20 Oct 2017

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Xamarin: Five-Star Apps with Mobile Center Test

Five-star mobile apps are all about consistent and predictable output. It's not a good experience for users when an app suddenly crashes or doesn?t format correctly on their mobile screens. Developers can easily avoid these scenarios by testing for various scenarios on different devices, and Visual Studio Mobile Center makes it easy to test your mobile […]

The post Five-Star Apps with Mobile Center Test appeared first on Xamarin Blog.

20 Oct 2017 12:33pm GMT

19 Oct 2017

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Códice Software: webadmin ? introducing the new server admin tool

We have just released a new cross-platform (web-based) admin tool to configure and monitor the Plastic SCM server. We call it webadmin and it is included in release 6.0.16.1699.

19 Oct 2017 10:40pm GMT

Xamarin: Upcoming Webinar | Build Better Games with Unity and Microsoft Azure

Register now to join David Antognoli on Thursday, November 7 at 9 am PT to learn how to take your Unity games to the next level with powerful cloud services. He?ll walk through how to connect your apps to Microsoft Azure, adding compelling features that users love, like leaderboards and heatmaps, and demo how new […]

The post Upcoming Webinar | Build Better Games with Unity and Microsoft Azure appeared first on Xamarin Blog.

19 Oct 2017 6:51pm GMT

18 Oct 2017

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Xamarin: Plugin and Permission Changes with iOS 11

iOS 11 introduced some fun updates around permissions when accessing certain features on the device. I first noticed these changes when trying to access a user location with the Geolocator Plugin in a Xamarin.Forms application. To my surprise, nothing happened. Upon further investigation of the application's Output, I noticed a message explaining exactly what I […]

The post Plugin and Permission Changes with iOS 11 appeared first on Xamarin Blog.

18 Oct 2017 8:24pm GMT

16 Oct 2017

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Xamarin: Adaptive UI with Xamarin.Forms

Xamarin.Forms has supported iOS, Android, and Windows for a long time. We've also added new platforms to keep up with the changing landscape, such as Tizen and macOS, with Linux and Windows WPF on the horizon. These platforms run on a wide variety of devices including phones, tablets, desktops, and TVs. This presents an interesting […]

The post Adaptive UI with Xamarin.Forms appeared first on Xamarin Blog.

16 Oct 2017 8:58pm GMT

13 Oct 2017

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Xamarin: Give the Visual Studio 2017 Version 15.5 Preview a Try!

With Visual Studio 2017 version 15.4 now stable and sporting some awesome new features, such as Xamarin Live integration, Android Oreo / iOS 11 support, and a smarter, smaller installation, it's time to turn our attention to the next version of Visual Studio 2017, version 15.5! This upcoming release is now available as a preview […]

The post Give the Visual Studio 2017 Version 15.5 Preview a Try! appeared first on Xamarin Blog.

13 Oct 2017 8:06pm GMT

12 Oct 2017

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Xamarin: Bring 3D Models To Life in Augmented Reality with UrhoSharp

UrhoSharp brings 3D to a variety of platforms and uses its own binary mdl format for model files. There are many sources for 3D models, including cgtrader and TurboSquid, and formats such as FBX, OBJ, DAE and BLEND. Urho3D provides tools like AssetImporter and the Urho3D Blender Add-in so you can use these models. In […]

The post Bring 3D Models To Life in Augmented Reality with UrhoSharp appeared first on Xamarin Blog.

12 Oct 2017 7:28pm GMT

11 Oct 2017

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Xamarin: Updating Xamarin.iOS Apps for the iPhone X

There's no doubt that one of the biggest announcements from Apple this year was the iPhone X. The new Super Retina display is edge-to-edge on the device, creating an immersive experience we had yet to see on iPhones. With the new screen changes on the iPhone X, developers may be asking themselves, "What do I […]

The post Updating Xamarin.iOS Apps for the iPhone X appeared first on Xamarin Blog.

11 Oct 2017 6:35pm GMT

10 Oct 2017

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Xamarin: Build and Release Five-Star Apps Faster

The first step in the life of a mobile app is build automation, which builds the app and runs required tests to make sure the app follows required rules. Build automation is also the first step towards shipping high quality, five-star mobile apps. When building iOS and Android mobile applications, one of the main challenges […]

The post Build and Release Five-Star Apps Faster appeared first on Xamarin Blog.

10 Oct 2017 5:49pm GMT

09 Oct 2017

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Xamarin: Developing Real-Time Communication Apps with WebSocket

WebSockets is a two-way communication protocol, or persistence communication channel over TCP connection, an extremely powerful protocol leveraged by numerous games, apps with chat functionality, and real-time apps such as stock tickers. In this blog post, we'll discuss how to build a simple Xamarin chat room application that will leverage and connect to an ASP.NET […]

The post Developing Real-Time Communication Apps with WebSocket appeared first on Xamarin Blog.

09 Oct 2017 9:17pm GMT