24 Jun 2026

feedAndroid Developers Blog

Expanded billing choice and lower fees on Google Play

Posted by Paul Feng, Vice President, Google Play Eng, Product, UX



At Google Play, we are committed to delivering the best possible experience to users, while ensuring developers have the tools and adaptability to succeed. Guided by this commitment, earlier this year we announced updates to our business model introducing more billing flexibility, lower fees, and new programs to help your business thrive.

With some of these changes rolling out soon, the breakdown below outlines what is coming, where to find more information, key dates, and how to get started.

More billing flexibility

Google Play's billing system safely, efficiently, and intuitively handles the complexities of taxes, compliance, and subscriptions across 195+ markets with 300+ local payment methods. However, we understand there are situations where your business needs more flexibility, and that's why we're offering you more options in how you handle digital commerce.




Building from existing programs, the new billing choice program is available to all developers globally who provide digital services or content to users within the United Kingdom and the European Economic Area, alongside programs in the United States. Following this initial phase, we will continue expanding availability to additional markets. You will find the global release schedule at the bottom of this post.

Through these programs, developers can offer an alternative billing system or link users to their own website for purchases, alongside Google Play's billing. You may also design your own choice screen in accordance with our UX guidelines, as an alternative to Google Play's default version.

Please find all the details in the program page here.

Lower, separate fees

To enable this new level of flexibility, we're separating our service fee from the billing fee. This starts on June 30, 2026, beginning with the United States, European Economic Area, and United Kingdom.

Regardless of whether you use Google Play's billing system, alternative billing, or external web links, the service fee starts at 10% on your first $1M (USD) in annual earnings. This 10% service fee also applies to all auto-renewing subscriptions. For all other transactions, the rates in the table below applies:




For other transactions, the service fee will be determined by whether the transacting user's install is new or existing relative to the regional rollout date:

  • New installs: A transaction from a user whose first-time install or first update of the app from Google Play occurred on or after the date that the new fee structure launched in their region.
  • Existing installs: A transaction from a user whose first-time install or first update of the app from Google Play occurred before the date that the new fee structure launches in their market.

For transactions that use Google Play's billing system, an additional billing fee applies. In the United States, United Kingdom, and the European Economic Area, the billing fee is set at 5%. We'll announce billing fee details for other markets soon. For transactions processed via alternative billing or external web links, the billing fee does not apply.

Review this Help Center article to understand how these rates apply to your business.

Games Level Up and Apps Experience program guidelines

We are also excited to announce even more opportunities for partners who deliver exceptional user experiences across the Android ecosystem: the revamped Games Level Up and the new Apps Experience program. Detailed guidelines are now available on the respective program websites.

Apps and games that meet all requirements are eligible for a new program rate card with reduced rates. See the table below for details:

Visit the Games Level Up and Apps Experience program websites, review the guidelines, and start preparing your games and apps ahead of September 30, 2026, when the program rate cards officially become available.

Global release schedule

Evolving our business model requires technical infrastructure and alignment with local regulations, so these updates will roll out on a staggered timeline. To help you plan, here is the previously announced release schedule for each update across all markets:

Here is a quick recap of the resources available to help you get started:

We look forward to building the next generation of Google Play experiences together.

24 Jun 2026 2:00pm GMT

18 Jun 2026

feedAndroid Developers Blog

Android developer verification: Building a safer ecosystem together

Posted by Matthew Forsythe, Director Product Management, Android App Safety


Last year, we introduced Android developer verification to strengthen ecosystem security and stop malicious actors from hiding behind anonymity to release harmful apps. Millions of apps have been registered since the verification launched in March, covering nearly all installs on Google Play and a large majority of installs from outside of Google Play. We appreciate the feedback and partnership from industry leaders, developers, and Android communities that helped us design this experience and drive strong adoption.

Initial launch across seven stores and four countries

These new developer verification protections will take effect on September 30, 2026, starting with users in Brazil, Indonesia, Singapore, and Thailand.

This rollout is an industry-wide effort to create a safer ecosystem. We will begin by verifying app installations from the following stores:

Following this initial phase with our partners, we will expand these protections globally for all apps on certified Android devices in 2027.

Automate your workflow with new APIs

To further streamline app registration, we are launching a suite of developer-requested APIs to help you register apps in bulk or directly through your continuous integration and deployment (CI/CD) pipelines. The Android Developer ID Status API will let you check if a package name has already been registered, and the Android Developer Console API will let you register and manage package names directly within your development environment. Both APIs also support OAuth delegation, allowing third-party platforms, like Android app stores, to perform these operations natively on your behalf.

We'll launch these APIs over the next few months.

What's next

Get started with Android developer verification

If you distribute apps in Brazil, Indonesia, Singapore, or Thailand via the stores listed above, please ensure your verification is complete by the September deadline.

  • Students and hobbyists: Sign up here for early access to limited distribution accounts to help us refine the feature with your feedback.

Thank you for helping us build a safer Android ecosystem. Stay tuned for more updates as we approach September and the 2027 global rollout.

18 Jun 2026 2:00pm GMT

17 Jun 2026

feedAndroid Developers Blog

Building a Mixed-Reality Tour Guide with Android XR, the Geospatial API, and Gemini

Posted by Coco Fatus, UX Designer, Alon Hetzroni, UX Engineer, Azin Mehrnoosh, Product Manager Android XR






At this year's Google I/O, we announced an update for spatial experiences: the Geospatial API is now available as a preview in ARCore for Jetpack XR. By bringing Google's Visual Positioning System (VPS) to Android XR, Android XR enables anchoring digital content to the physical world with sub-meter accuracy and precise orientation in supported areas.* To explore what the Geospatial API could unlock, our team built a demo: the XR Geospatial Tour.

Imagine walking into a new city, putting on a pair of wired XR glasses (like the upcoming XREAL Project Aura), and instantly having a knowledgeable, local guide showing you around. You don't need to stare down at a 2D map-instead, 3D models gently guide your path, and an intelligent voice tells you about the historical landmarks right in front of you. We combined the Geospatial APIs, Gemini API using Firebase AI Logic, Google Maps Grounding, and Jetpack XR SDK to create a hands-free, immersive walking tour experience.

*Disclaimer: Video and Tour Guide application are for demonstration purposes only. Some sequences have been shortened. Any hardware depicted may be under development; final product details may differ.

Let's walk through the implementation details and show how we tied these APIs together to build a world-scale spatial experience.

1. Pinpointing the User with ARCore Geospatial API (VPS)

Enhance your navigation experience on XR by combining the power of GPS with the precision of VPS. The accuracy and precise orientation that comes with VPS allows 3D waypoints to align with the physical world.

This is why the Geospatial API on Android XR can help you build custom experiences. By using advanced computer vision, VPS tries to provide a GeospatialPose (including latitude, longitude, and heading) that is more accurate than GPS.

Here's how we retrieve the user's Geospatial pose by mapping the device's orientation to a Geospatial coordinate:

// Retrieve the current geospatial pose from the ARCore session
val result = geospatial.createGeospatialPoseFromPose(arDevice.state.value.devicePose)
if (result is CreateGeospatialPoseFromPoseSuccess) {
val pose = result.pose
Log.d("VPS", "Accurate Location: ${pose.latitude}, ${pose.longitude}")
}

Because the entire experience relies on this accuracy, we monitor the horizontalAccuracy and orientationYawAccuracy until they meet our thresholds. If the user is indoors or in an unrecognized area, we prompt them to "walk to an outdoor public space and look around".

2. Crafting the Itinerary with Gemini API & Google Maps Grounding

Once we have a location, we use the Gemini API using Firebase AI Logic to prompt the Gemini model to act as a local tour guide. We pass the user's coordinates to the model and ask it to output a structured JSON response containing nearby walking tours:

val configForTools = ToolConfig(
functionCallingConfig = null,
retrievalConfig = retrievalConfig {
latLng = FirebaseLatLng(pose.latitude, pose.longitude)
languageCode = "en"
}
)
val responseJsonSchema = Schema.obj(
mapOf(
"locationIntro" to Schema.string(),
"tours" to Schema.array(
Schema.obj(
mapOf(
"title" to Schema.string(),
"description" to Schema.string(),
"stops" to Schema.array(
Schema.obj(
mapOf(
"name" to Schema.string(),
"detailedName" to Schema.string(),
"description" to Schema.string()
)
)
)
)
)
)
)
)
val model = Firebase.ai(backend = GenerativeBackend.googleAI()).generativeModel(
modelName = "gemini-3.5-flash",
tools = listOf(Tool.googleMaps()),
generationConfig = generationConfig {
responseMimeType = "application/json"
responseSchema = responseJsonSchema
}
)
val result = model.generateContent("The user is at latitude ${pose.latitude} and longitude ${pose.longitude}. Generate exactly 3 diverse tours near this location (e.g., historical, food, nature). All tour ideas should be walking distance only.")

Large Language Models are great at generating rich descriptions, but they can sometimes hallucinate exact latitude/longitude coordinates. To solve this, we used Google Maps Grounding to ground the AI.

3. A Voice to Guide You: Gemini 2.5 TTS

To make the tour guide feel truly present, we implemented dynamic voiceovers.

Using the gemini-2.5-flash-tts model, we can configure our model generation config to natively return audio data instead of just text! Here's how you can request the ResponseModality.AUDIO:

val ttsModel = Firebase.ai(backend = GenerativeBackend.googleAI())
.generativeModel(
modelName = "gemini-2.5-flash-tts",
generationConfig = generationConfig {
// Instruct the model to return Audio
responseModalities = listOf(ResponseModality.AUDIO)
}
)
val response = ttsModel.generateContent("Say in a neutral but positive voice:\n$prompt")
// Extract the raw audio bytes from the response
val audioBytes = response.candidates.firstOrNull()?.content?.parts
?.filterIsInstance<InlineDataPart>()
?.firstOrNull { it.mimeType.contains("audio") }?.inlineData

4. Bringing it to Life in 3D with Jetpack XR

The final piece of the puzzle is rendering this data in the user's field of view. The Jetpack XR SDK makes it intuitive to transition from a 2D Android UI to spatial computing.

We used Jetpack Compose for XR to build spatial components. To represent points of interest along the tour, we built a Composable called InfoSphere, which contains a GltfModel of a 3D orb that floats in space and can be interacted with to reveal information.

Using Jetpack XR SDK, we can place 3D models alongside the Compose UI using SpatialBox and SceneCoreEntity. We also used InteractableComponent to respond to user taps.

@Composable
fun InfoSphere(
content: InfoBubbleContent,
session: Session,
sphereModel: GltfModel,
isSelected: Boolean,
onClick: () -> Unit
) {
// SpatialBox lets us arrange 3D components and SpatialPanels together
SpatialBox(
SubspaceModifier
.offset(x = 2.dp, y = 1.dp, z = (-3).dp) // Positioned in 3D space
) {
// Smoothly animate the visibility of our 2D Compose UI Panel
AnimatedSpatialVisibility(visible = isSelected) {
SpatialPanel {
InfoBubble(content) // Regular 2D Compose UI
}
}
// Render our interactive 3D sphere
SceneCoreEntity(
factory = {
GltfModelEntity.create(session, sphereModel).also { entity ->
// Make the 3D model respond to user taps
entity.addComponent(InteractableComponent.create(session) { inputEvent ->
if (inputEvent.action == InputEvent.Action.UP) {
onClick()
}
})
}
}
)
}
}

By combining AnimatedSpatialVisibility for traditional Compose UI surfaces with SceneCoreEntity 3D elements, we're able to seamlessly blend data into the physical world.

Explore what's possible with Android XR today

Building the XR Geospatial Tour app showed us that the barrier to entry for world-scale spatial experiences is lower than ever for Android developers. With the Geospatial API now available in preview on Android XR, your apps can seamlessly understand the physical world around them. By combining Compose for XR's APIs with the high-precision location data of VPS and the generative capabilities of Gemini, we can create experiences that understand both where the user is and what they are looking at.

To help you get hands-on with Android XR, we are thrilled to open applications for the Android XR Developer Catalyst Program, which includes XREAL Project Aura. Starting today, you can apply to get access to an XREAL Project Aura devkit or our display glasses devkit over the coming months!

*Disclaimer: Available on select devices. Internet connection required. Works on compatible apps and surfaces. Results may vary.


17 Jun 2026 5:00pm GMT