01 Jul 2026

feedPlanet KDE | English

This month in KDE Linux: June 2026

Welcome to another edition of "This month in KDE Linux" - KDE's in-progress operating system.

This month was pretty smooth; we had no build delivery drama, and all OS images we shipped were of satisfactory quality. The project is maturing, and we're 78% of the way towards completing the beta milestone.

QA & testing

Bhushan Shah and Thomas Duckworth continued working on the project to build a robust and modern automatic QA system. It's really really close to being integrated at this point, and will act as a full-stack integration test for all of KDE Plasma in addition to a test system for KDE Linux specifically.

More user-friendly installation

Hadi Chokr did the huge amount of work necessary to transform KDE Linux's .raw image file into a hybrid image that's also a valid .iso file! This allows KDE Linux to be installed more easily using VM software that often expects to be given an .iso file.

Remember that you'll still need to turn on UEFI mode, as KDE Linux still intentionally doesn't support the legacy BIOS system!

Better audio CD ripping

Harald Sitter, Jan Rathmann, and I completed a small project to get KDE's Audex app up on Flathub as a replacement for the audiocd-kio software we had previously been pre-installing on the image.

The problem with audiocd-kio is that it included two System Settings pages of questionable utility that offered a fairly old-fashioned UX. Now we don't include those things, and instead we document how to download Audex and use it to rip CDs. And this way, you get automatic metadata lookup, too!

Easier log collection

Felix Araújo built a tool to ease the collection of logs called collect-logs. It also does some data sanitization. This will be very useful for bug reporting purposes!

Rudimentary "Developer Mode"

I created a very simple system to show and hide developer tools, and they're hidden by default until you run toggle-developer-mode, which is documented here.

This reduces clutter in the launcher widgets of users who aren't software developers. In the future we'll add more to this script, and we might consider moving more tools off the base image and into Flatpak apps or even downloadable meta-packages, thereby coming full circle by re-inventing packaging. Go figure.

Documentation

I wrote documentation for how to configure input methods for Chinese, Japanese, Korean, and Vietnamese text input, in consultation with several speakers of these languages.

And in the near future, we plan to pre-install some of these tools to make things easier for the world's 1.7 billion people who use one of them to communicate on their digital devices.

Grab bag

Thomas Duckworth made Plasma Browser Integration continue to be enabled by default with the latest version of Firefox.

I fixed ydotool, which I had previously broken by trying to force to run as a systemd service. Turns out it can't do that. So now it's at least disabled by default.

Yago Raña Gayoso enabled shell completions for kde-builder.

Aleix Pol Gonzalez removed a few pre-installed GTK libraries that it turns out weren't used for anything.

Vishal Rao prevented the live session from writing to the system's real-time clock, which could be a nuisance for people who don't end up installing the OS and go back to their already-installed OS.

Clément Villemur made the Calamares installer not bug you to connect to the internet, because it doesn't actually need internet access.


And that wraps up June! There are a lot of projects in flight right now, from finishing up the new QA system, to building moving the base OS with BuildStream, to hardening the kernel, to improving each image's changelogs.

So there's still lots to do! If you're a fan of the project, please help out; there are many ways:

01 Jul 2026 6:52pm GMT

A Cross-Platform Rust UI Framework via Qt’s Bridging Technology

Rust has achieved something extraordinary: it genuinely excites people to write software. But when it comes to building a real user interface, the ecosystem is still finding its footing. There are numerous options to pick your Rust UI framework from, including those gaining traction, like Iced and egui. Most of the available UI frameworks, however, are still establishing themselves in production environments and fall short in feature-richness. Qt Bridges, a bridging technology in public beta for Rust, brings something different to the table: over three decades of real-world use, commercial support, and a framework that already runs in automotive dashboards, medical devices, and industrial systems worldwide. Qt Bridge for Rust makes that maturity available to Rust developers, providing access to a UI framework that lets you keep your Rust codebase while using Qt Quick's feature-rich UI libraries and APIs, hardware acceleration, and genuine cross-platform support.

01 Jul 2026 2:15pm GMT

Qt Bridges: Public Beta for the Rust Bridge Is Out!

Qt Bridges is a project we have been developing since 2025 to bring Qt's UI framework capabilities to other programming languages, without going through the full set of bindings. The focus is on the interaction with backend data objects, seamlessly integrated as QML components in a Qt Quick interface.

01 Jul 2026 2:15pm GMT

Steam Deck and Wayland

A while ago, Steam OS 3.8 was released. Among its many improvements, it includes a particularly important one for the Desktop Mode: it finally uses a Wayland session by default.

There are many reasons why this is important for both us and our users. It is more stable, more feature-rich, and does a better job showcasing what Plasma can do.

For now, though, I just want to highlight one neat little feature that is especially handy on a touchscreen device like the Steam Deck: touchscreen gestures.

Out of the box, a three-finger vertical swipe enters Overview mode, showing thumbnails of all open windows. This provides a much more touch-friendly way to multitask, and you can also close a window with a downward swipe gesture. Of course this is a feature available on any device with a touchscreen.

01 Jul 2026 12:23pm GMT

30 Jun 2026

feedPlanet KDE | English

The Steam Machine is here!

For a while now, my colleagues and I over in Techpaladin Software have been working on software support for the Steam Machine, so it's so awesome to see the product released!

Like everyone else, I was surprised by the pricing… until I went out and looked at what other hardware costs these days. It seems like in the past 6 months, everything with RAM got 50-100% more expensive. It's kinda nuts. In light of, shall we say, industry trends (ahem), the price seems reasonable to me.

…especially if you see it less as a single-purpose gaming console and more as a desktop computer that offers a 10-foot UI living room gaming experience. Its horsepower is competitive for the price, and it offers the flexibility of a well-integrated desktop PC user experience. But don't take it from me; ask Linus Sebastian, who's rapidly becoming one of the biggest KDE boosters on YouTube:

Some choice quotes from the video:

And from the moment I fired it up and said "goodbye Steam Big Picture Mode", and started using it as a desktop, I went… "This is what I've been waiting for the whole time."

- Linus Sebastian

Plasma's great.

- Linus Sebastian

"Plasma on retail hardware" has been my long-term goal for KDE since I first got involved a decade ago. This product is another example that not only can it work, but it can be as good or better than competing offerings.

So congratulations to everyone in KDE and outside of it who helped make this a reality! I'm unbelievably happy at how well KDE software is working for this use case these days, and I see even greater things in the future.

30 Jun 2026 6:48pm GMT

C++ Library Headers & CMake Config Files: Are We Serviceable?

When working on a software library which is targeting 3rd-party consumers, it is rather of self-interest to make the library uncomplicated to use. Unless perhaps there is opportunity seen in having to help out in the process 😉

And to know if it is uncomplicated to use, best before learning otherwise the hard way, one has to take the position of the consumers. Even better if this can be automated, after all that is why people developed machines, like computers, to pass on the dull part.

Many things of a library can be tested during the build, based on the sources and build artifacts. Like functionality of methods, proper export/visibility of their public entry points or the code any special pre-processor macros are resolved to. Here CMake's VERIFY_INTERFACE_HEADER_SETS also offers a solution to verify that headers can be included on their own, though being bound to the build interface of the library.

Now, the consumer will only see the installed files, and there are for one things that can go wrong when installing even already tested files, as are there files which only work in the installation location or might work differently there, so can be only properly tested there.

Public Header Fails

When about to use a feature of a library, one would see to apply the documented needed include statement. E.g. when writing code dealing with the class KContacts::Picture of the KDE Frameworks module KContacts, the docs hint to use the following include to have any needed declarations available:


#include <KContacts/Picture>

So what could go wrong with such header file (e.g. Picture in the example above):

All these can be mainly checked by simply creating a C++ source file which only includes the very header file, by the documented include statement, and testing for its successful compilation/code parsing, applying the official include search directories and build flags (and the inherited ones of public dependencies).

CMake Config Fails

When about to use a library at all, one would see to use the meta data blobs which also integrate with one's (meta) build system. E.g. in case of using CMake and as in the example above KF module KContacts, one would for setting up building against the library do as documented, relying on the CMake config files provided:


find_package(KF6 REQUIRED COMPONENTS Contacts)
target_link_libraries(MySoftwareProject PRIVATE KF6::Contacts)

So what could go wrong with those CMake config files:

Most of these issues can be simply checked by creating a CMake project which searches for the library and links some dummy software to it, and testing for its successful configuration and build.

Other Fails

There are further library-related artifacts which should see checks after installation.

Any resources used from a library which are installed as separate files, like translation catalogs, images, sounds, or domain-specific data, could again be missed to be installed, installed by a wrong name or into the wrong location, or otherwise be badly processed before or during the installation process. Those are not specific to libraries though, thus not looked at more here.

Other artifacts are some which themselves are to be built against the library, such as project templates (like the KAppTemplate ones, e.g. for plugins) or examples for using the library. Those are not critical to the direct usage of a library though, thus also not looked at more here.

Continuous Integration As Limited Safe Guard

Software libraries are usually not developed in a void, but based on needs by other software. Changes in the public interface are made together with the respective changes in at least one consumer. So many issues would be detected in the process.

Then the library and many of its consumers, not just the ones a changes was made for, might be part of the same CI setup, where all these consumers would see at least some regular rebuild against the latest version of a library and thus would catch further regressions before the next release of the library.

But not all API of a library might be used by those known consumers, instead only by 3rd-party without any integration into the library development. And some issues of API while used can be shadowed by the usage pattern. So for a more complete check some generic own solution is needed.

Some Automation: ECMInstalledLibraryCheck

Combining the simple check ideas for headers and CMake config files above, some addition to KDE's Extra CMake Modules is proposed in this merge request: ECMInstalledLibraryCheck. That module provides a macro to add checks for the installed library artifacts, from consumer POV. Currently it covers the public headers (includability) & CMake config files (proper data delivery needed for compiling). It adds one global target all_installed_library_check, to run the checks for all libraries, and a target per library, <library_target>_installed_library_check. Those targets would be used after installation only, obviously.

For the example used above, KF's KContacts library, the check would be deployed like this:


# use the module from ECM
include(ECMInstalledLibraryCheck)
# for the library target KF6Contacts set up the check
ecm_add_installed_library_check(KF6Contacts
PACKAGE_NAME "KF6Contacts"
PACKAGE_VERSION ${KCONTACTS_VERSION}
PACKAGE_TARGET_NAMESPACE "KF6::"
)
# register the official include statements for the check
ecm_installed_library_check_include_strings(KF6Contacts
HEADERS ${KContacts_CamelCase_HEADERS}
PREFIX KContacts
)

Given the library target KF6Contacts thus this adds the target named KF6Contacts_installed_library_check. This target generates and builds a separate CMake-based project for a dummy library linking against the installed library, whose sources are one source file per passed include string, with a single code line #include <include_string>. The check is considered passed if the builds completes without an error.

Additionally the checks can be extended to also cover CMake variables or preprocessor defines, by functions like ecm_installed_library_check_cmake_variable(), ecm_installed_library_check_compile_definition() and ecm_installed_library_check_preprocessor_macro(). The last also has some convenience variant ecm_installed_library_check_version_preprocessor_macros(), in our example deployed like this:


# check all includes also have the usual version macros defined afterwards, only report errors
ecm_installed_library_check_version_preprocessor_macros(KF6Contacts
PREFIX KCONTACTS
VERSION ${KCONTACTS_VERSION}
SILENT
)

The current state of the prototype has already found a number of existing issues in a number of libraries, which so far had not yet been uncovered by consumers' usage pattern, and first fixes have been rolled out to prevent consumers hitting them in the future.

It also has exposed a principal issues with projects like some KF modules that provide multiple libraries, yet only a single CMake config file for their module. Such file would need to ensure the combined dependencies of all libraries, which then adds unneeded burden to consumers of just one library. Currently the dependency checks in KF CMake config files are rather pragmatically added, when existing consumers stumble over something missing.

Hurdles To Adopting The Check Automation

Checks can only return value for the cost of integrating them if they are also routinely applied and their results considered. Worse, if not used they run chance of bit-rot and actually clutter a project.

Typically a library has a suite of auto-tests, covering all the features. While developers are encouraged to use them on their local system during development, they are at least used on the central CI system, against as many platforms and configurations as possible.

A first challenge with merging post-installation checks to the other checks and tests is that auto-tests are usually designed or at least prepared to be run pre-installation. KDE has had some "Running apps uninstalled" initiative, which resulted at least for auto-tests of KDE Frameworks to be also run on CI before installation. CMake only has the concept of one suite of tests, without an idea of pre-installation and post-installation test times. So one would have e.g. to create some custom system on top, e.g. by using CMake/CTest test labels. And for CI do extra work to run and process the two sets of tests separately.

Another challenge is that like all tests the ECMInstalledLibraryCheck checks come at a cost. While their creation is quickly done (generating a buildsystem file), the execution is taking some time. Because it mainly consists of a full compilation per each tested include statement, which despite just being a simple include line still results in lot of processing due to all the implicit overhead, even more when transitively including many template-ridden headers. And being a new system with some people the cost will scale the normal "don't need this, never done that, no changes wanted" reaction.

Collaboration Wanted

The author is currently done when it comes to own immediate desires for the features of ECMInstalledLibraryCheck and uses it in personal projects as is. It has been though developed in the (KDE) public with the intent to share it, to have it be useful to others like KDE projects and gain from common usage and feedback.

Not being a CI system person, the author now is mainly looking for someone who can work on integrating the execution of ECMInstalledLibraryCheck checks with KDE CI (or also their own projects' CI). The idea would be that the check of the installed library artifacts is as useful as any unit test, to catch issues with new code and regressions immediately, so should be run along the normal unit tests, just in its own post-installation stage. This stage could also later see the addition of post-install checks for templates and examples as well as other things which are found useful to test post-install. Ideally the check result would be integrated into the test result display, but for a start just successfully completing the build target should be already useful as indication. Possibly projects would opt in to the test using some configuration flag, or in case of KF could default to it. Perhaps CI integration will also require certain things from the macros, so ideally the CI deployment can be sorted out before ECMInstalledLibraryCheck gets merged and released. So if you find this kind of check useful and are experienced with (KDE) CI setup, please get in contact.

Then post-installation check of library artifacts might have further constraints or desires with some. Would people need doing parallel test of the installed library with different configurations or usage flags? Would people like to use this in cross-compilation (so far no generated code is executed, so in theory should be usable) and does that need further support? Are there other aspects of the installed artifacts you would like to see covered? Please give the current state of the check module a try for your own library projects and get in contact.

Try ECMInstalledLibraryCheck: Does Your Library Pass?

The file ECMInstalledLibraryCheck.cmake should only depend on CMake, so can be just copied into your own project:

The author has done this with many projects already, in KDE for all of KF modules as well as some graphics, games, multimedia, utility and education software libraries.

Now go and check your own library, and report back how useful ECMInstalledLibraryCheck is for you, what issues it discovered and what your further needs are here 🙂

30 Jun 2026 5:33pm GMT

GSoC - Working on Marknote

Overview

I'm working on Marknote to introduce a block-editor inspired by popular note taking apps such as Notion. A block editor is a modern text editor that allows you to insert elements such as paragraphs, lists, tables, code, block quotes, etc. into separate blocks. Each block can be reordered, edited, and deleted. Such editors also give you the ability to insert elements by pressing "/" followed by the name of the element. This block based design of these editors make them very fun and intuitive to use.

A problem that most of these editors have in common is incomplete markdown support. They do not support the full commonmark spec. This means many things like nested blockquotes are not possible to use. Other problems include privacy concerns due to their closed sourced nature. They also are mostly web-based applications so they're slow. This is where Marknote comes in. Marknote already is a popular note taking app by KDE. By introducing a robust block editor, users will be able to have a similar experience in an app that integrates beautifully with the KDE ecosystem, is offline, and most importantly respects privacy.

Current Status

GSoC's coding period began on 25th May 2026. Unfortunately, my university exams began at the same time and ended on 11th June 2026. So I was not available for the first few weeks. I was still able to implement a big portion of the project.

Integrating md4qt

I spent the first few days making md4qt a dependency of Marknote. It involved adding it into CI images, creating a KDE Craft blueprint, updating the flatpak config as well, and finally making sure it builds correctly using CMake.

Building Markdown Model

After md4qt was finally usable in Marknote, I started working on developing the AsyncDocBuilder. This class allows Marknote to read a markdown file asynchronously (without blocking the UI), and emit a signal with an Abstract Syntax Tree (AST) which represents the parsed markdown document.

After that, I had to implement a tree model that represents the AST. The tree model inherits from QAbstractItemModel. It uses a wrapper class called the TreeItem that wraps around the AST. This represents a simple tree data structure where each node can have more than 1 children nodes. I was able to implement a working model succesfully, although it required a lot of brainstorming.

Getting Data to QML

The tree model represented elements in the parsed markdown document. Each element may have different properties. For example, headings have a level, lists have a listType, etc. Since this model will be used in QML, the data must be accessible in QML. For that, I wrote multiple helper functions that would extract data from each node and insert them into a QVariantMap. This map would be accessible from the blockData role of the tree model, allowing me to easily access properties about these nodes in QML.

Implementing Delegates

Now that the model is ready to use, we need QML delegates that will actually be rendered on screen. The biggest challenge here is that this model represents a tree. This means some elements can be present inside other elements. The standard built-in TreeView would not work here. The reason is that, instead of truly nesting QML elements, it uses indents to show a tree like structure. This is fine for things like file trees, but not for a block editor. In a markdown compliant block editor, the QML elements must truly be nested. To tackle this problem, I had to brainstorm for a week. I tried multiple techniques. One was using a Repeater where the Delegates call themselves, recursively. While this worked, it wasn't compatible with the tree model that we have created. After a bunch of research, I found out about DelegateModel. It acts as a filter for models in QML. So I could just define a root index for the current view without modifying the actual model. So recursion was finally compatible with the existing tree model.

This step is still under progress. You can see in the attached video that basic markdown elements can be rendered. These are not editable yet, but markdown parsing and rendering works flawlessly.

Conclusion

Working on the block editor this month has been very exciting and challenging. There were some totally new problems that I had to solve that I didn't foresee submitting my proposal. As always, this blog post does not involve the use of AI. All words are my own so it may contain grammatical errors :P

30 Jun 2026 5:00pm GMT

Ocean Updates – June 2026

Ocean Icons in Penpot

I began the process of moving icons from Figma to Penpot. The icons are locate in the Icons page inside Penpot. This page contains some placeholder icon components created by our contributors. This was done so that we could use generic icons for UI as we complete more parts of Ocean design.

Including new icons from Figma into Penpot is not easy. There are a couple of drawbacks we see. Penpot does not have the same shape control that Figma does. Because of that, Penpot does not recognize shapes like circles, squares, lines, etc. Another issue is the importing erases the naming schemes that the icons have. This is a known bug at Penpot and they are working to resolve it.

Penpot also seems to do something pretty interesting on import. It creates a folder where the graphics are contained, it adds an invisible background image, and in some cases, a bitmap in the same structure. I believe these are just import issues that Penpot resolves in different ways. I hope their parsing on import gets better overtime.

However, with the new rendering engine in Penpot, the icon collection, though slow at times, is able to keep up with the rendering and I am able to load up thousands of svg icons in Penpot. Under the previous set up, this would not be possible without crashing.

Because of these two drawbacks, I had to flatten all the images before exporting. Otherwise, Penpot could run into rendering issues as svg code from Figma has its own quirks. Still, with these compromises, I was still able to copy all the monochrome icons built for Ocean into Penpot. Now, I have to take the time to rename all the icons to their proper names. There are also some icons that don't render properly, or at all. For those icons, I will have to take them case by case and fix them.

After renaming all these icons and getting them to their proper organization, I will create components from them that can be used in UI throughout the file.

Ocean + Union June Meeting

Earlier this month, we also connected with the Union team to discuss the implementation support of reference tokens and semantic tokens from Penpot into Plasma. We also discussed the creation of Ocean assets.

Providing support in Plasma for Ocean design tokens is no small feat. It requires careful preparation. This is one of those elements that Ocean Design provides. The goal here is that Plasma and applications are able to support the tokens/variables provided by the Ocean design system.

In a distant future, our goal would be to give the Ocean system to anyone willing to create their own version. They would export their tokens and Plasma would support them without the need for additional code. This achieves a couple of great things, one is that designers work in an environment that is ready for editing with all the graphical sources needed, no need for coding skills. On the other hand, this should push interested users into designing and testing their designs first, without the need to push code first, which requires the mobilization of our teams to review, adapt and provide feedback. It's a "cheaper" effort to work with graphics first and see how they would look after export.

There are more benefits to this approach, but these are two that I always go back to.

From this meeting, our determination is that I should provide a series of spec files containing all the technical details from the foundational components in Penpot. These components are the smallest bit of interaction in graphical systems. Buttons, shadows, typography, etc. These are akin to the bricks on a wall.

With this idea in mind, I was able to create and provide the specs to the Union team.

New Components in Penpot

Continuing with the process of creating sample components in Penpot, we now feature:

Please note that these components are "not" Plasma components and is not indicative of Plasma's future state. These are here for inspiration for the future, and for users looking to test their design edits and results. Eventually, these could serve as starting points for layout design, component creation, etc.

In addition to these component samples, I am now working on building a calendar view component. I am taking inspiration from Merkuro Calendar and also including some ideas from Ocean. The idea is that a calendar view could be available for others to use and test designs against. More to come on this.

Fixes in Ocean Design System

Next in Component Design

Thanks

Penpot Issues and Features

https://github.com/penpot/penpot/issues: Ocean Updates - June 2026

30 Jun 2026 1:27pm GMT

KDE Plasma 6.7.2, Bugfix Release for June

Today KDE releases a bugfix update to KDE Plasma 6, versioned 6.7.2.

Plasma 6.7 was released in June 2026 with many feature refinements and new modules to complete the desktop experience.

This release adds a week's worth of new translations and fixes from KDE's contributors. The bugfixes are typically small but important and include:

View full changelog

30 Jun 2026 12:00am GMT

29 Jun 2026

feedPlanet KDE | English

Week 5: Curves Merged, Gradient Widget Begins

This is a weekly update from my Google Summer of Code 2026 project with KDE, improving effect widgets in Kdenlive, a free and open source video editor.

MR !887 merged

The Curves widget MR got merged to master this week and will ship in the Kdenlive 26.08 release. Final change before merge was replacing blockSignals(true/false) pairs on the point spinboxes with QSignalBlocker objects, which auto-unblock when they go out of scope cleaner and safer than manual pairs.

Gradient widget skeleton

Started work on the Gradient widget, targeting the gradientmap MLT filter. The filter already supports up to 32 color stops via stop.N parameters (e.g. stop.1="#ff000000 0.0"), but Kdenlive's existing XML only exposed 2 stops with the wrong parameter type.

Built a new GradientEditWidget in src/assets/view/widgets/ with:

Added gradienteditwidgettest.cpp with 8 assertions covering serialization round-trips, add/remove stops, min/max enforcement, and position snapping. All passing.

What's next

Julius Künzel suggested the widget be designed for potential upstreaming to KDE Frameworks, and pointed to Qt-Color-Widgets as a reference; it has a GradientEditor class with a polished UX. Investigating whether to wrap that instead of maintaining a custom implementation. Will update once there's more clarity on the direction.

Both the Gradient widget MR and the Qt-Color-Widgets investigation are in progress; more next week.

29 Jun 2026 7:55pm GMT

Monthly Report - June 2026

Read on for a look at development news and the Krita-Artists forum's featured artwork from last month.

Development Report

Krita 5.3.2.1/6.0.2.1 Released

A 5.3.2.1/6.0.2.1 hotfix release was made to fix two serious regressions.

First, a layer-related problem causing issues like the wrong layer being selected or crashes was fixed. This reverts the behavior of the layer being changed on keyframe selection. (bug 1, bug 2, bug 3; change)

Second, a crash when inserting or removing hold frames was fixed. (bug; change)

Developments in Krita Plus

Android Donations Overhaul

On Krita downloaded from the Android Google Play store, it was possible to purchase a supporter badge as a way of donating to the project.

For the next release, Carsten has overhauled this into the ability to purchase supporter packs (change). These supporter packs will let you download resource bundles with brushes, templates, and more directly inside Krita, as a convenience compared to manually importing them. There is also a subscription, managed through Google Play, which will give access to all of the offered resource bundles.

As with all official store versions of Krita, the money will go towards supporting Krita's development, and none of Krita's features will be locked behind a paywall. Krita on the Google Play store remains free, and offers the same APKs as available on the official website.

Other Features and Fixes

On Android, a prompt to adjust the interface scale will now be shown on first startup, and it can be changed later in Settings → Change Interface Scale. (change by Carsten Hartenfels)

Multiple layers selected with Ctrl+click are no longer deselected when using the Transform Tool (bug; change by Luna Lovecraft). An issue where no layer was selected when deleting the top layer of a document and opening a new view on it was fixed (bug; change by Gregg Jansen van Vuren).

An issue where the buttons of the Selection Actions Bar and Assistant Tool panel could render entirely black, and an issue where Reference Images could cause slowdown, were fixed. (change by Wolthera van Hövell)

Invert Selection no longer selects a larger area than it should. (bug; change by Ricky Ringler)

Crashes went undoing creating a text and then making a new text shape, and when undoing multiple shapes, were fixed. (bug 1, bug 2; change 1, change 2 by Elena Sagalaeva)

A keyboard shortcut assigned to the Rotate or Zoom Canvas canvas inputs no longer crashes when used. (bug; change by Agata Cacko)

Developments in Krita Next

Exporting Recorder Timelapses on Android

Previously, Krita on Android could not render video, as it's not possible to run an external FFmpeg as is done on other platforms.

However, Carsten has found a way to instead use Android's built-in MediaEncoder to render the Recorder's timelapses (change). This is also planned to be implemented for rendering animation in the future.

Other Features and Fixes

Various other features and fixes have made their way into the Unstable builds.

The Wide Gamut Color Selector now has the saved color history feature where the color history is remembered on restart and can be saved into the document. This is part of the effort to make it a replacement for the Advanced Color Selector. (change by Wolthera van Hövell)

The Histogram Docker now scales the histogram based on the maxiumum value, and has a button to show it in logarthimic scale. (change by Wolthera van Hövell)

In the Transform Tool's Free transform mode, holding Ctrl for perspective and then letting go of Ctrl now activates a camera height adjustment mode. (change by Ralek Kolemios)

Future Developments

Testing Needed: Updated Library Dependencies

The team has been working on updating the various libraries Krita depends on for things such as file format support to newer versions. These updated dependencies need testing before they can be merged to the main builds, so check out the library updates forum topic for test packages if you want to help!

Community Report

May 2026 Monthly Art Challenge Results

The winner of the "Animals and Patterns" challenge is…

Join This Month's Art Challenge!

For June's theme, last month's winner has chosen "Something Unexpected", with the optional challenge of using filters.

Featured Artwork

This month's featured forum artwork, as voted in the Best of Krita-Artists - April/May 2026:

Nominate and Vote For Next Month's Featured Artwork!

Participate in next month's nominations and voting to voice your opinion on the Best of Krita-Artists - May/June 2026.

Krita is Free - But You Can Contribute!

Krita is free to use and modify, but it can only exist with the contributions of the community. A small sponsored team alongside volunteer programmers, artists, writers, testers, translators, and more from across the world keep development going.

If this software has value to you, consider donating to the Krita Development Fund. Or Get Involved and put your skills to use making Krita and its community better!

Krita's mascot Kiki putting money in a piggy bank

Additional Changes

Krita Plus (Stable, 5.3.3/6.0.3-prealpha):

Krita Next (Unstable, 5.4.0/6.1.0-prealpha):

Nightly Builds

These pre-release versions of Krita are built every day.

Note that there are currently no Qt6 builds for Android.

Get the latest bugfixes in Stable Krita Plus (5.3.3/6.0.3 prealpha): Linux Qt6 Qt5 - Windows Qt6 Qt5 - macOS Qt6 Qt5 - Android arm64 Qt5 - Android arm32 Qt5 - Android x86_64 Qt5

Or test out the latest Experimental features in Krita Next (5.4.0/6.1.0-prealpha). Feedback and bug reports are appreciated!: Linux Qt6 Qt5 - Windows Qt6 Qt5 - macOS Qt6 Qt5 - Android arm64 Qt5 - Android arm32 Qt5 - Android x86_64 Qt5

29 Jun 2026 12:00am GMT

28 Jun 2026

feedPlanet KDE | English

Teaching digiKam to Understand You: Natural Language Search with Local LLMs

GSoC 2026 • digiKam • Post 1: Design and Progress

I've been hanging around KDE apps since I was a teenager :), so getting to spend another summer inside one feels a bit like coming home. This time it's digiKam!

Here's what I want digiKam to do: Let me type "photos of mountains from last summer that I rated highly" into a search box, and have it just… find them. No complex filters, no guessing where to click, just plain English, the way you'd ask a friend who'd been on the trip with you.

That, in one sentence, is my GSoC project: interfacing digiKam's search engine with an AI-based LLM so you can search your photo collection in natural language. For many users, digiKam's Advanced Search is a hidden gem, powerful but a little intimidating. By adding natural language support, we're making it accessible to everyone, from beginners to experts who want to save time. And as someone who's used KDE apps for years, I loved the idea of bridging the gap between digiKam's powerful features and the simplicity of just asking for what you want.

I'd recently been deep-diving into transformers, and this project stood out to me as a near-perfect blend: real software development and having to actually understand LLMs, which architectures fit where, when you want an encoder versus a decoder, and how a model behaves once it's wired into an actual application.

This first post is about the overall design and the progress so far. The more interesting bits about the actual language model: which one, how fast, how accurate, are coming in a second post, so consider this the scene-setting.

(Mild Technical Content Ahead, but I promise to keep the scary parts optional. ;) )

The one idea the whole project rests on

DigiKam already has a powerful Advanced Search feature: a dialog packed with dropdowns for tags, dates, ratings, albums, color labels, and more. It can handle complex queries, but it requires users to know how to navigate it.

So the LLM in my project does NOT search your photos. Let me say that again, because it's the most important design decision: the model never touches your database, never decides what matches, never invents results. All it does is translate your sentence into the exact same structured query you could have built by clicking the dialog yourself. The model produces an "intent"; digiKam's existing, trusted search engine does the actual searching.

I like this framing because it keeps the AI firmly in its lane. The LLM is a translator sitting in front of a door that already exists: it's not a new door, and it definitely isn't allowed to wander off and make things up. Anything it produces is something a human could have produced by clicking. That's the safety guarantee, and everything in the pipeline is built to enforce it.

The Pipeline in Action

Here's the journey your query takes:

Your sentence
|
v
[ Prompt Builder ] : wraps it with format instructions
|
v
[ Language Backend ] : runs the model, returns raw output
|
v
[ Intent Parser ] : validates strictly; rejects anything malformed
|
v
[ Capability Dictionary ] : maps human words to digiKam's real fields
|
v
[ Intent Resolver ] : builds concrete search criteria
|
v
Advanced Search widgets populated -> digiKam runs the search

Walking through it:

  1. You type a sentence.
  2. A prompt builder wraps it in instructions that tell the model exactly what format to answer in.
  3. A language backend runs the model and gets back its answer.
  4. An intent parser reads that answer and crucially validates it strictly. The model's output is never trusted directly. If it isn't well-formed and doesn't match the known fields and operators, it's rejected outright. No partial guessing.
  5. A capability dictionary maps fuzzy human words to digiKam's real fields: "best" might mean a high rating or an "Accepted" pick label, "colour label" maps to the actual colour-label field, and so on.
  6. An intent resolver turns the validated, mapped intent into concrete search criteria.
  7. Those criteria populate the Advanced Search widgets, and digiKam runs the search exactly as if you'd filled them in by hand.

The nice consequence of splitting it up this way is that the model can be as small and dumb as we like, every layer after it is busy double-checking its homework. If the model says something nonsensical, the parser catches it. If it names a field that doesn't exist, the dictionary won't map it. By the time anything reaches your database, it's been laundered through several layers of "is this actually a thing digiKam can do?"

Why Local Models?

A quick but important detour. The model runs locally on your own machine, not in some company's cloud. Running the model locally isn't just about performance - it's about privacy.

And privacy matters more here than it might first appear. Think about what's actually in a photo library: where you live, who your family and friends are, where you travelled and when, the inside of your home, your children, the events that matter to you. A photo collection is one of the most personal things a person keeps on a computer. And the searches you run over it are revealing in their own right, the words you'd type to find a photo say something about what you're looking for and why.

If any of that were sent off to a remote server to be processed, you'd be trusting a third party with exactly the information most people would least want to hand over. Running everything on-device sidesteps that entirely: your photos never leave your machine, your queries never leave your machine, and there's no account, no API key, and no internet connection required. The feature works the same on a plane as it does at home.

The catch is that a local model is a big file you have to get onto people's computers somehow which brings me to the part I spent most of this period actually building.

Plugging into digiKam's Infrastructure

C++ has been my favourite language since my teens, and one of the quiet pleasures of this project has been getting to brush up on it properly. Qt, though, is a different story and a familiar one if you've read my Krita posts. Every term I spend with Qt I learn a little more, and every term I'm reminded that it's one of the harder frameworks to get comfortable in, precisely because it leans so heavily on design patterns. You don't really "learn Qt" so much as slowly stop being surprised by it.

When I first thought about "the model needs to be downloaded onto the user's computer," my instinct was to just write something that downloads a file. Simple enough. But that instinct was wrong. digiKam already knows how to download large model files. It's been doing it for years, for face recognition, object detection, auto-rotation, aesthetics scoring. There's a whole system for it: a central DNNModelManager that reads a config file describing each model, and a FilesDownloader that fetches the files from KDE's servers and verifies them. My mentor's guidance was clear and correct: don't build a parallel download mechanism, plug into this one.

The wrinkle is that this entire system was built for OpenCV vision models - models that look at images. My model is a language model run by a completely different library (llama.cpp). It's a different kind of beast that doesn't fit the OpenCV machinery at all.

The solution turned out to be pleasingly modular. By creating a lightweight DNNModelNaturalLanguage class, I was able to plug into digiKam's existing model download system without modifying its core logic. This means the GGUF file is downloaded, verified, and managed just like digiKam's other AI models (e.g., for face recognition). There's an existing model type in digiKam (DNNModelConfig) that registers and verifies a file but does no OpenCV loading and that was almost exactly the shape I needed, so my wrapper mirrors it. The actual loading and running of the model happens separately, in a SearchLlamaBackend that talks to llama.cpp.

So the division of labour is clean: digiKam's existing system handles getting the file onto your computer (download, checksum, the works), and my llama.cpp backend handles running it. No duplication, and my model gets to ride the same well-tested rails as every other model in digiKam.

Why Qwen2.5-1.5B-Instruct

A word on the model itself (much more in post two). I went with Qwen2.5-1.5B-Instruct, in a quantized GGUF form, for a few reasons:

Before picking a specific model, I had to pick a kind of model and this is one of the places my transformers reading actually paid off, so indulge me for a paragraph.

The obvious-seeming choice for "understand a sentence and classify it" is an encoder model like BERT. Encoders are efficient, deterministic, and great at fixed-label tasks. But they assume a finite, predefined output space and that's exactly what search queries don't have. A query can express any number of constraints ("landscape photos with red labels near Paris last summer" is four constraints at once), and I'll keep adding new searchable dimensions over time. To force that into an encoder, I'd need a pile of auxiliary pieces: intent classifiers, entity extractors, rule-based combiners and that scaffolding gets more brittle every time digiKam gains a new search field.

A decoder-only model sidesteps all of that. It generates a sequence, so it can emit a variable number of structured constraints directly as JSON, following a schema I define in the prompt. New search field? Update the schema and no retraining. And it handles ambiguity gracefully: instead of being forced to pick one interpretation of "best photos," it can emit a clarification request inside the same constrained output. (Encoder-decoder models like T5 could generate structured output too, but they carry extra architectural and latency overhead that's wasteful for a local, on-demand desktop feature.)

So the short version: a small decoder-only model gives me compositional, schema-shaped generation with built-in ambiguity handling, at a size that runs on a laptop. That's the whole wishlist.

All assuming 4-bit (Q4) quantization in GGUF form, which is the standard for CPU inference with llama.cpp:

Model Params Size (Q4) Licence Notes
Qwen2.5-1.5B-Instruct 1.5B ~0.9-1.2 GB Apache 2.0 Balanced quality/efficiency, good structured output, long context - my primary
TinyLlama 1.1B 1.1B ~0.7-0.9 GB Apache 2.0 Lightest, fast CPU inference - fallback for low-RAM machines
Gemma 2B Instruct 2B ~1.3-1.6 GB (Gemma terms) Strong general language understanding
Phi-2 2.7B ~1.5-1.8 GB MIT Better reasoning than 1B models, heavier CPU load
Qwen2.5-3B-Instruct 3B ~1.8-2.2 GB Apache 2.0 More capable than 1.5B, but higher RAM
Phi-3 Mini 3.8B ~2.2-2.6 GB MIT Best comprehension here, but slowest and largest

The pattern is a straightforward size-vs-capability trade-off. The bigger models (Phi-3 Mini, Qwen2.5-3B) reason better but want more RAM and run slower on a CPU-only laptop and since this feature has to stay usable on ordinary hardware without a dedicated GPU, "runs comfortably in ~1 GB of RAM" is a hard constraint, not a preference. That rules the heavier models out for the default.

Among the lightweight options, Qwen2.5-1.5B-Instruct hits the sweet spot: small enough for a CPU laptop, but notably reliable at the one thing this project actually needs: emitting clean, schema-shaped structured output. TinyLlama 1.1B stays in the picture as a fallback for lower-end machines where even 1.5B is too much. Both are Apache 2.0, which (as above) is what makes KDE hosting possible, a point that quietly eliminated some otherwise-tempting models with restrictive licences.

Natural language search demo

Where things stand

The pipeline already works end-to-end using a mock backend (standing in for the real model). So, prompt > parse > resolve > populate-the-search-and-run is all functioning and unit-tested. And the download integration I described above is in place: the model is registered with digiKam's central manager, and I've verified it gets picked up correctly and its file path resolves to the shared model directory.

What's Next?

Found an excuse to start drawing again :)

Hand drawn art

28 Jun 2026 4:33am GMT

27 Jun 2026

feedPlanet KDE | English

XDG Desktop Portal Location API for KDE applications

In my last post on Android platform integration I had suggested increasing the focus on Linux on mobile phones, due to Google's ongoing attempts to close down Android for us. I have to follow that myself then of course, starting with looking at the situation around location/positioning.

What we have

The positioning stack looks roughly as follows as far as KDE applications are concerned:

There's two main gaps here though:

What I couldn't look into is whether Geoclue is able to actually retrieve GNSS data on "real" hardware, lacking access to devices to test this on.

Developer Tooling

Testing GNSS code with real hardware is rather inconvenient anyway, you have to move around for this, and quite a bit even when you also want to test various edge cases. Much better would be a way to inject arbitrary GNSS data low enough in the stack.

Many years ago I had built something like this for GammaRay, but that works on the level of Qt Positioning, which is above the parts we want to test here. Fortunately Geoclue offers us a way to do this as well. It's looking for _nmea-0183._tcp mDNS services that provide a NMEA 0183 feed, and will use that as a source for GNSS data.

NMEA 0183 is a decades-old serial port protocol for GNSS equipment, easy enough to implement. As there are more usecases for this below, there's now a small library setting up such a services, announcing it via mDNS and sending NMEA 0183 messages. NMEA 0183 defines two dozen or so different message types, but since Geoclue only looks at GGA and RMC ones those are all we need.

Screenshot of a map view showing a GPX track replay on the left and simulated and received position data in text form on the right.
XDG portal location spoofing tool.

Then all we need is a little GUI on top of this to select inputs on a map and have that fed into Geoclue. As a bonus we also have GPX track replay, so you can get a continuous feed of position updates automatically. The code is here.

XDG Portal plugin for Qt Positioning

Being able to "move" around the world from the convenience of my desk/couch made it then easy to implement the main missing piece here, connecting Qt Positioning to the XDG Desktop Portal Location API. The code is here, it's just a couple of D-Bus calls and a bit of boilerplate needed for positioning plugins.

It's registered with a higher priority than the Geoclue plugin and will be skipped if the portal API is not available.

QPermission API

That still leaves the permission handling. Qt's API for that lives in Qt Core, so we cannot just implement support for XDG protal permissions there, as that needs dependencies from higher up in the stack, such as D-Bus and window ids.

There's an easy way out though, by generalizing an already existing permission plugin system that so far is only provided on Apple platforms. A patch to Qt enabling this on Unix systems as well is in review currently. With that applied implementing support for requesting location permissions is then very similar to what the positioning plugin already does, you'll find the code here.

A very convenient side-effect of having permission plugins is that we can now also build a "simulator" that allows testing permission flows in applications while running in an unrestricted development environment and without having to mess with system permission settings each time.

So I did that here, usage is pretty simple:

$ qpermission-simulator [--ask|--grant|--deny] <application-to-test>

Note that this also needs the above mentioned Qt patch to actually do anything, and it currently requires the tested application to be a QApplication in order to show its UI. It does work for all permission types supported by Qt though, not just the location one.

Other positioning sources

One unique feature that microG offers on Google-free Android is using onboard APIs of planes/trains/buses as a location source. That's useful as the GNSS antennas of those vehicles tend to give you much better results than the one on your phone inside the metal casing of the vehicle.

Of course we have to have that as well, and it's easy enough to build that since we have an existing library for dealing with onboard APIs already as part of KPublicTransport.

Putting that together with the NMEA 0183 server we get a small KDED module that watches for changes to the Wi-Fi network you are connected to, and if it's one of a known onboard API it'll offer its service to Geoclue. As Geoclue will only connect to it on demand (ie. when an application actually asks for a location) it will only poll the onboard API when necessary, so we also get practically no overhead in the idle state here.

Other sources are possible in a similar way as well, e.g. having KDE Connect provide location data from your phone to your desktop computer.

Feedback

This is mostly the result of about two weeks of prototyping, and I'd very much appreciate review and feedback on this. Does the general approach make sense? Is there something else missing around the the location/position topic? Where should the various components live and be distributed eventually (some of this only really relevant inside a Flatpak sandbox fox example)?

27 Jun 2026 6:00am GMT

This Week in Plasma: Post-6.7 Bug-fixing

Welcome to a new issue of This Week in Plasma!

This week members of the core Plasma team spent almost all of their time in bug-fixing mode! As usual, people unleashed their real-world setups on the new Plasma release and found some issues we missed during the development process, and that nobody reported during the two beta releases. So we made it a priority to fix those issues!

Plasma 6.7.1 was released earlier this week with the first round of fixes, and 6.7.2 is scheduled for early next week with more.

A few new features and UI improvements started landing, too.

Check it out here:

Notable new features

Plasma 6.8

You can now set up wallpaper slideshows that don't change automatically. Instead you can manually switch the wallpaper via the item in the desktop context menu or its global keyboard shortcut. (Fushan Wen, KDE Bugzilla #518669)

Added an Esperanto keyboard layout to Plasma's virtual keyboard. (Daniel O'Neill, plasma-keyboard MR #148)

Notable UI improvements

Plasma 6.7.2

Improved text alignment in System Monitor's Processes page while using the tree view. (Arjen Hiemstra, KDE Bugzilla #442095)

Plasma 6.8

Reduced the number of visual frames in the Menu Editor app. (Levi Leal, kmenuedit MR #59)

Notable bug fixes

Plasma 6.6.6

Fixed an issue that could make KWin crash when some apps opened dialogs and popups in non-standard ways. (Vlad Zahorodnii, kwin MR #9444)

Fixed a regression introduced by Qt 6.11 that made the word "Undefined" appear next to Places entries in the Kickoff Application Launcher widget. (Christoph Wolk, KDE Bugzilla #521799)

Fixed a visual glitch affecting users of Deskflow that could make a clone of the pointer inappropriately remain visible on the client machine. (David Redondo, KDE Bugzilla #521486)

Plasma 6.7.1

Fixed a somewhat common case where KWin could crash on the lock screen when using an NVIDIA GPU. (Xaver Hugl, KDE Bugzilla #520842)

Fixed a recent regression that made KWin crash when using a DisplayLink monitor. (Xaver Hugl, KDE Bugzilla #520361)

Fixed an issue that could make screens plugged into a laptop with both an NVIDIA and an AMD GPU freeze. (Xaver Hugl and SungHwan Jung, KDE Bugzilla #521727)

Fixed a recent regression that broke certain shader-based KWin effects, including the popular "Burn My Windows" effects. (Xaver Hugl, KDE Bugzilla #521774)

Fixed a recent regression that broke color-related KWin effects like color blindness correction and screen color inversion. (Xaver Hugl, KDE Bugzilla #521737)

Plasma 6.7.2

Fixed the currently most common KWin crash, related to variable refresh rates with multi-monitor setups. (Vlad Zahorodnii, KDE Bugzilla #521909)

Fixed a case where Info Center could crash when trying to display information about certain NVIDIA GPUs. (Harald Sitter, KDE Bugzilla #521295)

Fixed a recent regression that broke the RDP server when run using systemd. Sorry about that! (David Edmundson, KDE Bugzilla #521776)

Fixed a recent regression that could sometimes make Chromium-based apps freeze if another window was forced into "Keep Above Others" mode. (Xaver Hugl, KDE Bugzilla #521687)

Plasma 6.8

Fixed a case where Plasma could crash after you ejected an audio CD from Dolphin or Audex. (Kai Uwe Broulik, KDE Bugzilla #522051)

Flatpak 1.18.1

Fixed an issue that made a background service for Flatpak crash if you used the KDE desktop portal dialog to allow an app to update itself while the app was still running. (Sebastian Wick, flatpak issue #6686)

GTK 4.23.2

Made the process of selecting text to later paste it by middle-clicking more reliable in GTK 4 apps. (Vlad Zahorodnii, gtk MR #10006)

Notable in performance & technical

Plasma 6.7.2

Improved full-screen video playback performance in Chromium-based apps. (Xaver Hugl, KDE Bugzilla #521960)

Plasma 6.8

Turned on triple buffering by default for NVIDIA GPUs, because the bugs blocking this from working properly in the past have since been fixed. (Xaver Hugl, kwin MR #9472)

How you can help

KDE has become important in the world, and your time and contributions have helped us get there. As we grow, we need your support to keep KDE sustainable.

Would you like to help put together this weekly report? Introduce yourself in the Matrix room and join the team!

Beyond that, you can help KDE by directly getting involved in any other projects. Donating time is actually more impactful than donating money. Each contributor makes a huge difference in KDE - you are not a number or a cog in a machine! You don't have to be a programmer, either; many other opportunities exist.

You can also help out by making a donation! This helps cover operational costs, salaries, travel expenses for contributors, and in general just keeps KDE bringing Free Software to the world.

27 Jun 2026 12:00am GMT

26 Jun 2026

feedPlanet KDE | English

Techpaladin is hiring again

Time to put on my Techpaladin Software had again: we're hiring! David Edmundson has already posted it, so I'm here to boost the signal: we need you! Especially if you've got experience with Qt/KDE development.

We're looking for someone with that plus an eye for UX & design, and another person with that plus deep tech skills, particularly around I/O and other "system plumbing" topics.

Check it out: https://techpaladinsoftware.com/joinus.html

26 Jun 2026 2:30pm GMT

Submit a KDE goal!

KDE has now started its fifth round of "goal-setting" - a process that began in 2017.

These goals are big, high-level goals. Think "focus on large strategic topic X" more so than "fix my pet bugs A, B, and C".

And it's up to the KDE community to choose the goals! Up to you, up to me, up to all of us. They will then be voted on, with the top three informing KDE's overall direction for the next two years.

KDE needs you! Your fresh ideas, your contributions, your budding leadership talent. But not your imposter-syndrome-driven fear of coming out of your shell. 🙂 Overcome that!

I've now been the champion for two goals: "Usability & Productivity" and "Automate & Systematize Internal Processes". I'd count the first as pretty successful; the second, less so. So at this point I feel like I have a pretty good idea of what works and what doesn't, and I'd like to use that knowledge to help others submit their own high-quality actionable goals.

Here's what works, in my experience:

It's really fun, and you end up having a huge impact on how awesome KDE is.

I've submitted a goal proposal about improving KDE's documentation. Credible choices make voting useful, but right now we have as many submissions as goal slots, and that's no fun. So get yours in too!

26 Jun 2026 2:13pm GMT