13 Oct 2026
Hacker News
Apple HomeView
13 Oct 2026 1:02pm GMT
Apple's Minions: A virtual GPU cloud built from idle Apple Silicon Macs
13 Oct 2026 12:26pm GMT
Linuxiac
ONLYOFFICE Docs 10.0 Released with 50+ New Features and AI Integration

ONLYOFFICE Docs 10.0 introduces AI tools, modular apps, faster spreadsheets, improved PDF editing, and over 50 new features.
13 Oct 2026 12:19pm GMT
Hacker News
Mozilla Introduces Firefox Enterprise
13 Oct 2026 12:00pm GMT
Linuxiac
Linux Mint 27 “Adrien” Coming This Christmas, Ends Point Releases

Linux Mint 27 "Adrien" is scheduled for Christmas 2026, marking a shift to annual releases and the end of traditional point updates.
13 Oct 2026 11:16am GMT
Slashdot
After a 10-Year Redemption Arc, No Man's Sky Is Coming to the iPhone and iPad
No Man's Sky is coming to iPhone and iPad on October 28, more than a decade after its rocky launch and long-running redemption arc. The title will cost $19.99, but a free trial will let users try it out before purchasing. Ars Technica reports: It will run on devices as far back as the iPhone 11 and the third-generation iPad Air. No Man's Sky might not have the most cutting-edge AAA graphics (though they're still strong, and they've come a long way since launch via updates), but the game's uncommon method of generating galaxies of incomprehensible scale on device consistently for all players from a single-seed happening on a phone is remarkable for those of us who remember phones performing far behind consoles or desktop PCs. This version of the game includes all of the content and systems updates to the game that have been added over the years -- the expansions that famously took the game from a rocky launch reception to a widely beloved redemption story. There are a couple of compromises, though, and it's similar to what we saw with No Man's Sky on the Nintendo Switch. Hello Games says the ability to build and explore player-made planetary settlements is limited to the iPhone 15 Pro and later, and multiplayer is not supported on any iOS device. "We are excited to see player feedback on iOS, and will support it appropriately based on how many folks are playing," the company says, leaving the door open to perhaps not supporting all future content updates if the player base isn't there to justify it.
Read more of this story at Slashdot.
13 Oct 2026 11:00am GMT
Linuxiac
Mozilla Launches Firefox Enterprise for Business and Government Users

Mozilla unveils Firefox Enterprise, offering self-hosted browser management, centralized policies, security controls, and AI governance.
13 Oct 2026 7:24am GMT
Slashdot
A New 'Super Ice' Is 10 Times Stronger, Bringing It Close to The Strength of Concrete
Researchers have created a strengthened "BioPykrete" by combining ice with cellulose nanocrystals and a custom protein that binds the plant-based crystals to the ice structure. In small-scale tests, the material was about 10 times stronger than regular ice and absorbed 70 times more energy before breaking. ScienceAlert reports: Instead of wood pulp's larger, disordered fibers, the researchers used cellulose nanocrystals here. Cellulose is the main structural material in plants, and in nanocrystal form, it can act as a microscopic strengthening agent for other materials, including ice -- essentially stopping cracks from spreading easily. The protein used here was called CBM3a-AFPIII, a combination of an antifreeze protein (AFP) and a carbohydrate-binding module (CBM). Its job was to act like glue, keeping the cellulose nanocrystals and ice bonded together. It's a clever approach, and the researchers think that by tweaking their ingredients and methods, they might be able to improve their 'super ice' even further. "Optimizing solidification kinetics and freezing protocols, alongside developing diverse AFP-CBM variants, could yield even higher-strength composites," write the researchers. Besides further tests of the durability of the material, the researchers are also keen to take a closer look at how cracks propagate through BioPykrete, to confirm that the underlying strengthening mechanisms are what they think they are. Further down the line, this approach could open up a whole new landscape for materials used in packaging, construction, and more: Using a custom protein to bring two unlikely compounds (ice and cellulose) together. "By bridging the gap between recombinant protein design and structural engineering, we have developed a high-performance material specifically engineered for the rigors of the world's most extreme environments," write the researchers. The findings have been published in the journal Colloids and Surfaces B: Biointerfaces.
Read more of this story at Slashdot.
13 Oct 2026 7:00am GMT
Linus Torvalds On Why AI Works For Him
An anonymous reader quotes a report from ZDNet: Many open-source developers still dislike AI. The latest example is System76 banning AI-generated content from its COSMIC desktop. At Open Source Summit Europe, Linux creator Linus Torvalds offered a different take: "I actually really like using AI," Torvald told Dirk Hohndel, his good friend and head of Ericsson Software Technology, in their latest discussion. [...] Torvalds said, "I think that you need to be very careful using AI when you're doing something real and important." Torvalds explained he hadn't always felt that way about AI programming. "I used to think it was just not very good -- but now I'm at the point where I actually really like using AI." "To be fair," he continued, "I don't do a lot of kernel programming. I'm a maintainer. The Linux kernel is a project where other people do the real work, and I act as the collection point. But I still enjoy programming immensely. I think AI is a wonderful tool if you use it correctly and treat it as a tool, and I find it makes programming much more enjoyable." Torvalds recalled, "I started programming in 1981 or so, and back then computers were much simpler, and you could understand what they were doing, and also the programs you compared your own programs to were much simpler." "It's a different story today," Torvalds said. "The bar in software engineering has grown so high that it's hard to see your own small efforts as worth anything, because you're used to all these polished, professional programs. [...] A lot of people make fun of vibe coding, but I think it's a wonderful way to find joy in programming. It makes you feel like you're doing something relevant. It allows you, as a new programmer, to do things that you would otherwise have a really hard time with." He continued: "I love the concept of AI as a gateway drug because I was working on my own toy project, the guitar pedal, and I knew what I was doing. I had a user interface that I had written myself in C that was running on a microcontroller that was running on this small screen, and I was like, "This is just stupid. It looks like something from the '80s; I wanted it to look like something from this century. But I don't do Java. I do kernels." "So, I use AI to do the things that I'm bad at," Torvalds went on, "I'd seen all the same YouTube videos you have. Give AI a prompt, and it will do it. So I gave it a prompt, and it did it, and it was horrendous. Then I said, 'Hey, look! I already did this in C. I did it the right way. It's just ugly." Torvalds acknowledged that AI tools are helping identify security vulnerabilities and improve the Linux kernel, but at the cost of overwhelming maintainers with questionable bug reports and superficial fixes. He called some submissions "mindless band-aid kind of patches." That said, despite AI's growing influence, Torvalds believes Linux's success comes from steady, incremental development rather than sweeping changes. "I'm a big believer in the whole incremental small changes that, over time, turn into big features," he said. The development goal remains "incremental improvement and steady progress all the time."
Read more of this story at Slashdot.
13 Oct 2026 3:30am GMT
12 Oct 2026
Ars Technica
39-year-old unvaccinated woman becomes 6th measles death in Pennsylvania
As of Friday, state health officials reported 1,136 cases across 41 counties.
12 Oct 2026 9:54pm GMT
Epic Games reportedly pivoting to "AI first" game development model
"No more hand-written code" or AI-free art for delayed Marvel/Star Wars shooter.
12 Oct 2026 8:59pm GMT
After a 10-year redemption arc, No Man's Sky is coming to the iPhone and iPad
You can get a universe in your pocket if you have an iPhone 11 or later.
12 Oct 2026 8:26pm GMT