15 Jun 2026
Planet Grep
Mattias Geniar: Linux debugging tools I use daily
Every server I run, including the fleet behind Oh Dear 's uptime checks, has the same set of debugging tools installed before anything goes wrong. Not because the application needs them, but because the one time you reach for strace is at 2am, the box is misbehaving, and apt install is the last thing you want to be doing while you work out what broke.
15 Jun 2026 6:45pm GMT
Mattias Geniar: Letting Cloudflare serve Brotli-compressed data with nginx
Google PageSpeed flagged a stylesheet on ohdear.app the other day: front.css, the bundle for its public-facing pages. That surprised me, because Cloudflare sits in front of ohdear.app and Cloudflare does Brotli, and a Brotli'd copy of that file is around 40 KB. Browsers were downloading just over 50 KB of gzip instead. So why wasn't Brotli kicking in?
15 Jun 2026 6:45pm GMT
Frederic Descamps: MariaDB + DuckDB: A New Playground for Analytics – A First Look at the New Storage Engine
MariaDB just announced it has learned to quack: the new DuckDB storage engine has joined the large family of storage engines in MariaDB Server. The idea is very interesting: use MariaDB Server as usual, but create some tables using ENGINE=DuckDB and benefit from DuckDB's columnar storage and vectorized execution for analytical queries. In other words, […]
15 Jun 2026 6:45pm GMT
Planet Debian
Dirk Eddelbuettel: rbenchmark 1.0.1 on CRAN: New(ly Adopted) Package!

Quick note to share that rbenchmark is back on CRAN! The rbenchmark package makes it easy to benchmark (and compare) simple R expressions.
This package has been on CRAN for many years. At one point fourteen years ago it appeared to be rudderless so I offered help but things realigned. Now it was just tossed off CRAN, taking a number of packages depending on it with it (as shown in this CRANberries skeet listing a set of removed packages) so I offered again to help, and CRAN agreed. So here we are.
So far I just made a number of small 'editing' changes, added CI support, and enable dbsr-universe coverage . I do not expect to change the package materially. So far the package has no NEWS file either so maybe glance at the ChangeLog at the git repo.
This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can sponsor me at GitHub. You can also sponsor my Tour de Shore 2026 ride in support of the Maywood Fine Arts Center.
15 Jun 2026 12:54am GMT
Freexian Collaborators: Debian Contributions: Go default compatibility, Trimming build-essential, Python upstream engagement and more! (by Anupa Ann Joseph)

Debian Contributions: 2026-05
Contributing to Debian is part of Freexian's mission. This article covers the latest achievements of Freexian and their collaborators. All of this is made possible by organizations subscribing to our Long Term Support contracts and consulting services.
Go default compatibility, by Helmut Grohne
At the MiniDebConf Hamburg, Andrew Lee had prepared a talk on how Debian accidentally chooses Go compatibility. Helmut joined Tobias Quathammer and Andrew Lee in looking into the problem. Go has a compatibility system where modules declare a desired Go version to be compatible with. This influences various features such as whether RSA keys smaller than 1024 bits are accepted. Unfortunately, Debian's way of building Go packages is unique in setting GO111MODULE=off, which practically implies a very old compatibility version that enables a number of insecure settings. Most Linux distributions use the default GO111MODULE=on and therefore consult a go.mod file that often declares a sensible version. While doing so is the way for Debian longer term, getting there involves major changes so we also sought a more short term workaround. We developed a patch to the Go compiler that would enable it to pick up a compatibility version from the environment. Tobias uploaded it to unstable. The next step is communicating the declared compatibility version from go.mod to the compiler via the new variable. Then, rebuilding the archive resolves the immediate symptoms. This does not save us from having to perform the larger transition to GO111MODULE=on, but this shortcut can be backported to trixie.
Trimming build-essential, by Helmut Grohne
One of the harder problems of the architecture cross bootstrap is correctly expressing the Build-Depends of glib during the toolchain bootstrap. It implicitly depends on build-essential, which happens to depend on libc6-dev. This poses a cycle. It applies even for cross building, because it is interpreted for the host architecture and that there is no way of satisfying this dependency during the toolchain bootstrap.
Given discussions at MiniDebConf Hamburg with Jochen Sprickerhof and others, a seemingly stupid idea evolved: Let's delete build-essential. What looks insane on the surface might deserve a second look. Given how we moved away from C, C++ and autotools, what is in build-essential no longer is required by much of the archive. With the rise of debputy, debian/rules no longer has to be a makefile. While the task would be huge, those packages relevant to architecture bootstrap could explicitly support building without the implied dependency making their dependencies explicit. In a number of cases, this amounts to issuing a dependency on g++-for-host. This dependency requires the use of architecture-prefixed tools. Therefore, Helmut wrote a debhelper change that makes it always pass build tools to various build systems. This also enables more packages to honour environment variables such as CC and CXX.
Python upstream engagement, by Stefano Rivera
Stefano attended PyCon US (at personal expense) to improve upstream relations and ensure Debian's voice is heard where it needs to be. On Friday there was a packaging summit (notes) with good discussion on the future of the wheel format, and some discussion of the new abi3t shared library format for free-threaded python.
In preparation for the event, Stefano did a complete review of the current patch stack.
Stefano's primary goal was to get some of Debian's patches merged during the sprints, and results were mixed. Some trivial patches (e.g. GH-150098, made progress and merged, but the most consequential patch Debian is carrying is still blocked. Stefano will continue to try to drive progress on this.
Miscellaneous contributions
- Carles worked on po-debconf-manager: Reviewed Catalan translations for 6 packages, submitted 10 packages to maintainers, and removed 3 packages from po-debconf-manager.
- Carles worked on check-relations: Continued improving the backend, including importing source package build dependencies to better support analysis of Debian blends. Added support for ignoring packages using regular expressions and source package names in response to user feedback. Used the tool to report 5 new bugs and followed up on previously reported issues.
- Helmut sent a cross build patch on behalf of a customer.
- Helmut uploaded
debvmandguess_concurrencyboth featuring improved reproducibility and documentation. - Helmut continued maintaining rebootstrap and made it correctly handle binNMUs of
gcc-defaults. Additionally, he poked at existing gcc patches giving answers, rebasing or closing them. - Helmut supported the video team in Hamburg mixing audio.
- Helmut continued to report undeclared file conflicts of various kinds and corresponded with maintainers about them.
- Antonio attended a debate during the Brazil Internet Forum about the impacts of the child protection regulation (ECA Digital) on free software operating systems.
- Antonio worked on Debian CI to improve the system transparency for users. This included listing any pending jobs explicitly in the job lists for each package/architecture/suite page, as well as adding a queue status page that users can check for an estimate of test latency.
- Antonio worked on several Debian CI maintenance tasks, including but not limited to some monitoring improvements, replacing usage of fonts-font-awesome with fonts-fork-awesome, and adding the ability in
debcito configure a global notice (which is being used in Debian CI to point to the system status pages). - Antonio started doing some tests related to the change of default Debian CI backend from lxc to incus-lxc. This helped identify an omission in the creation of incus-lxc images. It was missing dpkg-dev, which caused a few packages that assumed its presence to fail. In the end, the incus-lxc backend will be fixed to include dpkg-dev by default in the image, but that uncovered an undeclared dependency in
gem2deb(Ruby packaging helper) and inruby-byebug, both already fixed in unstable. - Stefano did some minimal work on debian-reimbursements to get it working with current versions of django-allauth.
- May included the discovery of several high-severity Linux kernel root exploits. Stefano updated kernels and rebooted debian.social infrastructure several times.
- Stefano supported the Hamburg miniDebConf's wafer website during the event, and set up an instance for the 2027 edition too.
- Stefano supported the bursary team issuing bursaries for DebConf 26.
- Stefano uploaded routine updates of
python-pip,pystemmer,snowball-data,snowball(making up a mini, uncoordinated snowball transition),python-authlib,python-discovery,python-installer,python-mitogen,python-pipx,python-cachecontrol,platformdirs, andpython-virtualenv. - Stefano fixed a small number of bugs in
dh-python, culminating in the7.20260524upload. - Thorsten finally managed to upload a new upstream version of
hplip. He also uploaded a new upstream version ofepson-inkjet-printer-escpr. Last but not least with the help of other contributors he could fix bugs inlprng. - Lucas and Santiago contributed significantly to the DebConf 26 Content team; helping to organize the team, review and rate talk proposals.
- Lucas also supported a packaging sprint held in India by rebuilding and publishing the latest results of the Ruby 3.4 transition effort.
- Santiago continued contributing to the efforts to organize DebConf 26, especially supporting the local team with different tasks.
- In collaboration with Emmanuel Arias, Santiago is mentoring Aryan Karamtoth, a GSoC participant that is working to introduce linux live-patching support in Debian. The GSoC project started in May, with community bonding and coding. Santiago reviewed a merge request to prepare the
clang-extractpackage for debian. clang-extract is one of the building blocks that will help to extract specific functions from large C code, so only relevant code can be patched, without recompiling the whole original basecode. - Anupa assisted Jean-Pierre Giraud with the point release announcements for Debian 13.5 and Debian 12.14.
- Colin backported various security fixes from OpenSSH 10.3 to all supported releases (including LTS and ELTS).
- Colin backported IP quality-of-service fixes to OpenSSH in trixie. The situation there had been unsatisfactory for some time, and upstream reworked their QoS support in OpenSSH 10.1 in a way that typically produces much better results.
- Colin imported new upstream versions of 26 Python packages, and fixed around 25 RC bugs for the Python team.
15 Jun 2026 12:00am GMT
14 Jun 2026
Planet Debian
Jonathan Dowland: HeroQuest

My youngest daughter and I recently started playing the tabletop game HeroQuest. Specifically, the recently-issued, cut-down variant HeroQuest: First Light. This is quite advanced for her age, and I'm a little surprised she's taken to it, but she's really loving it, It's pushed her to read bits of lore on cards and quest books that is way above her expected reading level, and we've been exercising her maths by adding up the gold we find on our quests and calculating what the heroes can buy with it in the store afterwards.
Originally from 1989, Hasbro re-issued HeroQuest in 2020. I read about it at the time but didn't buy it. I wasn't sure who I would play it with. It also seemed expensive to me. It probably wasn't unusually expensive in 2020, nor now, for the sheer volume of finely-sculpted miniatures included. I also knew I had the original game in the loft, and I wasn't that keen on buying something I already had, although untangling the contents from several similar boxed games would take me many hours, and I wasn't sure how much of the game I would find.
First Light was compelling because it is much, much cheaper than the full remake, so I was happy to take a punt. It's cheaper because it doesn't have any plastic monsters or furniture: instead cardboard cut-outs that stand up on plastic stands. For us, that is a significant drawback: 3D miniatures are much more immersive, But I can re-use the plastic miniatures I can find from the original game. First Light has a newly written adventure, better suited to beginners than the original game.
The re-issue(s) have new art and new model sculpts that look fantastic. They've changed anything which tied into Games Workshop's IP and I'm really happy about that. They've made an effort to add women, almost entirely absent from the original. I'm certain my daughter wouldn't have tried it otherwise.
14 Jun 2026 9:31am GMT
01 Jun 2026
Planet Lisp
Joe Marshall: Regression
Last year I wrote some Lisp related AI apps. There was a syntax highlighter that used the LLM to determine how to colorize and highlight syntax, and a prompt refiner that takes a wimpy LLM prompt and creates more elaborate prompt from them.
I took the apps down last week. They were `vibe coded' and therefore approximate and had bugs (but that's to be expected), but they had a security hole where you could hijack the LLM processing with your own prompt turning my app into an open relay using my API key. Last week I discovered that my AI spend on video creation was becoming serious. This is odd because I never create AI video. It turned out that my app was being hijacked by a proxy in Luxembourg and was generating videos on my dime.
So I shut down the apps. I knew they had the potential of being abused, and I was willing to tolerate a small amount of abuse, but it didn't occur to me that syntax highlighter could be hijacked to generate gigabytes of video at my expense. Future applications will be careful to obtain the API key from the user.
01 Jun 2026 7:00am GMT
31 May 2026
Planet Lisp
Joe Marshall: CLRHack: Meta-object Protocol
Metaobject Protocol (MOP) Implementation in CLRHack
The Metaobject Protocol in CLRHack is a high-performance implementation of the Common Lisp Object System (CLOS) integrated into the .NET 8.0 Common Language Runtime (CLR). It provides a complete meta-compilation pipeline that bridges the gap between dynamic Lisp semantics and the static CIL (Common Intermediate Language) execution model.
Core Architecture
The MOP is implemented through three primary layers:
- The Metaobject Hierarchy (C#): A set of foundational classes in
LispBaserepresenting classes, methods, generic functions, and slot definitions. - The Runtime Engine (
MopRuntime): A centralized orchestrator that manages class finalization, method combination, dispatch caching, and instance allocation. - The Compiler Bridge (Lisp): Transformations in
ast.lispthat translate high-level CLOS forms (defclass,defmethod) into optimized runtime calls.
Instance Representation
Because the CLR type system is strictly single-inheritance and statically defined, CLRHack decouples Lisp-level inheritance from C# inheritance. All CLOS instances are represented by the StandardObjectInstance class, which contains:
- A reference to its
ClassMetaobject. - A private
object[] storagearray for instance slots, indexed by locations calculated during class finalization.
The Dispatch Pipeline
Generic function invocation is the most complex part of the implementation. When a generic function is called:
- Cache Lookup: The
DiscriminatingFunctionfirst checks a thread-safedispatchCacheusing anInvocationCacheKey(a stack-allocatedstruct) to find a previously computed effective method. - Applicability & Precedence: If the cache misses, the runtime computes all applicable methods and sorts them based on specializer specificity and the Class Precedence List (CPL).
- Method Combination: The
ComputeEffectiveMethodlogic builds a nested execution chain following the Standard Method Combination rules::aroundmethods are called first, withcall-next-methodprogressing to the next around method or the main chain.- The main chain executes all
:beforemethods, the primary method, and finally all:aftermethods in reverse order.
- Fast Invocation: The resulting effective method is compiled into a
Func<object[], object>that uses direct delegate invocation to minimize overhead.
Challenges and Solutions
1. Thread-Safe Non-Local Exits (call-next-method)
Challenge: call-next-method and next-method-p require access to the current invocation's state (the remaining methods and original arguments). Passing this state through every function call would break compatibility with standard Lisp function signatures.
Solution: CLRHack utilizes [ThreadStatic] fields in MopRuntime to store the currentNextMethods and currentArguments. This ensures that even in highly concurrent environments (like a web server), each OS thread has its own isolated invocation context, allowing call-next-method to function correctly without state leakage.
2. Forward References and Lazy Finalization
Challenge: Lisp allows classes to refer to superclasses that haven't been defined yet. The runtime must handle these "zombie" classes without crashing the JIT compiler.
Solution: The system implements a ForwardReferencedClassMetaobject. When a class is defined, it is automatically finalized (computing its CPL and slot layout). If a superclass is missing, a forward reference is created. The EnsureFinalized protocol ensures that inheritance is resolved and slot locations are assigned the moment the class is first instantiated or used in dispatch.
3. Performance Overhead of the "MOP Bridge"
Challenge: A naive implementation of slot-value or generic dispatch using C# reflection or linear searches is orders of magnitude slower than native C# member access.
Solution: Three distinct optimizations were applied:
- O(1) Slot Access: Each
ClassMetaobjectmaintains aSlotDictionary. Slot names are mapped to physical array indices during finalization, allowingslot-valueto perform a direct array access after a single dictionary lookup. - Compiler Primitives: The compiler identifies
SLOT-VALUEandMAKE-INSTANCEcalls and emits direct CILcallinstructions to optimizedLisp.MopRuntimemethods, bypassing the generalFuncallpath. - Zero-Allocation Cache Hits: By making
InvocationCacheKeyareadonly structand avoiding the cloning of the argument array during cache probes, the hot-path for generic function dispatch generates zero garbage for the .NET Collector.
4. Bootstrapping the COMMON-LISP Package
Challenge: Core CLOS functions like make-instance must be available as symbols in the COMMON-LISP package before user code runs, but they rely on the MOP runtime being fully initialized.
Solution: A MopRuntime.Initialize() method is injected into the entry point (Main) of every generated assembly. This method interns the necessary symbols and binds them to GenericFunctionClosureAdapter objects, ensuring that the MOP is "alive" before the first line of Lisp code executes.
Vibe coding the MOP basically involved feeding chapters 4 and 5 of the Art of the Meta-Object Protocol into the LLM and telling it to make an implementation plan. It came up with a twenty-step plan to bootstrap CLOS. I then spent the rest of the day instructing an agent to take on each task of the twenty-step plan in sequential order. At the end of the day, I had a working MOP
This is the end of my series of posts on CLRHack.
31 May 2026 7:00am GMT
30 May 2026
Planet Lisp
Joe Marshall: CLRHack: signal and error
Implementation of SIGNAL and ERROR in CLRHack
In CLRHack, the condition signaling system is implemented in the Lisp.HandlerControl class within the LispBase library. It leverages .NET's [ThreadStatic] storage to maintain a per-thread dynamic stack of active condition handlers.
SIGNAL Implementation
The Signal(object condition) method performs the following logic:
- Retrieval: It fetches the
activeHandlerslist for the current thread. This list is a chain of[LispBase]Lisp.Handlerobjects maintained byhandler-bind. - Iteration: It iterates linearly through the list from the most recently bound handler to the oldest.
- Type Matching: For each handler, it calls
IsType(condition, handler.ConditionType).- If the condition is a symbol, it checks for symbol equality (supporting simple symbol-based conditions).
- If the condition is a .NET object, it checks if the handler's type is assignable from the condition's runtime type (supporting interop with system exceptions).
- It treats the symbols
TorEXCEPTIONas catch-all types.
- Handler Invocation: If a match is found:
- Recursive Signal Protection: Before calling the handler function, the current handler list is temporarily shadowed.
activeHandlersis set tocell.rest(the handlers bound outside the current one). This ensures that if the handler itself callssignal, it won't trigger itself recursively. - Execution: The handler's
Closureis invoked with the condition object as its argument. - Restoration: A
finallyblock ensures the originalactiveHandlerslist is restored if the handler returns normally.
ERROR Implementation
The
Error(object condition)method build uponSignal:- Signaling Pass: It first invokes
Signal(condition). If a handler performs a non-local exit (e.g., viahandler-case), theErrormethod never returns. - Debugger Entry: If
Signalreturns normally (meaning all handlers declined),ErrorcallsEnterDebugger(condition). - Interactive Debugging: The debugger:
- Prints the condition and a list of available restarts (retrieved via
RestartControl.GetActiveRestarts()). - Provides a prompt for the user to select a restart, launch the system-level debugger (Visual Studio/Rider), or abort.
- If a restart is selected, it is invoked interactively (potentially gathering arguments from the user).
- Prints the condition and a list of available restarts (retrieved via
- Final Fallback: If the debugger is exited without invoking a restart,
Errorthrows a C#Exceptionto ensure that execution does not continue on an invalid path.
Notable Implementation Decisions and Edge Cases
- Recursive Signal Protection: Before calling the handler function, the current handler list is temporarily shadowed.
- Handler Shadowing: The decision to pop the handler list during invocation is critical for maintaining Common Lisp semantics. It prevents infinite loops and ensures that "outer" handlers can handle errors raised within "inner" handlers.
- Unified Exception Model: CLRHack attempts to unify Lisp conditions and .NET exceptions.
IsTypeallows Lisp handlers to catch C# exceptions by their class name or Type object. - Thread Isolation: By using
[ThreadStatic]foractiveHandlers, CLRHack ensures that condition signaling is thread-safe. One thread signaling an error will not interfere with the handler state of another thread. - Debugger Capability: The
SYSTEM-DEBUGGERoption inEnterDebuggeris a bridge to the underlying .NET environment, allowing developers to use professional IDE tools to inspect the state of the Lisp VM when an unhandled error occurs.
signal and error complete the Common Lisp condition system implementation for CLRHack
30 May 2026 7:00am GMT
25 Apr 2026
FOSDEM 2026
All FOSDEM 2026 videos are online
All video recordings from FOSDEM 2026 that are worth publishing have been processed and released. Videos are linked from the individual schedule pages for the talks and the full schedule page. They are also available, organised by room, at video.fosdem.org/2026. While all released videos have been reviewed by a human, it remains possible that one or more issues fell through the cracks. If you notice any problem with a video you care about, please let us know as soon as possible so we can look into it before the video-processing infrastructure is shut down for this edition. To report any舰
25 Apr 2026 10:00pm GMT
29 Jan 2026
FOSDEM 2026
Join the FOSDEM Treasure Hunt!
Are you ready for another challenge? We're excited to host the second yearly edition of our treasure hunt at FOSDEM! Participants must solve five sequential challenges to uncover the final answer. Update: the treasure hunt has been successfully solved by multiple participants, and the main prizes have now been claimed. But the fun doesn't stop here. If you still manage to find the correct final answer and go to Infodesk K, you will receive a small consolation prize as a reward for your effort. If you're still looking for a challenge, the 2025 treasure hunt is still unsolved, so舰
29 Jan 2026 11:00pm GMT
26 Jan 2026
FOSDEM 2026
Call for volunteers
With FOSDEM just a few days away, it is time for us to enlist your help. Every year, an enthusiastic band of volunteers make FOSDEM happen and make it a fun and safe place for all our attendees. We could not do this without you. This year we again need as many hands as possible, especially for heralding during the conference, during the buildup (starting Friday at noon) and teardown (Sunday evening). No need to worry about missing lunch at the weekend, food will be provided. Would you like to be part of the team that makes FOSDEM tick?舰
26 Jan 2026 11:00pm GMT

