06 Aug 2026

feedAndroid Developers Blog

Inside Android Skills - Built for deprecation

Posted by Jose Alcérreca, Developer Relations Engineer, Android Developer Relations

We released the official Android Skills in April, and the response surpassed all our expectations. In this blog post, I'll address some of the feedback we received, explaining the philosophy and methodology behind the project. Hopefully, this will also help you understand what happens behind the scenes when you install and use skills, allowing you to make better use of tokens and your own time.

Why are there so few official skills?

Currently, we only consider new skills when there's a verifiable knowledge gap in state-of-the-art (SOTA) models. Put simply: you don't need to teach the model what it already knows. (Though there are a few exceptions-read on!)

We've released around 20 official skills so far, and they intentionally target highly specific, fast-moving areas that standard models aren't fully grounded on yet-things like AGP 9, Navigation 3, advanced Camera APIs, and Perfetto SQL.

What about core, more general, skills? Every installed skill injects 100-200 tokens into the baseline context of every task you start. If that skill actually activates, that count can quickly jump into the thousands. In most cases, hoarding basic skills is both counterproductive and expensive. Before installing a skill for writing basic Kotlin or Compose, consider if your LLM of choice really needs it, or if it knows those topics well enough already.

Evaluating skills

Before their release, each skill is tested against a comprehensive set of evals that prove that the skill delivers clear value. These evals should pass when the skill is active, and fail otherwise. Evals are to skills what integration tests are to code.

timeout_s: 1200
repository:
  url: [redacted - internal git repo]
  working_dir: wear_compose_m3_empty_app
category_ids:
  - wear
prompt: |-
  Add a horizontal pager to MainActivity.kt. Have three pages in the pager. Each page should contain
  the text "Page 1", "Page 2", and "Page 3" respectively in the center of the screen.
commands:
  build:
    - ./gradlew assembleDebug
acceptance_criteria:
  project_builds: true
  llm_diff_judge:
    - Must use `HorizontalPagerScaffold`.
    - Each page should use `AnimatedPage` to wrap a `ScreenScaffold`.

Example eval that checks the correct implementation of a horizontal pager on a wear app

At a minimum, we test the skill in Android Studio using the latest Gemini Flash model. Depending on the skill, we also ensure compatibility with other models such as Gemini Pro and other agents such as Antigravity, and third-party systems.

All of the evals run with access to the Knowledge Base, so if the information is in the documentation, and models decide to search for it, we don't publish a skill for it.

Using the Android Knowledge Base (Android Studio or Android CLI)

If you develop Android apps, you should always use the Android Knowledge Base to have access to the official documentation. If you use the agent in Android Studio, it's already available as a tool, but if you use another agent, install Android CLI. Among other things, it contains the docs command, which gives your agent access to the official Android documentation. Having a single tool is much more efficient than installing hundreds of skills.

If your model is acting overconfident, and you want it to consult the documentation more often, a very common way to motivate it is to add "Always consult the official Android documentation when dealing with Android APIs" to your AGENTS.md file or equivalent. Of course, you can also force this by asking the agent to check the documentation directly in your prompts.

Why are pull requests disabled?

Because our evaluation framework depends on internal infrastructure that cannot be open-sourced, we are unable to accept direct pull requests for new skills-without this infrastructure, we would have no way to re-evaluate incoming PR changes. However, we actively monitor community feedback. If you want to report a bug, suggest an optimization, or request a new official skill, please file an issue!

When do core or basic skills make sense?

While SOTA models generally don't need basic skills, there are some scenarios where enabling core or community-built skills adds real value. For example:

Where can I find core skills?

The Android community has your back. Chris Banes has a comprehensive collection of skills for Compose and Kotlin, Ivan Morgillo published a skill that audits Compose projects, and Jaewoong Eum created two on testing and performance.

Always download skills from reputable sources! I personally wouldn't trust repositories containing dozens or hundreds of Android skills as they're probably AI-generated and untested, and they could even contain malicious or biased instructions. Also, don't install general software engineering skills blindly; a lot of them are tailored for web development.

Goal: deprecation

Loosely paraphrasing Karpathy: Skills of today will be in the models of tomorrow. As SOTA models keep improving, we expect skills to be obsolete, especially those built around new APIs. To figure out when to retire them, we run our evals when new models drop. If they pass, we'll keep them around for a few months until most users have transitioned over.

06 Aug 2026 4:00pm GMT

29 Jul 2026

feedAndroid Developers Blog

Delivering safer, age-appropriate experiences on Google Play

Posted by Paul Feng, VP of Product Management, Google Play





Providing a safe online experience and protecting users from harm is a top priority at Google Play. We take this responsibility seriously and have been investing continuously to offer baseline protections on our platform while also empowering parents with the tools they need to make decisions for their families. Importantly, we also want to empower Play developers with the capabilities to deliver age-appropriate experiences based on their app's content.

To support this, today, we are taking another big step in our ongoing partnership with parents and developers by announcing the expansion of the Google Play Age Signals API to all Play developers globally. Building on current availability in Brazil, we will expand this experience first to users in Australia and Canada by mid-August, with a full global rollout to all users later this year.

Empowering developers to create age-appropriate experiences

The Play Age Signals API is a privacy-preserving tool that puts parents in the driver's seat allowing them to share their child's age range (e.g. 16-17) directly with apps. It also enables adults to easily share their age when prompted by the app developer. In turn, developers receive the signals they need to tailor their own in-app safety experiences and content for users in an age-appropriate way.

We want to give developers the ability to choose the right protections for the nature of their app. A weather app, for example, shouldn't need the same safety settings as entertainment or media apps. Rather than enforcing one-size-fits-all rules, we give developers the flexibility to choose how they integrate safety signals. With this reliable signal, you retain complete agency to tailor your app's content, features, and settings to match your audience.

Users have a choice to share their age range in a privacy-friendly way

Simplifying controls for parents

Parents shouldn't have to manage complex safety settings across dozens of different apps to keep their children safe. The Play Age Signals API simplifies this by putting age-sharing controls in one place, directly inside the Google Family Link app. Parents have a choice to share their child's age range, and if they choose to share, all Play apps that use Play Age Signals API can receive age signals. This lets children jump straight into age-appropriate content without parents having to manually configure settings inside these apps. Age ranges are never shared by default, and parents can update or turn off these settings at any time.

Centralized and easy way to manage age sharing settings for parents via Family Link App

Building on our broader safety tools

The Play Age Signals API builds upon a strong foundation of established safety features and strict policies we have long enforced on Google Play. Today, we already mandate that apps designed for families meet rigorous safety standards, and we continuously review and scan applications to ensure they are safe for children. For developers, we also offer built-in tools like Restrict Minor Access in the Play Console to help them manage who can discover their apps. For parents, Google Family Link remains a trusted, central dashboard where they can manage screen-time limits, PIN-based content filters, and app download approvals.

Expanding the Play Age Signals API globally adds a powerful new tool to our existing safety suite, helping parents and developers work together to make Google Play an even safer, more trustworthy place for families.


29 Jul 2026 1:00pm GMT

28 Jul 2026

feedAndroid Developers Blog

Celebrating 5 years of Jetpack Compose

Posted by Rebecca Franks, Developer Relations Engineer, Nick Butcher, Product Manager, Loryn Hairston, Product Marketing Manager, Android



Today, we officially celebrate five years since the release of Jetpack Compose 1.0. From version 1.0, announced on July 28th, 2021, to our latest 1.11 release, we've seen the APIs evolve significantly over the years, and we're taking a moment to celebrate.

When we officially announced the 1.0 release, we promised a simpler, faster, and more intuitive way to build native interfaces on Android. Looking back, it's safe to say that Compose didn't just deliver on that promise, but also completely changed the Android ecosystem, with more than 68% of the top 1,000 apps using it in production today.

History

Over the last five years, Compose has grown steadily. In the early days, we explored showing you how to build layouts with the basic Box, Row, and Column. Today, we've expanded Compose to work not just on mobile devices, but to other form factors such as Compose for TV, WearOS, Glance for Widgets, and even display glasses with Jetpack Compose Glimmer.



We recorded an Android Developers Backstage episode with Clara Bayarri, Engineering Lead for Jetpack, and two former leads of the team, Romain Guy and Chet Haase, along with Tor Norbye, Senior Engineering Director. In this episode, they discuss the history of Compose and the early days of development.




Compose highlights over the years

Looking back

The beginnings of Compose were very different from what you know today. Two projects were happening in parallel inside the Android team.

At the time, the Views toolkit team was thinking of unbundling the UI Toolkit into a library to help with development speed, and make it easier for developers to adopt and control updates. Meanwhile, a team was working on a novel idea to build declarative layouts by embedding XML inside Kotlin, which looked something like this:



Those two efforts merged to produce what you know today - a fully declarative UI Toolkit that utilizes the power of a compiler plugin, runtime, and Kotlin:

@Composable
fun Newsfeed(stories: List<Story>) {
    LazyColumn {
        items(stories) { story ->
            Card {
                val author = story.author
                Image(painterResource(author.profilePhoto),
                    contentDescription = author.name)
                Text(author.name)
                Text(story.content)
                if (story.hasCommentsEnabled()) {
                    for(comment in story.comments) {
                        Text(comment.mainContent)
                    }
                }
            }
        }
    }
}

And you, the community, helped us very early on! Before 2021, Compose had a pre-alpha phase, which helped ensure Compose was fit to solve the problems of our developers.

One of our favorite memories is the Android Dev Challenge. We challenged the community to build four different tasks with Compose, filling our feeds with Puppy apps, clocks, and weather apps, and giving us a ton of direct feedback that helped shape the 1.0 release.

Compose has continued to evolve, from launching with a set of Material 2 components to now supporting Material 3 Expressive.

Material 2 in Compose

Material 3 Expressive in Compose

Looking ahead

As of today, Compose 1.11 is the latest version with 1.12 coming soon, offering so much more than 1.0, 5 years ago. This year, we introduced more adaptive APIs, such as FlexBox, Grid, MediaQuery, and Styles. These APIs let you advance to the next level of premium, adaptive UI development with Compose.

At Google I/O 2026, we announced that we are now Compose-first, meaning that all future UI development will happen only in Compose, while the Views toolkit enters maintenance mode. Material Design is also shifting focus entirely to Compose, signaling an end to the findViewById era.

Community is at the heart of Compose

Over the years, you've inspired us with creative examples of how you've used Compose, and we'd love to highlight a few more examples of where we've seen exciting work. JetBrains has been a great partner for Google with Compose, expanding Compose to work across platforms with Compose Multiplatform and enabling desktop, iOS, and web developers to also enjoy the benefits of Compose.

We've really enjoyed following our most beloved newsletters from JetpackCompose.app's Dispatch, AndroidWeekly, to jetc - helping Android Developers stay up-to-date with the latest in the world of Compose and Android.

Another standout contributor is sinasamaki. They've created many delightful experiences using Compose, such as this fun ribbon modifier and the glitchy effect:


Saket Narayan has also always been an inspiration when it comes to creating useful tools for Compose, such as telephoto, a library featuring support for pan and zoom gestures and automatic sub-sampling of large images, or the latest library, Touch Robot, which allows you to easily test interaction animations:

paparazzi.gif(end = 3_000) {
  DebitCard(
    Modifier.testTag("card")
  )

  val touchRobot = rememberTouchRobot()
  LaunchedEffect(Unit) {
    touchRobot.onNode(hasTestTag("card")).performGesture {
      draw(
        path = createAndroidHeadPath(),
        duration = 3.seconds,
      )
    }
  }
}

/** A path drawing the Android head. */
fun createAndroidHeadPath(bounds: Rect): Path = TODO()

Jake Wharton, who has used Compose in innovative ways (like molecule, and even building UI with Compose for the terminal with mosaic). Chris Banes, who has built many Compose libraries over the years, with our most recent favourite - Haze for background blurring, and many of the Android Google Developer Experts like Akshay Chordiya, Huyen Tue Dao, and Katie Barnett, who've contributed to the success of Compose. But this is not about selecting individuals - there have been so many great contributors to the Compose codebase, and many of you continue to inspire us with your fun examples, libraries, and in-depth talks. Without the community, Jetpack Compose wouldn't be as successful as it is today.

Cheers to the next 5 years, and more!

Jetpack Compose has grown from an experimental idea into the standard for Android UI Development. Thank you to the entire Toolkit team at Google, and to the incredible global developer community that wrote libraries, filed bugs, and pushed the boundaries of what declarative UI can do.

This week, we'll be celebrating with some in-person birthday parties across the globe, and a live "Birthday party" on the Android Developers YouTube channel on July 30th at 13:00 UTC. During this time, we'll hang out and discuss Compose and answer your questions!

Cheers to the next 5 years, and happy composing!

28 Jul 2026 4:00pm GMT