31 Jul 2010

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L-Bia Release 0.3.1 - moved to SourceForge

First release on SorceForge (the project was abandoned in LuaForge). The files available include earlier versions, which have better feature set but many bugs (lots of them). The current version has been rewritten, but there is virtually no functionality.

31 Jul 2010 2:43am GMT

25 Jul 2010

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lua-subprocess 0.02 Released

lua-subprocess now works on Windows! I have tested it with MinGW and should also work fine with other Windows development environments.

25 Jul 2010 12:40pm GMT

08 Jul 2010

feedLuaForge Project News

API Changes From 0.1 to 0.2

The api is now objective. See "test.lua".

08 Jul 2010 3:59am GMT

25 May 2010

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LuaDevIL 1.1 Released

LuaDevIL is Lua 5.x compatible module providing imaging capabilities to Lua based on the DevIL library. The main change in this release is the Lua style of returning errors (nil, errmsg).

25 May 2010 2:40am GMT

19 May 2010

feedLuaForge Project News

Zuume 1.1.4 Released

Updated file operations to return the last error message which resulted in an empty error message after a failure. Eliminated the double "ERROR:" in file operation error messages. Update the error reporting mechanism for file operations to report a warning instead of an error if the "/i" parameter is used. Fixed the erronious inclusion of FS.ReplaceStringInTextFile in the FS.InsertLineIntoTextFile Function help file topic. Fixed a misspelling in the FS.DeleteLineFromTextFile Function help file topic. Fixed the RefreshIPAddress Function help topic to include parenthesis in the example. Fixed the RefreshMachineName Function help topic to include parenthesis in the example. Fixed a mispelling in the Zuume.Exe help file topic. Modified the ThisIPAddress function (exposed in the API) to try to retrieve the IP address as follows: 1. Try to read from Winsock passing a null machine name (gethostname(NULL)). 2. Try to read from Winsock by retrieving the NetBIOS host name from Winsock then try to read IP address for that name from Winsock. 3. Iterate through the subkeys of HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\Interfaces until a non-blank, non-zero IP address is found. 4. Otherwise return 127.0.0.1 Added a Z_IPAddressSource global to indicate the source of the IP address in the Z_IPAddress global. Fixed the RefreshIPAddress and RefreshMachineName functions to actually work. They were erroneously looking for a single parameter. Removed two GUI artifacts that were appearing before and after the machine name on Zuume.Exe. Fixed an erroneous parameter in the FS.Zip help file topic.

19 May 2010 3:52am GMT

18 May 2010

feedLua: news

Lua 5.2 (work3) released

The third work version of Lua 5.2 has been released for testing.

18 May 2010 12:42pm GMT

10 May 2010

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CSTUG joins our corporate sponsorship program

The Czechoslovak TeX Users Group has joined our corporate sponsorship program.

10 May 2010 11:26pm GMT

12 Apr 2010

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LuaConio 1.0 Released

LuaConio 1.0 is a wrapper for Turbo C conio, used to create text user interfaces.

12 Apr 2010 10:50am GMT

02 Apr 2010

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LuaGRAPH 1.0.4 released

LuaGRAPH is a binary module to create, manipulate, layout and render graphs using the Lua programming language. LuaGRAPH is based on the graph visualization software "graphviz" from AT&T. LuaGRAPH 1.0.4 is an update to Graphviz version 2.26

02 Apr 2010 8:08am GMT

LuaSNMP 1.0.6-1 Released

LuaSNMP is a library for programming Simple Network Management Protocol (SNMP) client applications based on the NET-SNMP library. It provides access to MIB definitions and supports all primitives of SNMP version 1, 2c and 3. Release 1.0.6-1 fixes problems with 64 bit counter values that have not been handled correctly up to now.

02 Apr 2010 8:08am GMT

28 Mar 2010

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LuaTwitter 0.9 Released

Implemented almost all current methods of Twitter API. Basic documentation (luadoc) is included in the package. This is recommended version of the LuaTwitter module.

28 Mar 2010 11:55am GMT

23 Mar 2010

feedLua: news

Lua Programming Gems now available as an e-book

The book "Lua Programming Gems" is now available as an e-book through Feisty Duck.

23 Mar 2010 1:08pm GMT

19 Mar 2010

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LuaForge Changes

Hi everybody, Since we have setup luaForge.net back in 2004 it seems to have become an important resource for the Lua community. We currently have 1944 users, 477 projects and have received 56,7 million views over the years. Unfortunately, last year we have had serious problems with stability. We have looked for ways to make our GForge installation more stable, but after many frustrating months I feel that now have neither the the resources nor the skills to keep LuaForge on GForge. After discussing this issue with a number of people, including those on the luaforge-devel list, I decided to move LuaForge from GForge, splitting it into smaller services, freezing some, ending some, and passing a number of services to other people. While this may result in a less complete site, the simplicity should help us keep it more stable and reliable than the current one. LuaForge currently consists of a number of services, which jointly are a bit too much to manage for a small group: www.luaforge.net - a GForge installation with projects/files/people/trackers <project>.luaforge.net - hosting of static projectname files cvs.luaforge.net - CVS server for the projects lists.luaforge.net - Mailman based lists for the projects The new version of the site will split those services and freeze or end some of them: 1) The catalog (www.luaforge.net) - A streamlined catalog of projects with links to other services or static files. Yuri Takhteyev has offered to set this up using Sputnik and to maintain it. 2) The archive (archive.luaforge.net) - A static archive of other parts of the site, including all the released files and project websites. Matthew Wild has offered to host and maintain it. Several other services are still looking for candidates, in particular the mailing lists (currently using mailman and a Python front end) and CVS. If any of you want to assume any of them, please let me know. If no one appears by the time the conversion is done, the two services will be suspended and the corresponding archives offered on the static site. We plan to proceed in such a way that no project data would be lost, so project owners do not need to rush to migrate right now, but can wait to see whether the reduced services would be sufficient for their needs. I know this is not the perfect solution, but I do not want to risk any more damage to the current users. I apologize for all of you who were expecting more from the site, but I think this simplification will help the new maintainers provide more consistent service. I'd like to thank once more all the help I got during these years. In particular from Paulo Fernando (the main support for GForge until 2008) and Alessandro Hecht, who alone restored the whole thing from the October 2009 crash. My thanks also to IMPA for the hosting and tech support during critical times and to TechWeb, Fábrica Digital, FINEP and CNPq for the fundings during different periods. My sincere gratefulness goes to the patience of the site members who trusted their projects to be (in one way or another) on LuaForge and the users who have had to deal with the interruptions along the way. I has been a great way to learn about systems, projects and people (including myself). Thanks indeed! :o) Sincerely, André

19 Mar 2010 7:15am GMT

09 Mar 2010

feedLua: news

Tutorial on Lua scripting in game production at GDC 2010

A full-day tutorial on Lua scripting in game production will be given today at the Game Developers Conference in San Francisco.

09 Mar 2010 3:02am GMT

Roberto talks about Lua at Stanford

Roberto Ierusalimschy, the chief architect of Lua, will talk tomorrow at the Stanford EE Computer Systems Colloquium about the design of Lua or "Small is Beautiful".

09 Mar 2010 3:02am GMT

04 Mar 2010

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Adobe joins our corporate sponsorship program

Adobe Systems has joined our corporate sponsorship program.

04 Mar 2010 1:40pm GMT

21 Jan 2010

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Lua forums

The Lua web forums have a new home, courtesy of Stefan Peters.

21 Jan 2010 10:14am GMT

18 Jan 2010

feedLua: news

Programming in Lua now available as an e-book

The book "Programming in Lua" (2nd edition) is now available as an e-book through Feisty Duck.

18 Jan 2010 7:08pm GMT

14 Jan 2010

feedLua: news

Lua 5.2 (work2) released

The second work version of Lua 5.2 has been released for testing.

14 Jan 2010 1:57am GMT

10 Jan 2010

feedLua: news

Lua 5.2 (work1) released

The first work version of Lua 5.2 has been released for testing.

10 Jan 2010 12:17am GMT

17 Dec 2009

feedLua: news

Tutorial on Lua scripting in game production at GDC 2010

A full-day tutorial on Lua scripting in game production will be given at the Game Developers Conference in San Francisco on Tuesday, March 9th 2010.

17 Dec 2009 1:27pm GMT

28 Oct 2009

feedLua: news

Lua store opens at Zazzle

You can help to spread the word about Lua by buying Lua products at Zazzle and CafePress. Use Lua, wear Lua!

28 Oct 2009 8:48pm GMT

06 Oct 2009

feedLua: news

Lua Workshop 2009 held in Rio de Janeiro

The Lua Workshop 2009 was held at PUC-Rio in Rio de Janeiro.

06 Oct 2009 12:26pm GMT

13 Aug 2009

feedLua: news

Created Lua BR

Lua BR é a versão brasileira da lista de Lua. Todos são bem vindos! Lua BR is the brazilian version of lua-l. The primary language of Lua BR is meant to be Portuguese. Everyone is welcome.

13 Aug 2009 12:11am GMT

24 Jun 2009

feedLua: news

Ansca announces the Corona SDK based on Lua

Ansca has announced the Corona SDK for writing native iPhone applications in Lua.

24 Jun 2009 9:47pm GMT

09 Jun 2009

feedLua: news

Google's Android Scripting Environment supports Lua

Google introduces the Android Scripting Environment with support for Lua.

09 Jun 2009 1:07pm GMT