03 Jun 2026

feedPlanet Grep

Mattias Geniar: Lessons learned: don't mix $timeout attributes and properties on queued Laravel jobs

Update: the fix described in this post has since been merged into Laravel and ships in the next 13.x release. From that release on, a child class's plain $timeout property correctly overrides an attribute inherited from a parent, so the specific footgun below no longer bites. This post stays up as a historical write-up: how the bug behaved, the subtle PHP reflection edge case behind it, and the fix that closed it.

03 Jun 2026 4:42pm GMT

Mattias Geniar: Caching get_certificate lookups in Caddy

At Oh Dear , our status pages can run on a customer's own domain, and we've always served on-demand ACME certificates for them: someone points their domain at us, and Caddy provisions a Let's Encrypt certificate for it automatically. We're now adding a second option, letting customers bring their own certificate. For that, Caddy doesn't provision anything; it fetches the certificate from an HTTP backend in our app.

03 Jun 2026 4:42pm GMT

Frederic Descamps: VillageSQL Features… déjà vu?

At events with the MySQL community, when we were enough "veterans," we had a little ritual: we played Cards Against the MySQL Community. A politically incorrect (but still lighthearted) game that followed the same rules as "Cards Against Humanity." Those were some really fun, unforgettable evenings! One of the most popular black cards, which always […]

03 Jun 2026 4:42pm GMT

feedPlanet Debian

Emmanuel Kasper: Running Linux i386 binary (steamcmd) via debootstrap foreign chroot

The Steam command line client, which I need to download the game data for the Doom3 BFG shooter, is only available as an Linux i386 binary. As my main home computer is an arm64 box, this could be an issue, but today we have no less than three different ways to run a Linux i386 binary on arm64: Fex, Box32/64 and the older qemu-user mode. According to the Box64 benchmarks, qemu-user is the slowest of the three. But since this is only to run a command line tool downloader, where network speed is the bottleneck, this doesn't matter a lot.

Running steamcmd outside of a chroot via qemu-user and dpkg multiarch support was failing me with the error i386-binfmt-P: Could not open '/lib/ld-linux.so.2': No such file or directory even after installing the i386 libc. So I went the way of qemu-user and a chroot environment, a bit more convoluted but I can run any i386 binaries there in the future.

Create a debian-i386 chroot environment via deboostrap:

$ sudo apt install qemu-user qemu-user-binfmt debootstrap
$ fakeroot debootstrap --foreign --arch=i386 debian-i386
$ sudo chroot debian-i386
# inside the chroot 
# /debootstrap/debootstrap --second-stage 
# exit

Add needed mounts to run binaries inside the chroot:

$ sudo mount --bind /dev/ debian-i386/dev/
$ sudo mount --bind /dev/pts debian-i386/dev/pts
$ sudo mount -t proc none  debian-i386/proc/

Install steamcmd in the chroot client:

$ sudo chroot debian-i386

# export LANG=C
# cat /etc/apt/sources.list
deb http://deb.debian.org/debian stable main contrib non-free
# apt update && apt install --yes steamcmd 
# useradd --create-home --shell /bin/bash steam
# su - steam
$ steamcmd 
... will download an updated version of the tool, and print a lot of tracing information

Steam> quit

From now on you can follow the Doom3 BFG instructions to download the game data.

Once you exit the chroot, the game data will be available at debian-i386/home/steam/

03 Jun 2026 8:50am GMT

02 Jun 2026

feedPlanet Debian

Ben Hutchings: FOSS activity in 2025

This was a particularly busy month for me in terms of Debian contributions.

It started with a week in Hamburg for the MiniDebConf. I talked to many colleagues face-to-face and worked on various bugs and maintenance tasks. I'm pleased to have finally found the time to reproduce and fix the boot-time crashes in the parallel port subsystem that have been reported many times recently.

A series of easily exploited kernel LPE (local privilege execution) issues were published this month, mostly with very little coordination with distributions. Salvatore and I had to upload fixes for these at roughly weekly intervals. All of these fixes needed to be applied to 4 different upstream branches (currently 5.10, 6.1, 6.12, and 7.0) and 7 Debian branches (including backports).

02 Jun 2026 2:17pm GMT

01 Jun 2026

feedPlanet Lisp

Joe Marshall: Regression

Last year I wrote some Lisp related AI apps. There was a syntax highlighter that used the LLM to determine how to colorize and highlight syntax, and a prompt refiner that takes a wimpy LLM prompt and creates more elaborate prompt from them.

I took the apps down last week. They were `vibe coded' and therefore approximate and had bugs (but that's to be expected), but they had a security hole where you could hijack the LLM processing with your own prompt turning my app into an open relay using my API key. Last week I discovered that my AI spend on video creation was becoming serious. This is odd because I never create AI video. It turned out that my app was being hijacked by a proxy in Luxembourg and was generating videos on my dime.

So I shut down the apps. I knew they had the potential of being abused, and I was willing to tolerate a small amount of abuse, but it didn't occur to me that syntax highlighter could be hijacked to generate gigabytes of video at my expense. Future applications will be careful to obtain the API key from the user.

01 Jun 2026 7:00am GMT

feedPlanet Debian

Amin Bandali: Free software activities in May 2026

Hello and welcome to my May 2026 free software activities report. A lot's been going on in my life offline so I took a bit of a hiatus from doing these reports, but I've had a fairly productive month of May so I thought it'd be nice to do another one for this month.

GNU & FSF

  • GNU Emacs:
    • ffs-0.2.2: I finally polished and published my ffs package for GNU Emacs on GNU ELPA. Many thanks to Protesilaos for rounds of code review and feedback for improving and polishing the package in preparation for submission to GNU ELPA.
    • bug#81101: Trying to visit https://www.emacswiki.org in EWW I noticed it fails with a Somebody wants you to give them money error due to the anti-bot challenge being served with a HTTP 402 (Payment Required) response. So I landed a patch 12eec781ed6 to no longer do that. Thanks to Emacs comaintainer Sean Whitton for reviewing and approving my proposed patch.
    • bug#81107: I noticed that in EWW, unlike <input type="submit"> HTML buttons, <button> elements were not tab-stoppable, leading to poorer usability and accessibility. So I landed a patch ec3d662de0b to fix that. Thanks to Emacs comaintainer Eli Zaretskii for reviewing, providing feedback, and accepting my proposed change.
    • Emacs Chat with Sacha Chua: I joined Sacha for a new episode of her Emacs Chat podcast, where we talked about Emacs and life. I gave a quick tour of my Emacs configuration, discussing at length my configurations for EXWM (Emacs X Window Manager) among other topics like Emacs's facility for visually indicating buffer boundaries in the fringe by setting indicate-buffer-boundaries and my convenience configuration macros.
  • maintainers@: I started the next long-overdue round of emails to GNU package maintainers to confirm the contact information we have on file for them and get a brief status update about their packages. Emails are sent in small batches to keep the workload of handling the responses manageable for assistant GNUisances.
  • GNU Spotlight: I prepared and sent the May GNU Spotlight to the FSF campaigns team for publication on the FSF's community blog and the monthly Free Software Supporter newsletter.

Debian

I've begun the work toward updating the Jami package in Debian unstable again, which means I need to package new releases of its direct and indirect dependencies. For OpenDHT, I need to update RESTinio, and to do that I first need to package expected-lite and sobjectizer for Debian:

  • #1120837: ITP: expected-lite - expected objects for C++11 and later
  • #1137609: ITP: sobjectizer - C++ implementation of Actor, Publish-Subscribe, and CSP models

I've been working on packaging both and hope to have them uploaded to the archive in the next days and weeks.

That's it for this month's report.

Take care, and so long for now.

01 Jun 2026 2:30am GMT

31 May 2026

feedPlanet Lisp

Joe Marshall: CLRHack: Meta-object Protocol

Metaobject Protocol (MOP) Implementation in CLRHack

The Metaobject Protocol in CLRHack is a high-performance implementation of the Common Lisp Object System (CLOS) integrated into the .NET 8.0 Common Language Runtime (CLR). It provides a complete meta-compilation pipeline that bridges the gap between dynamic Lisp semantics and the static CIL (Common Intermediate Language) execution model.

Core Architecture

The MOP is implemented through three primary layers:

  1. The Metaobject Hierarchy (C#): A set of foundational classes in LispBase representing classes, methods, generic functions, and slot definitions.
  2. The Runtime Engine (MopRuntime): A centralized orchestrator that manages class finalization, method combination, dispatch caching, and instance allocation.
  3. The Compiler Bridge (Lisp): Transformations in ast.lisp that translate high-level CLOS forms (defclass, defmethod) into optimized runtime calls.

Instance Representation

Because the CLR type system is strictly single-inheritance and statically defined, CLRHack decouples Lisp-level inheritance from C# inheritance. All CLOS instances are represented by the StandardObjectInstance class, which contains:

The Dispatch Pipeline

Generic function invocation is the most complex part of the implementation. When a generic function is called:

  1. Cache Lookup: The DiscriminatingFunction first checks a thread-safe dispatchCache using an InvocationCacheKey (a stack-allocated struct) to find a previously computed effective method.
  2. Applicability & Precedence: If the cache misses, the runtime computes all applicable methods and sorts them based on specializer specificity and the Class Precedence List (CPL).
  3. Method Combination: The ComputeEffectiveMethod logic builds a nested execution chain following the Standard Method Combination rules:
    • :around methods are called first, with call-next-method progressing to the next around method or the main chain.
    • The main chain executes all :before methods, the primary method, and finally all :after methods in reverse order.
  4. Fast Invocation: The resulting effective method is compiled into a Func<object[], object> that uses direct delegate invocation to minimize overhead.

Challenges and Solutions

1. Thread-Safe Non-Local Exits (call-next-method)

Challenge: call-next-method and next-method-p require access to the current invocation's state (the remaining methods and original arguments). Passing this state through every function call would break compatibility with standard Lisp function signatures.

Solution: CLRHack utilizes [ThreadStatic] fields in MopRuntime to store the currentNextMethods and currentArguments. This ensures that even in highly concurrent environments (like a web server), each OS thread has its own isolated invocation context, allowing call-next-method to function correctly without state leakage.

2. Forward References and Lazy Finalization

Challenge: Lisp allows classes to refer to superclasses that haven't been defined yet. The runtime must handle these "zombie" classes without crashing the JIT compiler.

Solution: The system implements a ForwardReferencedClassMetaobject. When a class is defined, it is automatically finalized (computing its CPL and slot layout). If a superclass is missing, a forward reference is created. The EnsureFinalized protocol ensures that inheritance is resolved and slot locations are assigned the moment the class is first instantiated or used in dispatch.

3. Performance Overhead of the "MOP Bridge"

Challenge: A naive implementation of slot-value or generic dispatch using C# reflection or linear searches is orders of magnitude slower than native C# member access.

Solution: Three distinct optimizations were applied:

4. Bootstrapping the COMMON-LISP Package

Challenge: Core CLOS functions like make-instance must be available as symbols in the COMMON-LISP package before user code runs, but they rely on the MOP runtime being fully initialized.

Solution: A MopRuntime.Initialize() method is injected into the entry point (Main) of every generated assembly. This method interns the necessary symbols and binds them to GenericFunctionClosureAdapter objects, ensuring that the MOP is "alive" before the first line of Lisp code executes.


Vibe coding the MOP basically involved feeding chapters 4 and 5 of the Art of the Meta-Object Protocol into the LLM and telling it to make an implementation plan. It came up with a twenty-step plan to bootstrap CLOS. I then spent the rest of the day instructing an agent to take on each task of the twenty-step plan in sequential order. At the end of the day, I had a working MOP

This is the end of my series of posts on CLRHack.

31 May 2026 7:00am GMT

30 May 2026

feedPlanet Lisp

Joe Marshall: CLRHack: signal and error

Implementation of SIGNAL and ERROR in CLRHack

In CLRHack, the condition signaling system is implemented in the Lisp.HandlerControl class within the LispBase library. It leverages .NET's [ThreadStatic] storage to maintain a per-thread dynamic stack of active condition handlers.

SIGNAL Implementation

The Signal(object condition) method performs the following logic:

  1. Retrieval: It fetches the activeHandlers list for the current thread. This list is a chain of [LispBase]Lisp.Handler objects maintained by handler-bind.
  2. Iteration: It iterates linearly through the list from the most recently bound handler to the oldest.
  3. Type Matching: For each handler, it calls IsType(condition, handler.ConditionType).
    • If the condition is a symbol, it checks for symbol equality (supporting simple symbol-based conditions).
    • If the condition is a .NET object, it checks if the handler's type is assignable from the condition's runtime type (supporting interop with system exceptions).
    • It treats the symbols T or EXCEPTION as catch-all types.
  4. Handler Invocation: If a match is found:
    • Recursive Signal Protection: Before calling the handler function, the current handler list is temporarily shadowed. activeHandlers is set to cell.rest (the handlers bound outside the current one). This ensures that if the handler itself calls signal, it won't trigger itself recursively.
    • Execution: The handler's Closure is invoked with the condition object as its argument.
    • Restoration: A finally block ensures the original activeHandlers list is restored if the handler returns normally.

    ERROR Implementation

    The Error(object condition) method build upon Signal:

    1. Signaling Pass: It first invokes Signal(condition). If a handler performs a non-local exit (e.g., via handler-case), the Error method never returns.
    2. Debugger Entry: If Signal returns normally (meaning all handlers declined), Error calls EnterDebugger(condition).
    3. Interactive Debugging: The debugger:
      • Prints the condition and a list of available restarts (retrieved via RestartControl.GetActiveRestarts()).
      • Provides a prompt for the user to select a restart, launch the system-level debugger (Visual Studio/Rider), or abort.
      • If a restart is selected, it is invoked interactively (potentially gathering arguments from the user).
    4. Final Fallback: If the debugger is exited without invoking a restart, Error throws a C# Exception to ensure that execution does not continue on an invalid path.

    Notable Implementation Decisions and Edge Cases

signal and error complete the Common Lisp condition system implementation for CLRHack

30 May 2026 7:00am GMT

25 Apr 2026

feedFOSDEM 2026

All FOSDEM 2026 videos are online

All video recordings from FOSDEM 2026 that are worth publishing have been processed and released. Videos are linked from the individual schedule pages for the talks and the full schedule page. They are also available, organised by room, at video.fosdem.org/2026. While all released videos have been reviewed by a human, it remains possible that one or more issues fell through the cracks. If you notice any problem with a video you care about, please let us know as soon as possible so we can look into it before the video-processing infrastructure is shut down for this edition. To report any舰

25 Apr 2026 10:00pm GMT

29 Jan 2026

feedFOSDEM 2026

Join the FOSDEM Treasure Hunt!

Are you ready for another challenge? We're excited to host the second yearly edition of our treasure hunt at FOSDEM! Participants must solve five sequential challenges to uncover the final answer. Update: the treasure hunt has been successfully solved by multiple participants, and the main prizes have now been claimed. But the fun doesn't stop here. If you still manage to find the correct final answer and go to Infodesk K, you will receive a small consolation prize as a reward for your effort. If you're still looking for a challenge, the 2025 treasure hunt is still unsolved, so舰

29 Jan 2026 11:00pm GMT

26 Jan 2026

feedFOSDEM 2026

Call for volunteers

With FOSDEM just a few days away, it is time for us to enlist your help. Every year, an enthusiastic band of volunteers make FOSDEM happen and make it a fun and safe place for all our attendees. We could not do this without you. This year we again need as many hands as possible, especially for heralding during the conference, during the buildup (starting Friday at noon) and teardown (Sunday evening). No need to worry about missing lunch at the weekend, food will be provided. Would you like to be part of the team that makes FOSDEM tick?舰

26 Jan 2026 11:00pm GMT