started.
Prototyping with Gemma 4 on-device
Since the introduction of Gemini Nano as the foundation model on Android, it has become available on over 140 million devices. Gemma 4 is the base model for the next generation of Gemini Nano (Gemini Nano 4) that is optimized for performance and quality on Android devices. This model is up to 4x faster than the previous version and uses up to 60% less battery.
To make it as easy as possible to preview and prototype with Gemma 4 E2B and E4B models directly on AICore-supported devices, we're launching the AICore Developer Preview. While we continue to expand the ML Kit GenAI Prompt API surface to unlock additional advanced capabilities of the model, you can already start exploring new use cases with Gemma 4 using the Prompt API.
Prepare your apps for the launch of the Gemini Nano 4 on the new flagship Android devices later this year by prototyping with Gemma 4 today. Read about the upcoming features and deep dive into AICore Developer Preview and its Gemma 4 support here.
Local agentic intelligence with Gemma 4
Running Gemma 4 locally, you can leverage its advanced reasoning and tool-calling capabilities in your entire workflow, from developing with the AI coding assistant in Android Studio to shipping intelligent features in your app with ML Kit GenAI Prompt API. This local-first approach, available under Gemma's open Apache license, provides an alternative for developers to innovate in a privacy-centric and cost effective manner. In a future release, we will update Android Bench to include Gemma 4 and other open models, providing the quantified data you need to navigate performance trade-offs and select the best model for your use case.
Posted by David Chou, Product Manager and Caren Chang, Developer Relations Engineer
At Google, we're committed to bringing the most capable AI models directly to the Android devices in your pocket. Today, we're thrilled to announce the release of our latest state-of-the-art open model: Gemma 4.
These models are the foundation for the next generation of Gemini Nano, so code you write today for Gemma 4 will automatically work on Gemini Nano 4-enabled devices that will be available later this year. With Gemini Nano 4, you'll benefit from our additional performance optimizations so you can ship to production across the Android ecosystem with the most efficient on-device inference.
Select the Gemini Nano 4 Fast model in the Developer Preview UI
to see its blazing fast inference speed in action before you write any code
Because Gemma 4 natively supports over 140 languages, you can expect improved localized, multilingual experiences for your global audience. Furthermore, Gemma 4 offers industry-leading performance with multimodal understanding, allowing your apps to understand and process text, images, and audio. To give you the best balance of performance and efficiency, Gemma 4 on Android comes in two sizes:
E4B: Designed for higher reasoning power and complex tasks.
E2B: Optimized for maximum speed (3x faster than the E4B model!) and lower latency.
The new model is up to 4x faster than previous versions and uses up to 60% less battery. Starting today, you can experiment with improved capabilities including:
Reasoning: Chain-of-thought commands and conditional statements can now be expected to return higher quality results. For example: "Determine if the following comment for a discussion thread passes the community guidelines. The comment does not pass the community guideline if it contains one or more of these reason_for_flag: profanity, derogatory language, hate speech". If the review passes the community guidelines, return {true}. Otherwise, return {false, reason_for_flag}."
Math: With better math skills, the model can now more accurately answer questions. For example: "If I get 26 paychecks per year, how much should I contribute each paycheck to reach my savings goal of $10,000 over the course of a year?"
Time understanding: The model is now more capable when reasoning about time, making it more accurate for use cases that involve calendars, reminders, and alarms. For example: "The event is at 6PM on August 18th, and a reminder should be sent out 10 hours before the event. Return the time and date the reminder should be sent."
Image understanding: Use cases that involve OCR (Optical Character Recognition) - such as chart understanding, visual data extraction, and handwriting recognition - will now return more accurate results.
Join the Developer Preview today to download these models in preview models and start building next-generation features right away.
Start building with Gemma 4
Start testing the model
You can try out the model without code by following the Developer Preview guide. If you want to jump straight into integrating these models with your existing workflow, we've made that seamless. Head over to Android Studio to refine your prompt and build with the familiar ML Kit Prompt API. We've introduced a new ability to specify a model, allowing you to target the E2B (fast) or E4B (full) variants for testing.
// Define the configuration with a specific track and preferenceval previewFullConfig = generationConfig {
modelConfig = ModelConfig {
releaseTrack = ModelReleaseTrack.PREVIEW
preference = ModelPreference.FULL
}
}
// Initialize the GenerativeModel with the configurationval previewModel = GenerativeModel.getClient(previewFullConfig)
// Verify that the specific preview model is availableval previewModelStatus = previewModel.checkStatus()
if (previewModelStatus == FeatureStatus.AVAILABLE) {
// Proceed with inferenceval response = previewModel.generateContent("If I get 26 paychecks per year, how much I should contribute each paycheck to reach my savings goal of $10k over the course of a year? Return only the amount.")
} else {
// Handle the case where the preview model is not available// (e.g., print out log statements)
}
What to expect during the Developer Preview
The goal of this Developer Preview is to give you a head start on refining prompt accuracy and exploring new use cases for your specific apps.
We will be making several updates throughout the preview period, including support for tool calling, structured output, system prompts, and thinking mode in Prompt API, making it easier to take full advantage of the new capabilities and significant performance optimizations in Gemma 4.
The preview models are available for testing on AICore-enabled devices. These models will run on the latest generation of specialized AI accelerators from Google, MediaTek, and Qualcomm Technologies. On other devices, the models will initially run on a CPU implementation that is not representative of final production performance. If your device is not AICore-enabled, you can also test these models via the AI Edge Gallery app. We'll provide support for more devices in the future.
Now that 2025 is over, it's time to look back and feel proud of the path we've walked. Last year has been really exciting in terms of contributions to GStreamer and WebKit for the Igalia Multimedia team.
With more than 459 contributions along the year, we've been one of the top contributors to the GStreamer project, in areas like Vulkan Video, GstValidate, VA, GStreamer Editing Services, WebRTC or H.266 support.
Igalia's contributions to the GStreamer project
In Vulkan Video we've worked on the VP9 video decoder, and cooperated with other contributors to push the AV1 decoder as well. There's now an H.264 base class for video encoding that is designed to support general hardware-accelerated processing.
GStreaming Editing Services, the framework to build video editing applications, has gained time remapping support, which now allows to include fast/slow motion effects in the videos. Video transformations (scaling, cropping, rounded corners, etc) are now hardware-accelerated thanks to the addition of new Skia-based GStreamer elements and integration with OpenGL. Buffer pool tuning and pipeline improvements have helped to optimize memory usage and performance, enabling the edition of 4K video at 60 frames per second. Much of this work to improve and ensure quality in GStreamer Editing Services has also brought improvements in the GstValidate testing framework, which will be useful for other parts of GStreamer.
Regarding H.266 (VVC), full playback support (with decoders such as vvdec and avdec_h266, demuxers and muxers for Matroska, MP4 and TS, and parsers for the vvc1 and vvi1 formats) is now available in GStreamer 1.26 thanks to Igalia's work. This allows user applications such as the WebKitGTK web browser to leverage the hardware accelerated decoding provided by VAAPI to play H.266 video using GStreamer.
Igalia has also been one of the top contributors to GStreamer Rust, with 43 contributions. Most of the commits there have been related to Vulkan Video.
Igalia's contributions to the GStreamer Rust project
In addition to GStreamer, the team also has a strong presence in WebKit, where we leverage our GStreamer knowledge to implement many features of the web engine related to multimedia. From the 1739 contributions to the WebKit project done last year by Igalia, the Multimedia team has made 323 of them. Nearly one third of those have been related to generic multimedia playback, and the rest have been on areas such as WebRTC, MediaStream, MSE, WebAudio, a new Quirks system to provide adaptations for specific hardware multimedia platforms at runtime, WebCodecs or MediaRecorder.
Igalia Multimedia Team's contributions to different areas of the WebKit project
We're happy about what we've achieved along the year and look forward to maintaining this success and bringing even more exciting features and contributions in 2026.
Some years ago I had mentioned some command line tools I used to analyze and find useful information on GStreamer logs. I've been using them consistently along all these years, but some weeks ago I thought about unifying them in a single tool that could provide more flexibility in the mid term, and also as an excuse to unrust my Rust knowledge a bit. That's how I wrote Meow, a tool to make cat speak (that is, to provide meaningful information).
The idea is that you can cat a file through meow and apply the filters, like this:
which means "select those lines that contain appsinknewsample (with case insensitive matching), but don't contain V0 nor video (that is, by exclusion, only that contain audio, probably because we've analyzed both and realized that we should focus on audio for our specific problem), highlight the different thread ids, only show those lines with timestamp lower than 21.46 sec, and change strings like Source/WebCore/platform/graphics/gstreamer/mse/AppendPipeline.cpp to become just AppendPipeline.cpp", to get an output as shown in this terminal screenshot:
Cool, isn't it? After all, I'm convinced that the answer to any GStreamer bug is always hidden in the logs (or will be, as soon as I add "just a couple of log lines more, bro" 0 0
I was playing around with Xlib this summer, and one thing led to another, and here we are with four fresh ports to retro mobile X11 platforms. There is even a Maemo Leste port, but due to some SGX driver woes on the N900, I opted for using XSHM and software rendering, which works well and has the nice, crisp pixel look (on Fremantle, it's using EGL+GLESv2). Even the N8x0 port has very fluid motion by utilizing Xv for blitting software-rendered pixels to the screen. The game is available over at itch.io.
I've mentioned some of my various retronetworking projects in some past blog posts. One of those projects is Osmocom Community TDM over IP (OCTOI). During the past 5 or so months, we have been using a number of GPS-synchronized open source icE1usb interconnected by a new, efficient but strill transparent TDMoIP protocol in order to run a distributed TDM/PDH network. This network is currently only used to provide ISDN services to retronetworking enthusiasts, but other uses like frame relay have also been validated.
So far, the central hub of this OCTOI network has been operating in the basement of my home, behind a consumer-grade DOCSIS cable modem connection. Given that TDMoIP is relatively sensitive to packet loss, this has been sub-optimal.
Luckily some of my old friends at noris.net have agreed to host a new OCTOI hub free of charge in one of their ultra-reliable co-location data centres. I'm already hosting some other machines there for 20+ years, and noris.net is a good fit given that they were - in their early days as an ISP - the driving force in the early 90s behind one of the Linux kernel ISDN stracks called u-isdn. So after many decades, ISDN returns to them in a very different way.
Side note: In case you're curious, a reconstructed partial release history of the u-isdn code can be found on gitea.osmocom.org
But I digress. So today, there was the installation of this new OCTOI hub setup. It has been prepared for several weeks in advance, and the hub contains two circuit boards designed entirely only for this use case. The most difficult challenge was the fact that this data centre has no existing GPS RF distribution, and the roof is ~ 100m of CAT5 cable (no fiber!) away from the roof. So we faced the challenge of passing the 1PPS (1 pulse per second) signal reliably through several steps of lightning/over-voltage protection into the icE1usb whose internal GPS-DO serves as a grandmaster clock for the TDM network.
The equipment deployed in this installation currently contains:
a rather beefy Supermicro 2U server with EPYC 7113P CPU and 4x PCIe, two of which are populated with Digium TE820 cards resulting in a total of 16 E1 ports
an icE1usb with RS422 interface board connected via 100m RS422 to an Ericsson GPS03 receiver. There's two layers of of over-voltage protection on the RS422 (each with gas discharge tubes and TVS) and two stages of over-voltage protection in the coaxial cable between antenna and GPS receiver.
Now that the physical deployment has been made, the next steps will be to migrate all the TDMoIP links from the existing user base over to the new hub. We hope the reliability and performance will be much better than behind DOCSIS.
In any case, this new setup for sure has a lot of capacity to connect many more more users to this network. At this point we can still only offer E1 PRI interfaces. I expect that at some point during the coming winter the project for remote TDMoIP BRI (S/T, S0-Bus) connectivity will become available.
Acknowledgements
I'd like to thank anyone helping this effort, specifically * Sylvain "tnt" Munaut for his work on the RS422 interface board (+ gateware/firmware) * noris.net for sponsoring the co-location * sysmocom for sponsoring the EPYC server hardware
Almost one year after my post regarding first steps towards a V5 implementation, some friends and I were finally able to visit Wobcom, a small German city carrier and pick up a lot of decommissioned POTS/ISDN/PDH/SDH equipment, primarily V5 access networks.
This means that a number of retronetworking enthusiasts now have a chance to play with Siemens Fastlink, Nokia EKSOS and DeTeWe ALIAN access networks/multiplexers.
My primary interest is in Nokia EKSOS, which looks like an rather easy, low-complexity target. As one of the first steps, I took PCB photographs of the various modules/cards in the shelf, take note of the main chip designations and started to search for the related data sheets.
In short: Unsurprisingly, a lot of Infineon analog and digital ICs for the POTS and ISDN ports, as well as a number of Motorola M68k based QUICC32 microprocessors and several unknown ASICs.
So with V5 hardware at my disposal, I've slowly re-started my efforts to implement the LE (local exchange) side of the V5 protocol stack, with the goal of eventually being able to interface those V5 AN with the Osmocom Community TDM over IP network. Once that is in place, we should also be able to offer real ISDN Uk0 (BRI) and POTS lines at retrocomputing events or hacker camps in the coming years.
If you have ever worked with Digium (now part of Sangoma) digital telephony interface cards such as the TE110/410/420/820 (single to octal E1/T1/J1 PRI cards), you will probably have seen that they always have a timing connector, where the timing information can be passed from one card to another.
In PDH/ISDN (or even SDH) networks, it is very important to have a synchronized clock across the network. If the clocks are drifting, there will be underruns or overruns, with associated phase jumps that are particularly dangerous when analog modem calls are transported.
In traditional ISDN use cases, the clock is always provided by the network operator, and any customer/user side equipment is expected to synchronize to that clock.
So this Digium timing cable is needed in applications where you have more PRI lines than possible with one card, but only a subset of your lines (spans) are connected to the public operator. The timing cable should make sure that the clock received on one port from the public operator should be used as transmit bit-clock on all of the other ports, no matter on which card.
Unfortunately this decades-old Digium timing cable approach seems to suffer from some problems.
bursty bit clock changes until link is up
The first problem is that downstream port transmit bit clock was jumping around in bursts every two or so seconds. You can see an oscillogram of the E1 master signal (yellow) received by one TE820 card and the transmit of the slave ports on the other card at https://people.osmocom.org/laforge/photos/te820_timingcable_problem.mp4
As you can see, for some seconds the two clocks seem to be in perfect lock/sync, but in between there are periods of immense clock drift.
As I found out much later, this problem only occurs until any of the downstream/slave ports is fully OK/GREEN.
This is surprising, as any other E1 equipment I've seen always transmits at a constant bit clock irrespective whether there's any signal in the opposite direction, and irrespective of whether any other ports are up/aligned or not.
But ok, once you adjust your expectations to this Digium peculiarity, you can actually proceed.
clock drift between master and slave cards
Once any of the spans of a slave card on the timing bus are fully aligned, the transmit bit clocks of all of its ports appear to be in sync/lock - yay - but unfortunately only at the very first glance.
When looking at it for more than a few seconds, one can see a slow, continuous drift of the slave bit clocks compared to the master :(
Some initial measurements show that the clock of the slave card of the timing cable is drifting at about 12.5 ppb (parts per billion) when compared against the master clock reference.
This is rather disappointing, given that the whole point of a timing cable is to ensure you have one reference clock with all signals locked to it.
The work-around
If you are willing to sacrifice one port (span) of each card, you can work around that slow-clock-drift issue by connecting an external loopback cable. So the master card is configured to use the clock provided by the upstream provider. Its other ports (spans) will transmit at the exact recovered clock rate with no drift. You can use any of those ports to provide the clock reference to a port on the slave card using an external loopback cable.
In this setup, your slave card[s] will have perfect bit clock sync/lock.
Its just rather sad that you need to sacrifice ports just for achieving proper clock sync - something that the timing connectors and cables claim to do, but in reality don't achieve, at least not in my setup with the most modern and high-end octal-port PCIe cards (TE820).